Biography: American McGee
From Wikipedia, the free encyclopedia
American McGee (born December 13, 1972) is an American game designer.
McGee began his career at id Software. He was a level designer for such games as Doom II, Quake, and Quake II. In 1998, he moved to Electronic Arts, where he worked as a Creative Director on many projects and also created American McGee’s Alice. Upon completing Alice, he left EA and founded The Mauretania Import Export Company, of which he is the president. TMIEC’s focus is original IP development.
Currently living in Shanghai, he helped establish video game outsourcing venture Vykarian. In 2006 he announced the formation of a new game studio Spicy Horse. The studio’s first project “American McGee’s Grimm“, is a unique episodic game being produced for GameTap.
These days his focus is 100% on growing Spicy Horse into a world-class development studio. To that end he’s developing concepts for Western and Chinese markets across a range of genres and platforms. His work passions are studio culture, strong development process, and creative collaboration with his teammates. When not at work he enjoys bike riding around Shanghai, learning Chinese, and cooking spicy food.
His stated mission is “to create a unified production method for story telling across the interactive and film industries” and of himself, he says, “I want to be the next Walt Disney, only a little more wicked.”
Work Experience:
Id Software (January 1993 - November 1996)
Designer: Creation of level design content, game code (AI, UI, in-game) production of sound effects, management of music, game design.
Electronic Arts (January 1997 – December 2000)
Creative Director: Management of game development process across multiple SKUs, platforms, and regions. Creation of original game content.
Carbon6/TMIEC (December 2000 - Present)
Founder/Creative Director: Management of cross medium IP development house. Creation of original game, literary, film, and toy properties.
Spicy Horse (October 2006 - Present)
Founder/Creative Director: Management of game development studio. Creation of original game and media properties.
Game Credits:
American McGee presents Bad Day LA (2006), Enlight Interactive Inc.
American McGee presents SCRAPLAND (2004), Enlight Interactive Inc.
American McGee’s Alice (2000), Electronic Arts Inc.
The Sims (2000), Electronic Arts Inc.
Timeline (2000), Eidos Inc.
Dominion: Storm Over Gift 3 (1998), Eidos Interactive, Inc.
DOOM 64 (1997), Midway Games Inc.
Quake II (1997), Activision, Inc.
Quake Mission Pack No 1: Scourge of Armagon (1997), id Software, Inc.
Quake Mission Pack No 2: Dissolution of Eternity (1997), id Software, Inc.
Final DOOM (1996), GT Interactive Software Corp.
Hexen: Beyond Heretic (1996), GT Interactive Software Corp.
Quake (1996), id Software, Inc.
The Ultimate DOOM (1995), GT Interactive Software Corp.
DOOM (1994), Atari Corporation
DOOM II: Hell on Earth (1994), GT Interactive Software Corp.
Wolfenstein 3D (1994), Atari Corporation