Tag Archives: iOS

The Gate iOS Worldwide Launch

Spicy Horse Games is proud to present The Gate for iOS, now available globally.

The Gate uniquely combines Real Time Strategy (RTS) and Card Collecting Game (CCG) mechanics. Battles are rendered in hand animated 3D while collectable cards are presented as beautifully illustrated artistic masterpieces. Solo battles provide a chance to strengthen your army, while Raids, Arena Battles, and World Bosses get your friends in on fight.

Grab it NOW for FREE on the iTunes store!

The Gate – Now Open in Indonesia

We’ve expanded test territories for the iOS version of The Gate, which is now available in Indonesia as well as Australia, New Zealand, Philippines, Vietnam and Thailand. If you have an iTunes account registered in one of those countries, follow this link and grab The Gate before the rest of the world gets their hands on it:

https://itunes.apple.com/us/app/id723205011?mt=8

If you aren’t in one of those territories, or happen to be on Android, fear not! The Gate will open for the rest of the world and Android users very soon.

Lastly, if you want to check out the web version RIGHT NOW, then follow this link to play The Gate on Facebook:

https://apps.facebook.com/the-gate/

An End of Consoles

Just read with great interest an interview excerpt with John Carmack where he offers some thoughts on the future of mobile devices and consoles. Choice quotes from John:

“”It’s amazing to think that when we started Rage, iOS didn’t exist. There was no iPhone. All of that has happened just in the space of one project development timeline. That’s a little scary when you think about it, because major landscape change could be happening underneath our feet as we work on these large scale projects. And we’re going to be doing everything we can to constrain our projects more to not take so long.”

“… that means that almost certainly, 2 years from now, there will be mobile devices more powerful than what we’re doing all these fabulous games on right now.”

While he doesn’t come right out and say mobile phones will completely replace consoles in a few years, he does make suggest some increases in mobile tech which would create serious questions about the continued need for a dedicated “console” device.

While at this year’s E3 I noticed a number of mobile device manufactures showing off mobile phones connected to large flat-screens. The display resolution wasn’t even close to current-gen consoles (which are 7+ years old now!), but as Carmack points out, the delta of advances in mobile suggest it won’t be long before these devices catch up – and surpass current consoles.

All of this suggests a point in the not too distant future where our mobile devices become everything-devices, able to serve as mobile workstations, play-stations, translators, phones (how quaint) and more.

And back to John’s comment about the “scary” nature of the changes taking place while “big” games get developed. I wonder what he’d say about Minecraft? A success like that raises questions about the viability of hugely expensive, long-schedule console developments. When a java game developed by a lone individual requires only a week of development before initial release then goes on to sell 2.5 million units (June 13, 2011 stat) in less than 1 year…

Reminds me of a rebellious little developer we all knew 20 years ago, which was able to quickly create blockbuster, industry changing game titles with a team of less than 10 people. Those were the days… these are the days.