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Jan19

Spicy Horse Art gallery free on the iPhone and iPad

by Lilith70 on January 19th, 2012 at 3:21 pm
Posted In: Alice: Madness Returns, Spicy Horse Art, Trailers and Art Resources

Finally, you can see all the amazing artwork from Spicy Horse all in one place!  The newest iOS app from the guys at Spicy Horse shows all the best of Alice and her twisted adventures – and totally free.  It’ll be updated on a regular basis, so get it soon and check it often.

Download the app from the iTunes store here.

Here’s a little peek:

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└ Tags: concept art, free app, ios, ipad, iphone, itouch, spicy horse art
1 Comment
Jan12

Alice: Madness Returns on the Sims Social

by Lilith70 on January 12th, 2012 at 12:44 pm
Posted In: Alice: Madness Returns, Appearances and Events

This week, EA is marrying up two of its most popular titles by introducing our own dark Alice from Alice: Madness Returns into the new Facebook game, the Sims Social.

You can get pieces of Alice’s wardrobe, outfit your house in the twisted Wonderland motif (including a Cheshire Cat statue), and go on quests to gain points and experience.

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└ Tags: alice madness returns, crossover, ea, facebook, the sims, the sims social
2 Comments
Jan02

The new meme for Mau

by Lilith70 on January 2nd, 2012 at 9:00 am
Posted In: BigHead Bash, Contests

Once in the far distant past, many moonunits ago, a crazy man by the name of Frank Zappa wrote an autobiography, detailing the … details of his life.  His artistic endeavors were fascinating, his family structure was strange, his adventures among the drug-riddled world of the 60s and 70s surreal music-and-art world were legendary, but no aspect of this bizarrely domestic experience was anywhere near as terrifying, as bone-chilling as… Fighty-Bitey.

Fighty-Bitey was a cat who was a little insane and would lie in wait, seeming to be the epitome of tranquil, until you tried to pet it – or seemed to try to pet it, or passed near it, or moved at all, or thought about moving.  Any such interruption in the energy of the universe would send the cat into a flurry of teeth and claws…

Mau is cut from that same cloth, but his “fighty-bitey” tends to include sticky grenades and flame throwers.

Here’s your caption for the week.  Add your best Mau-ism to the template, save it as a .jpg, .png, or .gif and send it in through our Contest page.  The best of the best will be shown on the BigHead BASH Facebook page this Friday.

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└ Tags: captions, frank zappa, mau, memes
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Dec30

Alice: Madness Returns makes Click Online’s list for Games of the Year

by Lilith70 on December 30th, 2011 at 11:00 am
Posted In: Alice: Madness Returns, Articles, Awards

The accolades still roll for the honorable A:MR!  We started off the list for the folks at Click:

“10) Alice: Madness Returns (PS3, Xbox 360 & PC) – Electronic Arts

There’s usually at least one inclusion on these lists that surprises people, and we’re willing to wager that Electronic Arts’ return to Wonderland will fit the bill this year. When we reviewed it originally in June we were gushing with our praise. For some reason though, it seems like the majority of the rest of the gaming press disagreed with us. The game fared okay when the averages are tallied up for the year, but we stand firm in our opinion that the follow on to 2000’s American McGee’s Alice is one of the most enjoyable title of its ilk for years…”

You are invited, of course, to read the rest of the article here.  We didn’t give you all of the spoilers.

What we’re loving about the article (and as of Thursday night, only the first two parts are out) is that they almost seemed to make a serious effort to move away from the standard “fan-boy responses” and go with more unusual options.  They mentioned, for instance, that there are no first-person shooters in the whole list.  Batman and Child of Eden didn’t make the cut, but Rayman Origins did.  They based their list on fun and a holistic experience.  We are tickled and honored to share the stage with games selected by these criteria.

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└ Tags: 2011, click online, game of the year
2 Comments
Dec30

Gamasutra talks with American about the social media formats

by Lilith70 on December 30th, 2011 at 10:00 am
Posted In: Alice: Madness Returns, BigHead Bash, Interviews

As always, Gamasutra asks the awesome questions.  They recently interviewed American McGee to get the scoop on how BigHead BASH came to be.

“Even though Amercian McGee’s Spicy Horse just wrapped up development on Alice: Madness Returns for EA, don’t expect to see another big-budget game from the Shanghai-based studio. The team has since changed focus to make good on its plans to explore alternative business models, starting with a new Facebook title dubbed BigHead Bash.

“The game is Spicy Horse’s first foray onto social networks, and has players take control of virtual figurines to duke it out in a side-scrolling online deathmatch. Collecting figures will play a huge role in the game, allowing players to earn bonuses for filling out their collection with sets of both original and licensed toys. Taking the theme one step further, Spicy Horse even has plans to sell physical figures tied to the game via a specialized 3D printing service.

“With its licenses and merchandising hooks in place, it might appear that the toy-based brawler was tailor made for microtranscations and the free-to-play model. In a recent interview with Gamasutra, however, American McGee explained that all of these systems fell into place only recently, and Spicy Horse didn’t even think about monetization until BigHead Bash was well underway…”

You can read the rest of the article here.

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└ Tags: american mcgee, free-to-play, gamasutra, interviews, licensed content
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Important Links

  • A:MR interactive storybook on Facebook
  • Alice: Madness Returns
  • Spicy Horse
  • Spicy Horse Art
  • Spicy Horse's YouTube channel
  • Spicy Pony
  • The Blog
  • The Forum

Social Networking

  • Facebook – American's Games
  • Facebook – Spicy Horse Community
  • Spicy Horse's DeviantArt page
  • Spicy Horse's tumblr page
  • The Alice Wiki

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