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	<title>Comments on: Underlying and Invisible</title>
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	<link>http://www.americanmcgee.com/wordpress/2009/05/22/underlying-and-invisible/</link>
	<description>An American Game Designer in Shanghai</description>
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		<title>By: Spoon Thumb</title>
		<link>http://www.americanmcgee.com/wordpress/2009/05/22/underlying-and-invisible/comment-page-1/#comment-124536</link>
		<dc:creator>Spoon Thumb</dc:creator>
		<pubDate>Tue, 22 Sep 2009 16:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=722#comment-124536</guid>
		<description>My friend used to bring back strange, funky board games from his native Denmark and try them out on us

They made for good examples of game design, the ones we chose to keep playing and those to set aside really being decided on how well they fit two factors:

Easy to learn, but hard to master
Skill based but with an element of luck

In a computer game, a poor UI can detract from those, whilst graphics are irrelevant. You can, with a little imagination, set the same well designed game in space or in feudal Japan without losing it&#039;s good design qualities

As for &quot;Why make a game?&quot; the better question is rather &quot;Why do people play games (generally)?&quot;.</description>
		<content:encoded><![CDATA[<p>My friend used to bring back strange, funky board games from his native Denmark and try them out on us</p>
<p>They made for good examples of game design, the ones we chose to keep playing and those to set aside really being decided on how well they fit two factors:</p>
<p>Easy to learn, but hard to master<br />
Skill based but with an element of luck</p>
<p>In a computer game, a poor UI can detract from those, whilst graphics are irrelevant. You can, with a little imagination, set the same well designed game in space or in feudal Japan without losing it&#8217;s good design qualities</p>
<p>As for &#8220;Why make a game?&#8221; the better question is rather &#8220;Why do people play games (generally)?&#8221;.</p>
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		<title>By: 0mri</title>
		<link>http://www.americanmcgee.com/wordpress/2009/05/22/underlying-and-invisible/comment-page-1/#comment-124500</link>
		<dc:creator>0mri</dc:creator>
		<pubDate>Tue, 11 Aug 2009 16:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=722#comment-124500</guid>
		<description>personally i play video games in god mode. yes i admit it. i&#039;m a very bad player.

i play games for the art, storyline and to see how those people designed everything. i loved &quot;Alice&quot; because of it&#039;s unique textures and storyline the most.

maybe when i&#039;ll get my BFA i&#039;ll be good enough to work in the industry i&#039;ll so some things like that too!

that statue doesn&#039;t bother me. it looks like a drugged Buddha.</description>
		<content:encoded><![CDATA[<p>personally i play video games in god mode. yes i admit it. i&#8217;m a very bad player.</p>
<p>i play games for the art, storyline and to see how those people designed everything. i loved &#8220;Alice&#8221; because of it&#8217;s unique textures and storyline the most.</p>
<p>maybe when i&#8217;ll get my BFA i&#8217;ll be good enough to work in the industry i&#8217;ll so some things like that too!</p>
<p>that statue doesn&#8217;t bother me. it looks like a drugged Buddha.</p>
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		<title>By: moomommo</title>
		<link>http://www.americanmcgee.com/wordpress/2009/05/22/underlying-and-invisible/comment-page-1/#comment-124444</link>
		<dc:creator>moomommo</dc:creator>
		<pubDate>Fri, 12 Jun 2009 18:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=722#comment-124444</guid>
		<description>hey, I will try and do my best. I respect the games coming out from under your hand and the team surrounding you. I have BA degree in plastic arts (photo/video/media major) and psychology (psychoterapy and cognitive psychology major) and hoping to gain admission to a MA in Human-Machine Communication. as far as I&#039;ve researched, studied (and played), there is a great neglect in the psychological aspect of game &quot;packaging&quot;, everything being reduced to marketing and gaming industry research.

I don&#039;t want to oversimplify, but besides id Software, you and a handful of other companies (the deceased Looking Glass and EPIC, indie developers like Eskil Steenberg of L.O.V.E. etc.) no one gives a humane response to &quot;why make games?&quot;

I hope that in the future this niche will turn into a priority, but the necessity of a paradigm shift is essential.

respect for that you do.</description>
		<content:encoded><![CDATA[<p>hey, I will try and do my best. I respect the games coming out from under your hand and the team surrounding you. I have BA degree in plastic arts (photo/video/media major) and psychology (psychoterapy and cognitive psychology major) and hoping to gain admission to a MA in Human-Machine Communication. as far as I&#8217;ve researched, studied (and played), there is a great neglect in the psychological aspect of game &#8220;packaging&#8221;, everything being reduced to marketing and gaming industry research.</p>
<p>I don&#8217;t want to oversimplify, but besides id Software, you and a handful of other companies (the deceased Looking Glass and EPIC, indie developers like Eskil Steenberg of L.O.V.E. etc.) no one gives a humane response to &#8220;why make games?&#8221;</p>
<p>I hope that in the future this niche will turn into a priority, but the necessity of a paradigm shift is essential.</p>
<p>respect for that you do.</p>
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		<title>By: xeophin.tapestry &#187; Blog Archive &#187; Seamless</title>
		<link>http://www.americanmcgee.com/wordpress/2009/05/22/underlying-and-invisible/comment-page-1/#comment-124409</link>
		<dc:creator>xeophin.tapestry &#187; Blog Archive &#187; Seamless</dc:creator>
		<pubDate>Tue, 26 May 2009 15:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=722#comment-124409</guid>
		<description>[...] American McGee is becoming more and more my personal hero. He seems to be one of those very few game designers out there that truly believe in games as a form of art on their own. [...]</description>
		<content:encoded><![CDATA[<p>[...] American McGee is becoming more and more my personal hero. He seems to be one of those very few game designers out there that truly believe in games as a form of art on their own. [...]</p>
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