Spicy Horse is proud to announce the launch of “Critter Academy” for Android devices.
Tower Defense meets RPG meets Deck Building Action with beautiful 3D art. Collect and train Critters. Battle in real time against friends from around the world. Establish a Guild and challenge others in the Tournaments. Defend and rule the Critterdom!
Critter Academy is the most prestigious university in the Critterdom. Students from around the realm travel here to learn the skills and magic necessary to compete in Critter battles.
As your battle skills improve, you’ll travel to new parts of the Critterdom, making friends and battling ever more powerful Critters.
Prepare to be pulled into a story spanning the history of the realm and the origin of the Critters. From the Critter miners in the lowest caverns to the royal family in the highest castles, this tale will take you on an epic journey of power and deceit.
As we enter the 2nd week of 2016, Critter Academy marks the 7th release of a F2P mobile game from the development team at Spicy Horse Games in Shanghai. After 9 years in business, with the last 5 years focused on the development of F2P mobile games. We’ve launched some good games, made a lot of mistakes, learned many valuable lessons. Critter Academy is the distillation of all the learning – and I believe it’s the best mobile game we’ve made to date.
Heroes of Night is the latest multiplayer-mobile game from Spicy Horse. It’s now in Open Beta across the globe on Android (except in US, UK, and Canada). This title continues our studio’s exploration of the multiplayer, action, CCG genre – with special emphasis on Guild competition.
Just launched a Kickstarter Campaign for Akaneiro. We’ve been working on Akaneiro since early 2011 and are nearing our scheduled completion date – looking to launch Open Beta in early January 2013. This campaign is intended to help support expansion on our current development – namely to bring things like tablet support, multiplayer and addition content and features to the game. If we manage to go beyond our initial goal, we’ll also add stretch goals for things like a Linux port.
Any and all support you might lend would be helpful. Even if you cannot contribute financially, you can help us by spreading the word. The more people are aware the better the campaign will do.
“Console guys are running scared,” says Will Wright in an interview over on Games Industry. In the interview Will is asked for his thoughts on cloud gaming, to which he replies,
Will Wright: I think that is going to be the future. People have so many devices they carry around. They have their tablets, their smartphones, their PC at home, their Xbox – I think that having a game that’s accessible on all these devices at any time is going to be much more sticky than something you have to go home and play on your PC or only play on your iPhone. I think in that general sense, it’s going to hit a much broader group of players than dedicated games.
I couldn’t agree more!
Play anywhere on anything against everyone using a single persistent account. With all the gaming devices we’re surrounded by and ubiquitous network access connecting them all together it’s surprising how no game has yet to achieve this goal. There have been a couple of near-hits like Buddy Rush; though these offer a single login and gameplay across multiple platforms they don’t offer simultaneous multiplayer. This last feature is (in my opinion) a sort of holy grail which has the potential to unite gamers across all platforms and devices inside shared persistent worlds.
Cross platform real-time multiplayer links together what were once the separate islands of iOS, Android and web into a single mass community. This will improve player acquisition and retention – and help make marketing dollars spent on a single product more effective across all platforms and devices. It should also result in more engaged (happy) users who are no longer blocked by platform/device barriers when wanting to engage with their friends in the cloud.
This goal has been Spicy’s focus since we left the world of AAA console titles and entered into the F2P, online market. This week I’m happy to announce our first (and I believe the world’s first) truly cross-platform/device game launch with “Crazy Fairies: One World“.
We’ll launch CF into Closed Beta the week of July 16th. If you’re interested in checking it out, head over to the website, register and jump right in! About a month after the launch of the web/online version we’ll publish mobile versions for iOS and Android devices. And as soon as we get our hands on the latest Unity tech you should expect to see an Ubuntu build as well!
The past year at Spicy Horse we’ve been pretty quiet about the projects we’re working on. There’s that secretive development of a PopCap IP – which if I even mention beyond those few words will result in pain, then death at the hands of an angry Borg-Zombie lawyer hoard. But we do have our own, original IP in development and no one telling us to “put a cork in it” about those.
First out the gate will be “BigHead BASH“. BHB is an action oriented, social online game with virtual items. Set in a toy store, the game revolves around side-on multi-player shooting matches. Players purchase toys and weapons from the shop, fight them, collect them and swap them. Licensed content will play a role in driving what sort of toys are seen in the shop; we’re signing deals with brands, bands, toys and games. Some very cool virtual toys are already in the pipeline.
Over the weeks to come you’ll start to see a lot more “action” around the title. Starting immediately we’re releasing a series of very cool wallpapers and concept images. A game play trailer will hit the ‘net before too long. And, if all goes well with development, we’ll soon launch a Closed Beta among a small group in our fan community. By early 2012 the game will be live on Facebook and several other social-online platforms around the world.
We have high hopes for the game – it’s among a handful of titles being developed with Unity for play on Facebook. We think Facebook gamers are looking for “more”: more action, more dimension, more variety and more FUN. BHB is our first shot at satisfying that demand. And it’s our first purely online game. It should be an interesting journey – and we sincerely you’ll join us on the ride. We’re looking for players, supporters, critics and even haters to help us shape the features and fun of BHB.
Spicy Pony is proud to announce the release of DexIQ for iPad. The original DexIQ on iPhone was the Pony’s first game release – and in the months since its release found lots of fans around the world. Its unique split-screen dexterity and IQ tests established a cool new model for touch-driven games. But no point stopping there…
DexIQ on iPad takes split-screen action to a whole new multiplayer level. Four simultaneous games on one screen, for two-player head-to-head action. If you thought playing two games against yourself was fun – wait till you’re in a four-way gaming battle with your friend! Take a head-to-head DexIQ challenge or choose your own combos from dozens of cool games.
Brain not able to imagine four simultaneous games? Check out the trailer:
Don’t just sit there freaking out! Get DexIQ for iPad and iPhone NOW!
iPad version with 2 Player split-screen madness
iPhone version with 1 Player split-screen fun