“BigHead BASH” Open Beta on Kongregate

Everyone at Spicy Horse is very excited to announce BigHead BASH is now in Open Beta on Kongregate! Who’s up for some free-to-play BASHING action? Time to get of the farm, stop counting cows and start collecting exclusive toys and weapons! This is the first of three new titles Spicy …

Outerlight and Indie Development

Just finished reading an excellent interview with independent game developer Outerlight’s co-founder, Chris Peck. It tells the exciting, then sad story of an indie development team struggling to keep their head above water while maintaining their creative core and staying true to the reasons they got into game development to …

Bigger Budgets != More Quality

Read on gi.biz today of an interview with Romuald Capron, COO at Arkane Studios of his views on budgets and team size as they relate to the creation of quality games. He says of smaller teams and outsourcing, “I think that’s a good way to maintain reasonable budgets, and I …

Off the Map in China

Off the Map in China Gamasutra has posted an interview by Christian Nutt with your truly. It begins with… Famous for his work with id Software and on EA-published cult classic Alice, American McGee set up shop in Shanghai, China, in 2007 with his new studio, Spicy Horse. Though the …

Grimm Postmortem

Gamasutra is featuring a lengthy postmortem of “Grimm”. The article was primarily written by Grimm’s producer Wim Coveliers with contributions by all of the Spicy Horse team. It does a good job in detailing the high-level things that went right and wrong during the production of Grimm.