Tag Archives: alice 2

Hiring – Three for Art

Swimming Pond

Alice in the Swimming Pond

Spicy Horse internal headcount broke the 50 mark a few weeks back. As we approach 60 we’re looking for three very special people to fill three very special roles at the studio. These openings are at our Shanghai-based studio – so being hired means living/working in China. Read on if you’re an experienced game artist, like the idea of working in Shanghai, and want to be involved with some of our cool projects (like Alice 2).

Interested parties should drop a line: jobs (@) spicyhorse (dot) com
You can see all our current openings on the Spicy Horse website.

Here are the job descriptions:

Your job is to direct and manage the creation of next-gen 3d art assets for our games. You must be experienced in modeling software and game engines, but also in leading a team and documenting procedures and specifications. You will interface with outsource partners and also communicate with producers and other departments. You will work with other art directors and art leads. Overall, your goal is to increase the technical and aesthetic quality of our in-game art, while also keeping our team and workflow as efficient as possible.
– Experience working with Unreal Engine 3 or similar
– Proficient in Max, Photoshop and Zbrush. Maya expertise is a plus.
– Experience working at or with an outsource vendor
– Ability to create new techniques and optimizations, and document them for other artists and art teams
– Good attention to detail
– Experience leading a team
– Good communication skills
– Must be either fluent in Mandarin with basic English skills, or fluent in English.

Your job is to manage both the internal art pipeline and the use of external art outsource partners. You should be an expert at keeping dozens of creative people organized, scheduled, and in communication. You must be able to improve the pipelines and adapt to problems, and have great attention to detail. You will work with producers, the Art Director and other creative leads and help make sure their visions and ideas are put into practice on schedule and at the expected quality. In particular, you will be the point of contact with multiple outsource partners, making sure their output meets our expectations.
– Must be experienced in people management and scheduling
– Experience at either a games developer or outsource studio required
– Must have initiative and a keen sense for organization
– Experience as a 3d artist is a big plus
– Must be fluent in Mandarin and have good English skills.

You are an experienced 3d artist. You are able to create high poly, low poly and texture work for both characters and props. You have a high attention to detail, but can you also work fast when required. You are interested in creating high quality work in a variety of art styles, and are able to learn new techniques.

– Proficient in Max, Photoshop and Zbrush. Maya expertise is a plus.
– Minimum 1 year experience in the games industry.
– Experience with Unreal Engine 3 or similar a big plus
– Creative and interested in new techniques and art styles
– Good team work and communication skills