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	<title>Comments on: BaiJiu Racer Concept Announcement</title>
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	<link>http://www.americanmcgee.com/wordpress/2008/10/20/baijiu-racer-concept-announcement/</link>
	<description>An American Game Designer in Shanghai</description>
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		<title>By: likalaruku</title>
		<link>http://www.americanmcgee.com/wordpress/2008/10/20/baijiu-racer-concept-announcement/comment-page-1/#comment-124513</link>
		<dc:creator>likalaruku</dc:creator>
		<pubDate>Mon, 17 Aug 2009 03:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=496#comment-124513</guid>
		<description>I like the name, it&#039;s snappy.</description>
		<content:encoded><![CDATA[<p>I like the name, it&#8217;s snappy.</p>
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		<title>By: 0mri</title>
		<link>http://www.americanmcgee.com/wordpress/2008/10/20/baijiu-racer-concept-announcement/comment-page-1/#comment-124289</link>
		<dc:creator>0mri</dc:creator>
		<pubDate>Sun, 14 Dec 2008 22:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=496#comment-124289</guid>
		<description>what i want to know what is going on with &quot;Red&quot; and &quot;Oz&quot;?

Grimm is awesome BTW, although i didn&#039;t like the graphics but it Does work well.</description>
		<content:encoded><![CDATA[<p>what i want to know what is going on with &#8220;Red&#8221; and &#8220;Oz&#8221;?</p>
<p>Grimm is awesome BTW, although i didn&#8217;t like the graphics but it Does work well.</p>
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		<title>By: AsianGeek &#187; American McGee Announces Chinese Kart Racer Concept</title>
		<link>http://www.americanmcgee.com/wordpress/2008/10/20/baijiu-racer-concept-announcement/comment-page-1/#comment-124273</link>
		<dc:creator>AsianGeek &#187; American McGee Announces Chinese Kart Racer Concept</dc:creator>
		<pubDate>Thu, 13 Nov 2008 21:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=496#comment-124273</guid>
		<description>[...] Via Gamasutra: BaiJiu Racer Concept Announcement [...]</description>
		<content:encoded><![CDATA[<p>[...] Via Gamasutra: BaiJiu Racer Concept Announcement [...]</p>
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	<item>
		<title>By: American McGee Pitching New MMO Racing Game &#124; Console Informer</title>
		<link>http://www.americanmcgee.com/wordpress/2008/10/20/baijiu-racer-concept-announcement/comment-page-1/#comment-124268</link>
		<dc:creator>American McGee Pitching New MMO Racing Game &#124; Console Informer</dc:creator>
		<pubDate>Fri, 07 Nov 2008 15:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=496#comment-124268</guid>
		<description>[...] Grimm Volume 2 looming on the horizon, but apparently there is no rest for wicked. According to his blog, McGee is also pitching a new concept for an MMO racing [...]</description>
		<content:encoded><![CDATA[<p>[...] Grimm Volume 2 looming on the horizon, but apparently there is no rest for wicked. According to his blog, McGee is also pitching a new concept for an MMO racing [...]</p>
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	<item>
		<title>By: American McGee Publicly Pitches Cart-racing MMO &#124; IGN-COM</title>
		<link>http://www.americanmcgee.com/wordpress/2008/10/20/baijiu-racer-concept-announcement/comment-page-1/#comment-124259</link>
		<dc:creator>American McGee Publicly Pitches Cart-racing MMO &#124; IGN-COM</dc:creator>
		<pubDate>Thu, 23 Oct 2008 10:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=496#comment-124259</guid>
		<description>[...] some of the funkiest racing vehicle designs the world has ever seen,&#8221; wrote McGee on his own blog. It also promises &#8220;strong narrative backbone and emotional drama&#8221; as part of the [...]</description>
		<content:encoded><![CDATA[<p>[...] some of the funkiest racing vehicle designs the world has ever seen,&#8221; wrote McGee on his own blog. It also promises &#8220;strong narrative backbone and emotional drama&#8221; as part of the [...]</p>
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		<title>By: American McGee&#8217;s Chinese cart racing MMO concept &#124; Blog, Radio Blog, News Blog, Free Blog</title>
		<link>http://www.americanmcgee.com/wordpress/2008/10/20/baijiu-racer-concept-announcement/comment-page-1/#comment-124258</link>
		<dc:creator>American McGee&#8217;s Chinese cart racing MMO concept &#124; Blog, Radio Blog, News Blog, Free Blog</dc:creator>
		<pubDate>Thu, 23 Oct 2008 08:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=496#comment-124258</guid>
		<description>[...] Read&#160;&#124;&#160;Permalink&#160;&#124;&#160;Email this&#160;&#124;&#160;Comments Read More  addthis_url = &#039;http%3A%2F%2Fwww.blognewsdata.com%2Famerican-mcgees-chinese-cart-racing-mmo-concept%2F&#039;; addthis_title = &#039;American+McGee%26%238217%3Bs+Chinese+cart+racing+MMO+concept&#039;; addthis_pub = &#039;&#039;; [...]</description>
		<content:encoded><![CDATA[<p>[...] Read&nbsp;|&nbsp;Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments Read More  addthis_url = &#8216;http%3A%2F%2Fwww.blognewsdata.com%2Famerican-mcgees-chinese-cart-racing-mmo-concept%2F&#8217;; addthis_title = &#8216;American+McGee%26%238217%3Bs+Chinese+cart+racing+MMO+concept&#8217;; addthis_pub = &#8221;; [...]</p>
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		<title>By: American McGee Announces Cart Racing MMO - Ten Ton Hammer &#124; Supossably</title>
		<link>http://www.americanmcgee.com/wordpress/2008/10/20/baijiu-racer-concept-announcement/comment-page-1/#comment-124257</link>
		<dc:creator>American McGee Announces Cart Racing MMO - Ten Ton Hammer &#124; Supossably</dc:creator>
		<pubDate>Thu, 23 Oct 2008 02:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=496#comment-124257</guid>
		<description>[...] Wait, didn&#8217;t I just hear about more narrative driven games in today&#8217;s Loading&#8230; when Ethec was talking about some of the primary coolness in the new Star Wars MMO? That isn&#8217;t the only differentiator, there are a host of other ideas that highlight what makes the cart racing MMO different in American McGee&#8217;s blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] Wait, didn&#8217;t I just hear about more narrative driven games in today&#8217;s Loading&#8230; when Ethec was talking about some of the primary coolness in the new Star Wars MMO? That isn&#8217;t the only differentiator, there are a host of other ideas that highlight what makes the cart racing MMO different in American McGee&#8217;s blog. [...]</p>
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		<title>By: American</title>
		<link>http://www.americanmcgee.com/wordpress/2008/10/20/baijiu-racer-concept-announcement/comment-page-1/#comment-124256</link>
		<dc:creator>American</dc:creator>
		<pubDate>Thu, 23 Oct 2008 01:33:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=496#comment-124256</guid>
		<description>Woot! The &quot;post a game design on the Internet and see what happens&quot; idea is working great. The news has been picked up by several major game news outlets: 

http://www.shacknews.com/onearticle.x/55491
http://arstechnica.com/journals/thumbs.ars/2008/10/22/american-mcgee-pitches-new-game-on-blog
http://www.gameplasma.com/index.php?do=viewarticle&amp;id=1322
http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&amp;threadid=92463
http://news.filefront.com/american-mcgee-pitches-new-mmo-lite-racing-game-baijiu-racer/ 
http://www.gamasutra.com/php-bin/news_index.php?story=20753

And interest from publishers is pouring in by the minute. Everyone loves BaiJiu Racer.

Awesome!</description>
		<content:encoded><![CDATA[<p>Woot! The &#8220;post a game design on the Internet and see what happens&#8221; idea is working great. The news has been picked up by several major game news outlets: </p>
<p><a href="http://www.shacknews.com/onearticle.x/55491" rel="nofollow">http://www.shacknews.com/onearticle.x/55491</a><br />
<a href="http://arstechnica.com/journals/thumbs.ars/2008/10/22/american-mcgee-pitches-new-game-on-blog" rel="nofollow">http://arstechnica.com/journals/thumbs.ars/2008/10/22/american-mcgee-pitches-new-game-on-blog</a><br />
<a href="http://www.gameplasma.com/index.php?do=viewarticle&#038;id=1322" rel="nofollow">http://www.gameplasma.com/index.php?do=viewarticle&#038;id=1322</a><br />
<a href="http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&#038;threadid=92463" rel="nofollow">http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&#038;threadid=92463</a><br />
<a href="http://news.filefront.com/american-mcgee-pitches-new-mmo-lite-racing-game-baijiu-racer/" rel="nofollow">http://news.filefront.com/american-mcgee-pitches-new-mmo-lite-racing-game-baijiu-racer/</a><br />
<a href="http://www.gamasutra.com/php-bin/news_index.php?story=20753" rel="nofollow">http://www.gamasutra.com/php-bin/news_index.php?story=20753</a></p>
<p>And interest from publishers is pouring in by the minute. Everyone loves BaiJiu Racer.</p>
<p>Awesome!</p>
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		<title>By: Fuzzba11</title>
		<link>http://www.americanmcgee.com/wordpress/2008/10/20/baijiu-racer-concept-announcement/comment-page-1/#comment-124253</link>
		<dc:creator>Fuzzba11</dc:creator>
		<pubDate>Wed, 22 Oct 2008 22:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=496#comment-124253</guid>
		<description>You&#039;re right, piracy is looked at differently in Asia. In America it&#039;s done behind closed doors, but across the pacific you can find thousands of hole-in-the-wall game stores that sell pirated software. 

These days they must be using bit torrent and other P2P, but the system has been around for longer than you would think. The problem is release dates; when I lived in Thailand during the 90s it would take a couple months for new movies to come out in theaters. The only way to keep up with the times was to illegally record and import the media. That way you could get the CAM version of the film on VHS or VCD months before it was released in the country.

The cause is simply our desire to be entertained; people don&#039;t pirate software because they hate the developers or filmmakers, or because they don&#039;t want to pay for their efforts. People pirate because they want the fastest and easiest access to the media that they want, when they want it. 

iTunes is the most obvious proof that consumer friendly digital distribution can be more appealing than piracy to a large part of the population. As long as you can move software to the customer faster than the pirates, and offer it at a reasonable price with a simple interface, you should be able to steer newbies away from piracy and lure some back from the dark side...</description>
		<content:encoded><![CDATA[<p>You&#8217;re right, piracy is looked at differently in Asia. In America it&#8217;s done behind closed doors, but across the pacific you can find thousands of hole-in-the-wall game stores that sell pirated software. </p>
<p>These days they must be using bit torrent and other P2P, but the system has been around for longer than you would think. The problem is release dates; when I lived in Thailand during the 90s it would take a couple months for new movies to come out in theaters. The only way to keep up with the times was to illegally record and import the media. That way you could get the CAM version of the film on VHS or VCD months before it was released in the country.</p>
<p>The cause is simply our desire to be entertained; people don&#8217;t pirate software because they hate the developers or filmmakers, or because they don&#8217;t want to pay for their efforts. People pirate because they want the fastest and easiest access to the media that they want, when they want it. </p>
<p>iTunes is the most obvious proof that consumer friendly digital distribution can be more appealing than piracy to a large part of the population. As long as you can move software to the customer faster than the pirates, and offer it at a reasonable price with a simple interface, you should be able to steer newbies away from piracy and lure some back from the dark side&#8230;</p>
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		<title>By: OliverKO</title>
		<link>http://www.americanmcgee.com/wordpress/2008/10/20/baijiu-racer-concept-announcement/comment-page-1/#comment-124252</link>
		<dc:creator>OliverKO</dc:creator>
		<pubDate>Wed, 22 Oct 2008 17:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=496#comment-124252</guid>
		<description>I&#039;m really interested in the method you&#039;ve used to pitch the concept to Western publishers/partners. While you&#039;ve obviously got the actual details wrapped up in your documents, it&#039;s refreshing to see how open you&#039;ve been with certain details of the game. 

Also, are you worried that the theme of the game may inhibit interest in the Chinese market? If the visuals are reminiscent of Chinese culture, is that something the Chinese want to play? It could be likened to a game such as Okami drawing a strong visual reference from Japanese culture, and then not doing so well in that market. Certainly China would be one of the biggest (if not the biggest) target markets. Would Chinese players respond better to another theme, or isn&#039;t that a factor?

Anyway, the target/pre-production video is indeed promising and if you can find a way to use the unique setting for unique gameplay opportunities, then the visual draw will have a gameplay draw to match. 

I look forward to further announcements, as well as finding out how Western partners respond to this unique method of pitching!</description>
		<content:encoded><![CDATA[<p>I&#8217;m really interested in the method you&#8217;ve used to pitch the concept to Western publishers/partners. While you&#8217;ve obviously got the actual details wrapped up in your documents, it&#8217;s refreshing to see how open you&#8217;ve been with certain details of the game. </p>
<p>Also, are you worried that the theme of the game may inhibit interest in the Chinese market? If the visuals are reminiscent of Chinese culture, is that something the Chinese want to play? It could be likened to a game such as Okami drawing a strong visual reference from Japanese culture, and then not doing so well in that market. Certainly China would be one of the biggest (if not the biggest) target markets. Would Chinese players respond better to another theme, or isn&#8217;t that a factor?</p>
<p>Anyway, the target/pre-production video is indeed promising and if you can find a way to use the unique setting for unique gameplay opportunities, then the visual draw will have a gameplay draw to match. </p>
<p>I look forward to further announcements, as well as finding out how Western partners respond to this unique method of pitching!</p>
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