ehold, Episode 22 – Thumbling! To say this is a twisted episode would be a huge understatement. Just one look at that bit of key concept artwork, and you’ll know where going places no previous game has gone before. Probably with good reason.
The Grimm End is Near Well folks, after 2 amazing years of innovative and exciting development, Grimm production is wrapping up. To celebrate, we’ll be hosting a Grimm “wrap party” at Spicy Horse, this Friday the 13th of March (appropriate, no?). If you happen to be in the neighborhood, stop …
This article on Microsoft.com mentions Spicy Horse as a studio “leading the way” in Episodic Games. Cool! Read it here.
Grimm’s Back! And this time he’s brought along a bucket-full of slimy friends. Episode 17 visits “The Frog Prince”, and kicks off the final season of 8. We’re heading towards the finish line… hard to believe we’ve made it this far.
Gamasutra is featuring a lengthy postmortem of “Grimm”. The article was primarily written by Grimm’s producer Wim Coveliers with contributions by all of the Spicy Horse team. It does a good job in detailing the high-level things that went right and wrong during the production of Grimm.
Develop Magazine is running an article highlighting the episodic development of Grimm using the Unreal Engine 3 technology.