The media response (as we’ve mentioned before) has been enormously positive, and as we inch closer and closer to the release date, we’re bound to see more stories hitting the wires. Try to visit these awesome folks to let THEM know that you’re interested in the game, too, and they’ll be much more inclined to pick up the story quicker on future projects as well (in addition to tracking through all 24 episodes with us). Comment, digg, whatever you need to do.
The first article this morning comes from Wired.Com, where they find our take on fairytales “hilariously gross”. (Couldn’t have said it better.) The second article is from PC.Gamezone.Com.
And don’t forget about Kotaku’s mention about the first episode of Grimm being available for free indefinitely while the others will be free to play for the first 24 hours.
All kinds of new things are happening at the virtual Spicy Horse. Some of you already noticed that the new site has options to eventually purchase Grimm – and you wouldn’t know that if you hadn’t clicked through every. single. page. And that is awesome.
As a neat little reward, I’d like to show you a fabulous little gem that our very own Jason Tai has produced for us. This music sample from the game is pretty well indicative of what you can expect in the future.Â I’ve heard more of it – it’s hard to say “it gets even better” when so much of it is so awesome.
Also, if you’re on the forum, you already know this, but if you don’t, we’re having a Wallpaper Contest.Â The winner gets some really awesome Grimm paraphernalia and is featured on the wallpaper pages for both the Spicy Horse and Grimm sites.Â Two runners up will be rotated in one of the remaining spots on that page.Â Knowing how creative our fans are, we’re probably going to run contests like this regularly, so even if you miss the May 31st deadline, patient will be a virtue.
By the way, I’m Lilith70, and I’ll be covering the blog periodically when American is massively swamped with things like making games.Â Pleased ta meetcha.