Tag Archives: development

A Message to Fans of Alice

American here with a special message to Alice fans: I know we’ve been spamming you hard with notifications about my new project, “Out of the Woods.” But with only 10 days remaining in the campaign, I really need YOUR support. Why?

First, because I need the freedom to make NEW things unrelated to Alice and not controlled by EA. New projects allow me to remain independent, to run my own small studio, and to hire other creatives to output art, animation, music, and design. We can use that output for new projects, but also to revive the Alice franchise. I can’t do that if I’m working for someone else. I can only do that if I’m working for YOU.

Second, because if another Alice is going to happen it’ll likely be through some form of crowd-funded development. If I can show EA the fans will get behind a crowd funding campaign in a big way, I can make the case that a new Alice game could be funded in that way. Trust me, they are paying attention to this new campaign and its outcome is CRITICAL to Alice’s future.

My future and the future of Alice is in YOUR HANDS. If just 1% of the people who follow the Alice: Madness Returns page supported “Out of the Woods” at the lowest tier level ($35) the campaign would fund instantly. I could get to work on new projects and on building a campaign to take Alice on another trip down the rabbit hole!

Don’t just sit there thinking “other people” will read this and lend their support. YOU are the key. YOUR action will make the difference. If “other people” haven’t lent their support yet, that means they are reading this thinking the same thing, “someone else will make it happen.” That someone else is YOU!

Please, fans of Alice, supporters of my work, back the Out of the Woods Kickstarter today. Right now. Because my future and the future of Alice depend on YOU. Thanks.

Dev Armada – A Proposal

UPDATE: This post has turned into an actual event: www.pirate-jam.com

Seeking feedback on an idea I’m brainstorming: Hackathon + Sailing + YouTube

A rough draft PDF overview can be found here: Pirate GamesV2 (Updated Mar 10, 2015)

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Here’s the request for feedback I’m posting to Reddit’s /r/gamedev

Seeking Feedback: Hackathon/Jam + Sailboats + Reality Show

tl;dr: Game dev wants your feedback on “sailboat-based hackathon + video series” concept.

For the last 23 years I’ve been making games with non-traditional themes, in unusual development environments, and with interesting financial/legal structures. For instance, 9 years ago I started a studio in China which went on to make the first AAA Western console game 100% developed by a China-based team. Spicy Horse continues making games to this day, but with a focus on F2P mobile games.

Always seeking a new challenge, I’ve been brainstorming a way to combine some of my favorite pastimes: game development, sailing, and YouTube content (creation and consumption).

I’m here today seeking feedback and advice on what’s tentatively called “Dev Armada” AKA “Pirate Games” AKA “Will it Float?”

The idea:

Create a 10-day hackathon/game-jam; put it aboard sailing vessels in the Andaman Sea (Thailand’s most beautiful place to sail); insert competing teams of 3 devs per boat; allow for 7AM-12PM development; fill the remaining day with “pirate games,” sailing, diving, and fishing; film the whole thing; and release 30 minute episodes to promote the brand and finished apps. Finally, release the apps for free and generate revenue via YouTube, ads, Patreon, branded merchandise, sponsors, and other sources. Participants share in the financial success of each adventure. Repeat this 6 times per year.

Thematically, the video series explores a “fish out of water” narrative as participants overcome various challenges related to life at sea and development in remote locations.

The pilot episode will feature two sailboats (one mine, one belonging to and captain’d by friends who are sailing couple). Two teams of 3 devs will be flown to Thailand to participate in 10 days of development and fun. The resulting media content (video, apps) will be used to verify the concept and pitch the idea to potential sponsors, financiers, and future participants.

I’m looking for feedback in general. I have some specific questions in mind, but will wait to see the general feedback before posting those.

So, what’s wrong with the idea? What’s great about it? Why would you participate (or not)? Would you watch the videos? What’s your pirate name?

Thanks in advance for your feedback!

Change Log
Updated the PDF. Adjusted goals related to content type and theme. Old version of the PDF can be found here: Pirate GamesV1

Chinese Review of DexIQ

DexIQ Practice Select Screen

DexIQ Challenge Select Screen

Read my first review of DexIQ in Chinese this morning. Here’s an excerpt (translated by Google Translate):

DexIQ” is a very innovative game, the iPhone screen split in half, left and right side were a single game, while the right-hand man at the same time the player will need to manipulate both sides of the game. I just started can control, behind the barriers in the brain and responsiveness is really a test fails to the same as the name of the game, DexIQ in the English dictionary, and there is no vocabulary, Dex for the people who used to play the game should be very familiar with yes Dexterity (agility) and abbreviations, while the IQ intelligence that we are familiar with, and the producer is to the two together to create a new property of the individual ability to express the same time, the player the ability to think and operate and had to worship the author’s imagination force.

Spicy Horse Games is one of the few development of next-generation games company, I can count on over to Ubisoft, 2K, EA, on the Spicy Horse in the development of next-generation games. The Spicy Horse CEO American Mcgee is a famous figure in the game industry to participate in “Quake 2 & 3” produced by American Mcgee, has been tremendously popular “Terrorist Alice” is named after him. Because he likes China’s customs and currently lives in China and make contributions to China’s gaming industry. Be able to develop the game of such quality, I believe Spicy Horse can make the game more fun, let the world know that Chinese people can be creative and production capabilities. At present, this game is only available in English, with Unicom’s iPhone sales, the Chinese version should be soon on-line.

You can read the full review HERE.

While the translation job done by Google Translate leaves something to be desired – the point is made. DexIQ is a unique app which presents two separate games simultaneously on one screen. To play you have to “split” your brain between the two modes of action – some games are geared towards mental exercise, while others challenge your dexterity. As far as I know it’s a unique proposition in the iPhone gaming arena. Based on the sales and reviews so far it seems to be one people are attracted to.

We developed the game here in Shanghai at Spicy Horse. And our internal team is now looking to make improvements for the next version of DexIQ (including a Chinese version!), plus starting work on their next iPhone game.

If you’ve got a free moment be sure to check it out: DexIQ on iTunes Store

And if you like it, please write a review and give it some stars!