I'm suprised A:MR Isn't more popular.
The fans of the original game are such a small market It shouldn't matter if they like the game or not and A:MR is unique enough to rival a lot of games which are doing well.
The game can be popular without the forum being huge. Also most people who register here never actually post.
Interesting you two mention this. My opinion lies somewhere between these two replies. Though I don't think that Bishop was referring to the forum's size when mentioning the popularity of the game, she/he does have a point with the game not attracting more fans, seeing as how it was undeniably of pretty good quality.
This of, of course, doesn't mean that said people do/need to dwell on this forum.
Now, I'll go a little off topic in this thread, but I feel like writing right now, so fuck every one of you.
[spoiler= Long ass text with light spoilers on game content.]Truth to be told, I did not know what to expect when some of the initial game footage, concept art, gameplay-mechanics were released and I was a little scared (I know I wasn't the the only one feeling that way), so to increase the "surprise factor", I stopped reading any information on the game; prior- and post-release. In the end- I was pleasantly surprised; putting faith in the Spicy Horse's team's abilities was good.
I'll repeat myself- I found the game to be of great quality. The level-design alone left me in awe many times as I was playing it, and the amount of creativity and imagination that this game displayed were- one word- phenomenal. I think anyone will easily agree here.
I study architecture and I've seen magnificent designs-okay, and it's true that you can compare the actual world with what you see in the game to a very limited and maybe abstract degree, but man- every hour I spent playing that game was worth it alone for the fabulously creative world designs if for nothing else.
The character design- awesome.
That's one thing. Now, finding a consensus on how players/fans feel about the gameplay and its mechanics, and how imaginative that aspect was in A:MR- now that's a little tricky. Tastes differ, and as they say: to each their own. And I think Mr. McGee, as a developer, is the only one here who truly understands just how hard it is to adjust a game so it suits as broad as possible an audience while trying to remain true to the original fanbase. This is no news: that was his aim. At least I wouldn't believe him or anyone else if they told me otherwise. Spicy Horse did not make the game so they could sell it to twenty selected people, two million dollars a copy, and those twenty people being hardcore fans. I'm saying this because, from all the comments I'm reading about the new game, I feel like there's still many people out there who do not understand the basic concept behind making a fucking living out of producing video games. It's very simple, really. More people satisfied= more money. The only ones who might have a problem accepting this notion, I believe, are pre-teens who imagine the developer of their favorite game to be some super-human being who lives off fresh air and shits good games.
That being said, in my opinion: the gameplay itself was great because it picked up on what was good in the first Alice (an action adventure
) and elevated its qualities. I could say that I missed some melee moves that allowed for better crowd control, but the lack of it certainly wasn't a tragedy. The number of weapons one had at disposal was just right.
Now, if you're a nitpick, you may spawn a debate on whether it is better to offer more weapons so people had more options to choose from to suit their individual play-style OR to keep the choice limited and focus on bringing out the qualities of the available arsenal. I personally find the latter was (if not the right out of two choices) well implemented. Very decent- not exaggerated.
Could there have been more variety in how the battles went down? How the level-progression puzzles functioned? How the secret puzzles were designed? Yes, yes, and yes. How much, though- that's another discussion about taste.
I read in one review that (I'll paraphrase) "the game's difficulty didn't really change/progress and was unevenly distributed". I'd have to agree here. In example: some memories were piss easy to find at times and reaching them was all but a challenge (although it appears that they were supposed to be challenging). Then again- people are not equally good/bad players. There's many ways of how this could have been fixed. Harder jump sequences? More/tougher enemies as the game progressed? Trickier puzzles? More bosses? The list is long and the more things you name, the more it becomes clear that there could always be something that COULD HAVE, MIGHT HAVE been added. You can always hope that the next game will have a couple of those things.
I believe Lori said on the shoutbox yesterday that she would have liked more 'brainfuck' moments. To be fair: (speaking in a wider context) this is another thing that can be improved. So, if we're to talk about that: for my taste, the new game missed a lot of the feeling of misery as Alice goes through the changed Wonderland which I felt was very rich in the first one. But it's been ten years since I first played that game and at that time- I was eleven years old. So that's certainly another factor that should be considered.
On the other hand, again, this game has so many big and little things that compensate for the ones that are lacking, that no-one should call this game bad, or worse- terrible. I laughed my ass off at some of the bystander conversations, like the one between this rich guy and a courtesan on the streets. And the little references and Easter eggs. Anyone remember the Rasputin Easter egg (from Psychonauts)? I found it was an awesome tribute to what I believe was a (good) source of inspiration.
All of my point is, I kind of feel like this game could get more appreciation for the good things in it- at least from the 'local inhabitants'. I believe that we, being the older fans that we are and being some kind of 'insiders' in the game's development should, first of all, respect the fact that we ever got to see a sequel at all. Not to mention that we got one that turned out so good. Then again, this is just me. [/spoiler]