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	<title>American McGee's Blog &#187; Asides</title>
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	<link>http://www.americanmcgee.com/wordpress</link>
	<description>An American Game Designer in Shanghai</description>
	<lastBuildDate>Thu, 15 Dec 2011 03:34:19 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Skype Home &#8211; Clickoff!</title>
		<link>http://www.americanmcgee.com/wordpress/2011/08/29/skype-home-clickoff/</link>
		<comments>http://www.americanmcgee.com/wordpress/2011/08/29/skype-home-clickoff/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 00:49:53 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[angry customers]]></category>
		<category><![CDATA[annoying]]></category>
		<category><![CDATA[clickoff]]></category>
		<category><![CDATA[disable]]></category>
		<category><![CDATA[remove]]></category>
		<category><![CDATA[skype home]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1139</guid>
		<description><![CDATA[If you're annoyed by Skype Home and looking for a way to get rid of it - I'd highly recommend ClickOff. And if the geniuses at Skype find a way around it - THEN it's uninstall time. 
]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2011/08/29/skype-home-clickoff/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An End of Consoles</title>
		<link>http://www.americanmcgee.com/wordpress/2011/07/11/an-end-of-consoles/</link>
		<comments>http://www.americanmcgee.com/wordpress/2011/07/11/an-end-of-consoles/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 00:49:46 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[big games]]></category>
		<category><![CDATA[industry change]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[small games]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1133</guid>
		<description><![CDATA[...in the not too distant future our mobile devices become everything-devices, able to serve as workstations, play-stations, translators, phones and more.]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2011/07/11/an-end-of-consoles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Pitching to Angel Investors on TV</title>
		<link>http://www.americanmcgee.com/wordpress/2011/06/14/pitching-to-angel-investors-on-tv/</link>
		<comments>http://www.americanmcgee.com/wordpress/2011/06/14/pitching-to-angel-investors-on-tv/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 23:48:08 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[angel's gate]]></category>
		<category><![CDATA[dragon's den]]></category>
		<category><![CDATA[entrepreneurs]]></category>
		<category><![CDATA[finian tan]]></category>
		<category><![CDATA[vickers capital]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1127</guid>
		<description><![CDATA[Just read on <a href="http://sgentrepreneurs.com/news-stop/2011/06/08/pitching-to-angels-on-tv-with-the-angels-gate/">sgEntrepreneurs</a> that our friends over at <a href="http://www.vickersfinancial.com/">Vickers Capital Group</a> are involved with a cool new TV program called "<a href="http://theangelsgate.com/">The Angel's Gate</a>". The premise is simple: Entrepreneurs are given a chance to pitch their dream to a group of Asia's most successful investors. ]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2011/06/14/pitching-to-angel-investors-on-tv/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Outerlight and Indie Development</title>
		<link>http://www.americanmcgee.com/wordpress/2011/01/10/outerlight-and-indie-development/</link>
		<comments>http://www.americanmcgee.com/wordpress/2011/01/10/outerlight-and-indie-development/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 01:10:27 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[bloody good time]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[independent development]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[outerlight]]></category>
		<category><![CDATA[publisher finance]]></category>
		<category><![CDATA[the ship]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1105</guid>
		<description><![CDATA[<div style="padding-top:5px;padding-right:0px;padding-bottom:5px;padding-left:0px;;">
											<iframe
												style="height:25px !important; border:0px solid gray !important; overflow:hidden !important; width:550px !important;" frameborder="0" scrolling="no" allowTransparency="true"
												src="http://www.linksalpha.com/social?blog=American+McGee%27s+Blog&link=http%3A%2F%2Fwww.americanmcgee.com%2Fwordpress%2F2011%2F01%2F10%2Fouterlight-and-indie-development%2F&title=Outerlight+and+Indie+Development&desc=Just+finished+reading+an+excellent+interview+with+independent+game+developer+Outerlight%27s+co-founder%2C+Chris+Peck.+It+tells+the+exciting%2C+then+sad+story+of+an+indie+development+team+struggling+to+keep+&fc=333333&fs=arial&fblname=like&fblref=facebook&fbllang=en_US&fblshow=1&fbsbutton=1&fbsctr=1&fbslang=en&fbsendbutton=1&twbutton=1&twlang=en&twmention=&twrelated1=&twrelated2=&twctr=1&lnkdshow=noshow&lnkdctr=1&buzzbutton=1&buzzlang=en&buzzctr=1&diggbutton=1&diggctr=1&stblbutton=1&stblctr=1&g1button=1&g1ctr=1&g1lang=en-US">
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										</div>Just finished reading an excellent interview with independent game developer Outerlight&#8217;s co-founder, Chris Peck. It tells the exciting, then sad story of an indie development team struggling to keep their head above water while maintaining their creative core and staying true to the reasons they got into game development to begin with. An excerpt from [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2011/01/10/outerlight-and-indie-development/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>First Amendment and Video Games</title>
		<link>http://www.americanmcgee.com/wordpress/2010/07/09/first-amendment-and-video-games/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/07/09/first-amendment-and-video-games/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 04:59:31 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[eca]]></category>
		<category><![CDATA[EMA]]></category>
		<category><![CDATA[freedom]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[petition]]></category>
		<category><![CDATA[schwarzenegger]]></category>
		<category><![CDATA[supreme court]]></category>
		<category><![CDATA[violent video game]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=996</guid>
		<description><![CDATA[For nearly two decades, elected officials have tried to regulate which video games you can buy, rent and play. Every single time they’ve passed a law, the federal courts have struck it down as unconstitutional. But this may change this fall.]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/07/09/first-amendment-and-video-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reading is Slower on Kindle?</title>
		<link>http://www.americanmcgee.com/wordpress/2010/07/06/reading-is-slower-on-kindle/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/07/06/reading-is-slower-on-kindle/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 09:42:48 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[kindle]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[reader]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[slower]]></category>
		<category><![CDATA[study]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=991</guid>
		<description><![CDATA[<div style="padding-top:5px;padding-right:0px;padding-bottom:5px;padding-left:0px;;">
											<iframe
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												src="http://www.linksalpha.com/social?blog=American+McGee%27s+Blog&link=http%3A%2F%2Fwww.americanmcgee.com%2Fwordpress%2F2010%2F07%2F06%2Freading-is-slower-on-kindle%2F&title=Reading+is+Slower+on+Kindle%3F&desc=%0D%0A%0D%0A%0D%0A%0D%0ARead+on+CNN+this+morning+that+Kindle+and+iPad+reading+are+slower+than+reading+a+normal+book.%0D%0A%0D%0AFrom+the+article%3A+%0D%0A%0D%0AIt+takes+longer+to+read+books+on+a+Kindle+2+or+an+iPad+versus+a+printed+bo&fc=333333&fs=arial&fblname=like&fblref=facebook&fbllang=en_US&fblshow=1&fbsbutton=1&fbsctr=1&fbslang=en&fbsendbutton=1&twbutton=1&twlang=en&twmention=&twrelated1=&twrelated2=&twctr=1&lnkdshow=noshow&lnkdctr=1&buzzbutton=1&buzzlang=en&buzzctr=1&diggbutton=1&diggctr=1&stblbutton=1&stblctr=1&g1button=1&g1ctr=1&g1lang=en-US">
											</iframe>
										</div>Read on CNN this morning that Kindle and iPad reading are slower than reading a normal book. From the article: It takes longer to read books on a Kindle 2 or an iPad versus a printed book, Jakob Nielsen of product development consultancy Nielsen Norman Group discovered in a recent usability survey. The study found [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/07/06/reading-is-slower-on-kindle/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Kinect &#8211; Destined to Fail?</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/28/kinect-destined-to-fail/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/28/kinect-destined-to-fail/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 06:01:43 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[constraints]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=984</guid>
		<description><![CDATA[The MS strategy really seems to emphasis constraints - which are all fine and good. But the constraints are in the <em>wrong places</em> - constrain how developers and consumers interface with the platform (as Nintendo did) by releasing a console with motion control as the ONLY input option. The creates a demand for original ideas and innovation to solve the most basic problem of getting known-genres to work on new hardware. ]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/28/kinect-destined-to-fail/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Used Games = End of Gaming Industry</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/26/used-games-end-of-gaming-industry/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/26/used-games-end-of-gaming-industry/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 00:11:46 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[consumers]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[publishers]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=980</guid>
		<description><![CDATA[Industry <a href="http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/">reports</a> indicate used game sales are cutting into new game sales. Publishers and developers feel the pinch. Consumers and retailers don't see the problem. The economy gets some punching bag action. And finally, it's suggested the "model" might be changing - moving towards more DLC and online content. ]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/26/used-games-end-of-gaming-industry/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Extra Lives</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/22/extra-lives/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/22/extra-lives/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 06:18:42 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[extra lives]]></category>
		<category><![CDATA[new york times]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[tom bissel]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=966</guid>
		<description><![CDATA[<div style="padding-top:5px;padding-right:0px;padding-bottom:5px;padding-left:0px;;">
											<iframe
												style="height:25px !important; border:0px solid gray !important; overflow:hidden !important; width:550px !important;" frameborder="0" scrolling="no" allowTransparency="true"
												src="http://www.linksalpha.com/social?blog=American+McGee%27s+Blog&link=http%3A%2F%2Fwww.americanmcgee.com%2Fwordpress%2F2010%2F06%2F22%2Fextra-lives%2F&title=Extra+Lives&desc=%0D%0A%0D%0AExtra+Lives%0D%0A%0D%0AFrom+a+recent+book+review+at+The+New+York+Times%3A%0D%0A%0D%0AIf+photographs+are+%E2%80%9Cexperience+captured%2C%E2%80%9D+in+Susan+Sontag%E2%80%99s+phrase%2C+then+video+games+are+experience+created.+The+medium+can&fc=333333&fs=arial&fblname=like&fblref=facebook&fbllang=en_US&fblshow=1&fbsbutton=1&fbsctr=1&fbslang=en&fbsendbutton=1&twbutton=1&twlang=en&twmention=&twrelated1=&twrelated2=&twctr=1&lnkdshow=noshow&lnkdctr=1&buzzbutton=1&buzzlang=en&buzzctr=1&diggbutton=1&diggctr=1&stblbutton=1&stblctr=1&g1button=1&g1ctr=1&g1lang=en-US">
											</iframe>
										</div>Extra Lives From a recent book review at The New York Times: If photographs are “experience captured,” in Susan Sontag’s phrase, then video games are experience created. The medium can be so engaging, so addictive — Bissell compares playing games to his time using cocaine — that many game makers get away with fiction that [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/22/extra-lives/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Giving Up Is How You Win</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/14/giving-up-is-how-you-win/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/14/giving-up-is-how-you-win/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 23:43:46 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[consumption]]></category>
		<category><![CDATA[crisis]]></category>
		<category><![CDATA[economic]]></category>
		<category><![CDATA[james bond]]></category>
		<category><![CDATA[mark mykleby]]></category>
		<category><![CDATA[oil spill]]></category>
		<category><![CDATA[sustainability]]></category>
		<category><![CDATA[thomas friedman]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=960</guid>
		<description><![CDATA[There's no one to blame for where the world is today except you and me. We, the 6.69 billion polluters, consumers, spenders, influencers and voters - of which only a insignificant fraction of are politicians. By our actions we decide daily where our world is going. And unfortunately, we continue to decide poorly. Most of us are unable to think beyond our immediate boundaries (walls, people, needs) - and even those that do aren't able to do enough to counteract the forceful disregard so many others have for the impact of their decisions on the world we all share. ]]></description>
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		<slash:comments>0</slash:comments>
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