Peter Molyneux, the legendary game designer responsible for games like Populous, Theme Park and The Movies, has issued a warning to future games designers regarding the new motion sensing control pads - that gamers may be too lazy to use them!
In a speech made at this week’s big gaming event in Leipzig, the creator of [...]
My favorite art guy, Ken Wong, has just built an online store where you can buy prints of his work. You’ll find some cool, twisted fairytale type stuff there, along with a lot of other recognizably “Ken” surreal goodness.
Good day for Bad Day LA:
American McGee Presents Bad Day L.A. Goes Gold
August 22, 2006 - Aspyr Media today announced that American McGee Presents: Bad Day L.A for the PC has gone gold and will beginning shipping to North American stores nationwide next week. This third-person action/adventure game, developed by acclaimed designer American McGee, is [...]
Love it or hate it, people certainly have strong feelings about the demo. And, as you can see be some of the comments being made, they have pretty strong feelings about me personally. I guess that’s to be expected when a guy puts his name on top of everything he makes.
A couple of thoughts about [...]
What can I say…
Something Awful: The Internet Makes You Stupid
Just as Alice took existing material and showed a lack of creativity by dumbing down and “darkening” an already dark tale, Bad Day LA stubs its toe on the foundation laid by South Park. It has a simplistic style, it has politics, it has poop and [...]
Priceless.
“The Airport” is one of the disasters in Bad Day LA. We included some nonsense about how the “food” is made, the baggage is searched, and the interrogation process is handled. It’s in the airport that the player acquires the smart-bomb weapon, a pair of nail clippers (The BDLA-9000).
I was going to comment on the [...]
Worthplaying has news of the Bad Day LA Demo release:
Set in modern day Los Angeles, Bad Day L.A. is a third-person action/adventure combining fantastical art style, groundbreaking collaborative gameplay elements and a heavy dose of dark satire to create a truly unforgettable experience. This demo features the Biological Attack mission where a plane crashes on [...]
Games Radar is running a hands-on review of the Bad Day LA Demo:
In Bad Day, we controlled the most unlikely of anti-heroes - a former movie producer named Anthony Williams who decided to chuck it all and live the carefree life of a homeless bum. Despite being a big-time Hollywood exec, our hero inexplicably speaks [...]
We’re building a new develoment team in Shanghai! Our first title will be an episodic game set in a dark, fairy tale universe. I can’t say much about it now, but I do want to put the word out that we’re searching for team members. If you’re an experienced programmer, artist, level designer, writer, musician, [...]
The premise for Bad Day LA came out of my frustration with the pervasive “fear culture” that has existed in the US since 9/11 (although, many would say that it reaches back much further than that). The idea is an old one: governments gain control and corporations gain profit when they use fear as a [...]
Gamasutra - Double Fusion, Vykarian Partner For 3D Ads
In-game advertising firm Double Fusion has announced that it has entered into a partnership with 3D art production firm Vykarian to make available 3D advertisements to Double Fusion’s clients. This agreement and associated technology will allow marketers to place actual products or other 3D models (like storefronts [...]