<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>American McGee's Blog &#187; Asides</title>
	<atom:link href="http://www.americanmcgee.com/wordpress/category/asides/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.americanmcgee.com/wordpress</link>
	<description>An American Game Designer in Shanghai</description>
	<lastBuildDate>Tue, 27 Jul 2010 00:47:01 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>First Amendment and Video Games</title>
		<link>http://www.americanmcgee.com/wordpress/2010/07/09/first-amendment-and-video-games/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/07/09/first-amendment-and-video-games/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 04:59:31 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[eca]]></category>
		<category><![CDATA[EMA]]></category>
		<category><![CDATA[freedom]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[petition]]></category>
		<category><![CDATA[schwarzenegger]]></category>
		<category><![CDATA[supreme court]]></category>
		<category><![CDATA[violent video game]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=996</guid>
		<description><![CDATA[For nearly two decades, elected officials have tried to regulate which video games you can buy, rent and play. Every single time they’ve passed a law, the federal courts have struck it down as unconstitutional. But this may change this fall.]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/07/09/first-amendment-and-video-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reading is Slower on Kindle?</title>
		<link>http://www.americanmcgee.com/wordpress/2010/07/06/reading-is-slower-on-kindle/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/07/06/reading-is-slower-on-kindle/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 09:42:48 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[kindle]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[reader]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[slower]]></category>
		<category><![CDATA[study]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=991</guid>
		<description><![CDATA[Read on CNN this morning that Kindle and iPad reading are slower than reading a normal book. From the article: It takes longer to read books on a Kindle 2 or an iPad versus a printed book, Jakob Nielsen of product development consultancy Nielsen Norman Group discovered in a recent usability survey. The study found [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/07/06/reading-is-slower-on-kindle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kinect &#8211; Destined to Fail?</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/28/kinect-destined-to-fail/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/28/kinect-destined-to-fail/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 06:01:43 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[constraints]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=984</guid>
		<description><![CDATA[The MS strategy really seems to emphasis constraints - which are all fine and good. But the constraints are in the <em>wrong places</em> - constrain how developers and consumers interface with the platform (as Nintendo did) by releasing a console with motion control as the ONLY input option. The creates a demand for original ideas and innovation to solve the most basic problem of getting known-genres to work on new hardware. ]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/28/kinect-destined-to-fail/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Used Games = End of Gaming Industry</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/26/used-games-end-of-gaming-industry/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/26/used-games-end-of-gaming-industry/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 00:11:46 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[consumers]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[publishers]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=980</guid>
		<description><![CDATA[Industry <a href="http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/">reports</a> indicate used game sales are cutting into new game sales. Publishers and developers feel the pinch. Consumers and retailers don't see the problem. The economy gets some punching bag action. And finally, it's suggested the "model" might be changing - moving towards more DLC and online content. ]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/26/used-games-end-of-gaming-industry/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Extra Lives</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/22/extra-lives/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/22/extra-lives/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 06:18:42 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[extra lives]]></category>
		<category><![CDATA[new york times]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[tom bissel]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=966</guid>
		<description><![CDATA[Extra Lives From a recent book review at The New York Times: If photographs are “experience captured,” in Susan Sontag’s phrase, then video games are experience created. The medium can be so engaging, so addictive — Bissell compares playing games to his time using cocaine — that many game makers get away with fiction that [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/22/extra-lives/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Giving Up Is How You Win</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/14/giving-up-is-how-you-win/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/14/giving-up-is-how-you-win/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 23:43:46 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[crisis]]></category>
		<category><![CDATA[economic]]></category>
		<category><![CDATA[james bond]]></category>
		<category><![CDATA[mark mykleby]]></category>
		<category><![CDATA[oil spill]]></category>
		<category><![CDATA[sustainability]]></category>
		<category><![CDATA[thomas friedman]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=960</guid>
		<description><![CDATA[There's no one to blame for where the world is today except you and me. We, the 6.69 billion polluters, consumers, spenders, influencers and voters - of which only a insignificant fraction of are politicians. By our actions we decide daily where our world is going. And unfortunately, we continue to decide poorly. Most of us are unable to think beyond our immediate boundaries (walls, people, needs) - and even those that do aren't able to do enough to counteract the forceful disregard so many others have for the impact of their decisions on the world we all share. ]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/14/giving-up-is-how-you-win/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Abby Sunderland, Adrift</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/11/abby-sunderland-adrift/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/11/abby-sunderland-adrift/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 00:29:31 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[abby sunderland]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[ambition]]></category>
		<category><![CDATA[distress]]></category>
		<category><![CDATA[sail]]></category>
		<category><![CDATA[solo]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=953</guid>
		<description><![CDATA[When I <a href="http://www.youtube.com/watch?v=DSMyTp4A0A4">first saw news</a> of Abby Sunderland's ambitions to sail around the world solo my heart was filled with admiration. The idea anyone, much less a 16 year old girl, would embark on such a voyage for the sake of pure accomplishment and adventure is awe inspiring. ]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/11/abby-sunderland-adrift/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>&#8220;Peasant Da Vincis&#8221; at Shanghai Rockbund</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/09/peasant-da-vincis-at-shanghai-rockbund/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/09/peasant-da-vincis-at-shanghai-rockbund/#comments</comments>
		<pubDate>Wed, 09 Jun 2010 01:16:29 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Shanghai]]></category>
		<category><![CDATA[chinese]]></category>
		<category><![CDATA[da vinci]]></category>
		<category><![CDATA[farmer]]></category>
		<category><![CDATA[peasant]]></category>
		<category><![CDATA[rockbund]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=946</guid>
		<description><![CDATA[On May 4, the exhibition titled “Peasant da Vincis” curated by the renowned American-Chinese artist Cai Guo-Qiang opened in Shanghai. “Peasant da Vincis,”  featuring a combination of inventions by Chinese peasants and works by the artist that explore the subject of human creativity. It is also the inaugural show for Rockbund Art Museum, the first contemporary art museum in the historic riverfront area of Shanghai, known as the Bund.]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/09/peasant-da-vincis-at-shanghai-rockbund/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wind Power to Blow Strongly</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/08/wind-power-to-blow-strongly/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/08/wind-power-to-blow-strongly/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 01:23:16 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[Shanghai]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[consumer]]></category>
		<category><![CDATA[manufacture]]></category>
		<category><![CDATA[renewable energy]]></category>
		<category><![CDATA[resource]]></category>
		<category><![CDATA[sustainability]]></category>
		<category><![CDATA[wind power]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=943</guid>
		<description><![CDATA[From Shanghai Daily: Wind power to blow strongly CHINA is expected to increase its total offshore wind-power capacity from 5,000 megawatts in 2015 to 30,000MW by 2020, a senior official at a hydropower institute said. &#8220;Shanghai as well as Jiangsu, Zhejiang, Shandong and Fujian provinces have already submitted their offshore wind-power blueprints. Their combined off-shore [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/08/wind-power-to-blow-strongly/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Super Computer to Simulate Life</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/07/super-computer-to-simulate-life/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/07/super-computer-to-simulate-life/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 00:47:56 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[science daily]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[super computer]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=941</guid>
		<description><![CDATA[<em>ScienceDaily (May 28, 2010) — Scientists are planning to use the largest supercomputers to simulate life on Earth, including the financial system, economies and whole societies. The project is called "Living Earth Simulator" and part of a huge EU research initiative named FuturIcT.</em>
]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/07/super-computer-to-simulate-life/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
