Matthew Razak over at That Video Game Blog revealed in a post today that the new episodic game Penny Arcade Adventures has set a record for being the highest grossing debut of an Xbox Live Arcade game. The article says:
It must be good to be the PA guys. Not only are they basically nerd [...]
Interviews galore this morning! First there’s one over at NextGen where I talk about Grimm, episodic gaming, and the future of Spicy Horse:
“My hope is that we can maintain a diverse development plan and ability–creating more episodic content, traditional console titles, and games specific to the Asian market,” said McGee. “Episodic content, or whatever [...]
The guys over at Penny Arcade have been producing some of game industry’s funniest and most revealing web comics since before I can remember. I’ve always been a huge fan, but that didn’t stop me from being completely unaware of their involvement in the creation of a new game concept - an episodic one to [...]
I’ve posted a clean version of the image that inspired the Grimm billboard on my flickr account.
Static_Eddie once again sends us images of Grimm in the wild. This time the billboard reveals Grimm’s appearance.
Now that I think about it… I don’t think anyone’s ever seen what Grimm actually looks like. Could it be a clever marketing strategy that kept his identity a secret? Perhaps. But now… a secret NO MORE. [...]
I did an interview with Players Only at GDC. Video has been posted to YouTube.
Change is the only thing we can be certain of. With that thought, I’m changing the site theme to “The Morning After”. Feel free to comment.
Flickr friend Static Eddie kindly sent along this photo of a Grimm outdoor billboard. This was spotted in Atlanta, near the Gametap offices. Nice to see Grimm getting some spotlight in the “real world”.
I’ve written a few times regarding my feelings about the “death of PC” as a gaming platform. It seems that every other interview I do I’m asked to comment on the health and future of PC gaming, and the PC as a gaming platform. Tired question. The math is simple. There are more PCs and [...]
The general rule for showing Grimm concept artwork to the world is to show images only when there’s a light/dark version side-by-side. But with this image I’m willing to make an exception:
This is “Bone Boy”. He appears in a number of Grimm episodes, usually as the darkened state for child NPCs. He’s one of my [...]
If you’ve ever wanted to read an interview with me in Polish, here’s your chance:
American McGee’s Grimm – wywiad
Poprawne politycznie bajki muszą odejść! American McGee w ekskluzywnym wywiadzie przedstawia nam Grimm, nadchodzącą grę epizodyczną studia Spicy Horse. Znany projektant zamierza zachęcić graczy do przekształcania podczas zabawy łagodnych opowieści w przerażające koszmary.
Andrzej “Klecha” Klimczuk (Gry.o2.pl): Na [...]
And that’s all I have to say about that.
China is a fun place to be a gamer. If you aren’t buying 360 games on the street for 10RMB, you’re downloading them from P2P and sharing them with your buddies at work. We had to put a stop to that latter practice at the Spicy Horse offices - we found some of our guys [...]
Still cranking away on Grimm production here. The Chinese Government forced everyone to take a 3-day holiday at the end of last week. Actually, just a 1 day holiday on Thursday, then a “fake” day off on Friday - and here the whole country is back at work on Sunday to make up for that. [...]
One of the things I love most about Shanghai is how bicycle/scooter friendly the city is. There are designated lanes on most roads throughout the city, abundant parking with security attendants on every block, and a riding/driving culture geared towards bike-filled streets. When the weather is suitable, there’s nothing better than exploring the hidden alleys [...]
All kinds of new things are happening at the virtual Spicy Horse. Some of you already noticed that the new site has options to eventually purchase Grimm - and you wouldn’t know that if you hadn’t clicked through every. single. page. And that is awesome.
As a neat little reward, I’d like to show [...]