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	<title>American McGee's Blog &#187; Projects</title>
	<atom:link href="http://www.americanmcgee.com/wordpress/category/projects/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.americanmcgee.com/wordpress</link>
	<description>An American Game Designer in Shanghai</description>
	<lastBuildDate>Thu, 15 Dec 2011 03:34:19 +0000</lastBuildDate>
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		<title>&#8220;Best Art Direction&#8221; for Alice: Madness Returns</title>
		<link>http://www.americanmcgee.com/wordpress/2011/12/15/best-art-direction-for-alice-madness-returns/</link>
		<comments>http://www.americanmcgee.com/wordpress/2011/12/15/best-art-direction-for-alice-madness-returns/#comments</comments>
		<pubDate>Thu, 15 Dec 2011 03:34:19 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Alice Sequel]]></category>
		<category><![CDATA[Shanghai]]></category>
		<category><![CDATA[Spicy Horse]]></category>
		<category><![CDATA[AAA game]]></category>
		<category><![CDATA[alice: madness returns]]></category>
		<category><![CDATA[art direction]]></category>
		<category><![CDATA[award]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[CWC]]></category>
		<category><![CDATA[MSNBC]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1169</guid>
		<description><![CDATA[<a href="http://www.msnbc.msn.com/id/21134540/vp/45661741#45661741">MSNBC Tech</a> has awarded <a href="http://www.ea.com/alice">Alice: Madness Returns</a> a "Best Art Direction" award for 2011. Alice had some serious competition for the honor, going up against some of the year's biggest and most beautiful games.]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2011/12/15/best-art-direction-for-alice-madness-returns/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BigHead BASH Gameplay Trailer</title>
		<link>http://www.americanmcgee.com/wordpress/2011/12/10/bighead-bash-gameplay-trailer/</link>
		<comments>http://www.americanmcgee.com/wordpress/2011/12/10/bighead-bash-gameplay-trailer/#comments</comments>
		<pubDate>Sat, 10 Dec 2011 01:39:25 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[BigHead BASH]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[bighead bash]]></category>
		<category><![CDATA[f2p]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[unity3d]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1162</guid>
		<description><![CDATA[The first official gameplay trailer from Spicy Horse's upcoming online action game, BigHead BASH! The game just went into Closed Beta, which you can sign up for at the BHB Facebook page: <a href="http://www.facebook.com/bigheadbash" target="_blank">www.facebook.com/bigheadbash</a>]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2011/12/10/bighead-bash-gameplay-trailer/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>&#8220;BigHead BASH&#8221; Launching Soon!</title>
		<link>http://www.americanmcgee.com/wordpress/2011/11/10/bighead-bash-launching-soon/</link>
		<comments>http://www.americanmcgee.com/wordpress/2011/11/10/bighead-bash-launching-soon/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 02:35:35 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[BigHead BASH]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[big head]]></category>
		<category><![CDATA[bighead bash]]></category>
		<category><![CDATA[f2p]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1144</guid>
		<description><![CDATA[BHB is an action oriented, social online game with virtual items. Set in a toy store, the game revolves around side-on multi-player shooting matches. Players purchase toys and weapons from the shop, fight them, collect them and swap them.]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2011/11/10/bighead-bash-launching-soon/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bigger Budgets != More Quality</title>
		<link>http://www.americanmcgee.com/wordpress/2010/12/01/bigger-budgets-more-quality/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/12/01/bigger-budgets-more-quality/#comments</comments>
		<pubDate>Wed, 01 Dec 2010 00:49:52 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Alice Sequel]]></category>
		<category><![CDATA[Shanghai]]></category>
		<category><![CDATA[Spicy Horse]]></category>
		<category><![CDATA[arkane]]></category>
		<category><![CDATA[capron]]></category>
		<category><![CDATA[china west coast]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[outsource]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1085</guid>
		<description><![CDATA[<div style="padding-top:5px;padding-right:0px;padding-bottom:5px;padding-left:0px;;">
											<iframe
												style="height:25px !important; border:0px solid gray !important; overflow:hidden !important; width:550px !important;" frameborder="0" scrolling="no" allowTransparency="true"
												src="http://www.linksalpha.com/social?blog=American+McGee%27s+Blog&link=http%3A%2F%2Fwww.americanmcgee.com%2Fwordpress%2F2010%2F12%2F01%2Fbigger-budgets-more-quality%2F&title=Bigger+Budgets+%21%3D+More+Quality&desc=Read+on+gi.biz+today+of+an+interview+with+Romuald+Capron%2C+COO+at+Arkane+Studios+of+his+views+on+budgets+and+team+size+as+they+relate+to+the+creation+of+quality+games.+He+says+of+smaller+teams+and+outs&fc=333333&fs=arial&fblname=like&fblref=facebook&fbllang=en_US&fblshow=1&fbsbutton=1&fbsctr=1&fbslang=en&fbsendbutton=1&twbutton=1&twlang=en&twmention=&twrelated1=&twrelated2=&twctr=1&lnkdshow=noshow&lnkdctr=1&buzzbutton=1&buzzlang=en&buzzctr=1&diggbutton=1&diggctr=1&stblbutton=1&stblctr=1&g1button=1&g1ctr=1&g1lang=en-US">
											</iframe>
										</div>Read on gi.biz today of an interview with Romuald Capron, COO at Arkane Studios of his views on budgets and team size as they relate to the creation of quality games. He says of smaller teams and outsourcing, &#8220;I think that&#8217;s a good way to maintain reasonable budgets, and I think a lot of companies [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/12/01/bigger-budgets-more-quality/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Alice: Madness Returns @ wired.com</title>
		<link>http://www.americanmcgee.com/wordpress/2010/07/27/alice-madness-returns-wired-com/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/07/27/alice-madness-returns-wired-com/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 00:43:08 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Alice Sequel]]></category>
		<category><![CDATA[Alice]]></category>
		<category><![CDATA[american mcgee]]></category>
		<category><![CDATA[chris kohler]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[madness returns]]></category>
		<category><![CDATA[rj berg]]></category>
		<category><![CDATA[wired]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1028</guid>
		<description><![CDATA[<div style="padding-top:5px;padding-right:0px;padding-bottom:5px;padding-left:0px;;">
											<iframe
												style="height:25px !important; border:0px solid gray !important; overflow:hidden !important; width:550px !important;" frameborder="0" scrolling="no" allowTransparency="true"
												src="http://www.linksalpha.com/social?blog=American+McGee%27s+Blog&link=http%3A%2F%2Fwww.americanmcgee.com%2Fwordpress%2F2010%2F07%2F27%2Falice-madness-returns-wired-com%2F&title=Alice%3A+Madness+Returns+%40+wired.com&desc=%0D%0AWired.com+writer+Chris+Kohler+did+an+interview+with+myself+and+RJ+Berg+where+we+talked+about+Alice%3A+Madness+Returns.+From+the+article%3A%0D%0A%0D%0AWired.com%3A+Since+this+will+probably+be+many+people%E2%80%99s+first&fc=333333&fs=arial&fblname=like&fblref=facebook&fbllang=en_US&fblshow=1&fbsbutton=1&fbsctr=1&fbslang=en&fbsendbutton=1&twbutton=1&twlang=en&twmention=&twrelated1=&twrelated2=&twctr=1&lnkdshow=noshow&lnkdctr=1&buzzbutton=1&buzzlang=en&buzzctr=1&diggbutton=1&diggctr=1&stblbutton=1&stblctr=1&g1button=1&g1ctr=1&g1lang=en-US">
											</iframe>
										</div>Wired.com writer Chris Kohler did an interview with myself and RJ Berg where we talked about Alice: Madness Returns. From the article: Wired.com: Since this will probably be many people’s first experience, I’m guessing you’re crafting the game in such a way that you don’t need to have played the original to enjoy it. McGee: [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/07/27/alice-madness-returns-wired-com/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Alice as a cover girl</title>
		<link>http://www.americanmcgee.com/wordpress/2010/07/23/alice-as-a-cover-girl/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/07/23/alice-as-a-cover-girl/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 19:16:41 +0000</pubDate>
		<dc:creator>Lilith70</dc:creator>
				<category><![CDATA[Alice Sequel]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[alice 2]]></category>
		<category><![CDATA[gamepro magazine]]></category>
		<category><![CDATA[madness returns]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1016</guid>
		<description><![CDATA[<div style="padding-top:5px;padding-right:0px;padding-bottom:5px;padding-left:0px;;">
											<iframe
												style="height:25px !important; border:0px solid gray !important; overflow:hidden !important; width:550px !important;" frameborder="0" scrolling="no" allowTransparency="true"
												src="http://www.linksalpha.com/social?blog=American+McGee%27s+Blog&link=http%3A%2F%2Fwww.americanmcgee.com%2Fwordpress%2F2010%2F07%2F23%2Falice-as-a-cover-girl%2F&title=Alice+as+a+cover+girl&desc=GamePro+is+going+all-out+and+featuring+our+very+own+Alice+on+the+cover+of+their+September+2010+issue.+%C2%A0According+to+the+article+on+their+website%2C+Will+Herring+will+be+discussing+the+early+previews+of&fc=333333&fs=arial&fblname=like&fblref=facebook&fbllang=en_US&fblshow=1&fbsbutton=1&fbsctr=1&fbslang=en&fbsendbutton=1&twbutton=1&twlang=en&twmention=&twrelated1=&twrelated2=&twctr=1&lnkdshow=noshow&lnkdctr=1&buzzbutton=1&buzzlang=en&buzzctr=1&diggbutton=1&diggctr=1&stblbutton=1&stblctr=1&g1button=1&g1ctr=1&g1lang=en-US">
											</iframe>
										</div>GamePro is going all-out and featuring our very own Alice on the cover of their September 2010 issue.  According to the article on their website, Will Herring will be discussing the early previews of the game during his 14-page feature.  Will visited with us in China recently to get the scoop straight from the Horse&#8217;s [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/07/23/alice-as-a-cover-girl/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>10th Anniversary Vorpal Blade</title>
		<link>http://www.americanmcgee.com/wordpress/2010/07/14/10th-anniversary-vorpal-blade/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/07/14/10th-anniversary-vorpal-blade/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 00:02:08 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Alice]]></category>
		<category><![CDATA[10th anniversary]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[epic weapons]]></category>
		<category><![CDATA[vorpal blade]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1006</guid>
		<description><![CDATA[Epic Weapons is creating the replica Vorpal Sword to commemorate the 10th anniversary of the release of American McGee's Alice. When the game was originally released, Alice was portrayed on the cover holding a bloody version of the Vorpal Sword, though the image proved too disturbing and was soon replaced with a wand and later some playing cards.]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/07/14/10th-anniversary-vorpal-blade/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>DexIQ for iPad Released</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/25/dexiq-for-ipad-released/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/25/dexiq-for-ipad-released/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 08:04:18 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[DexIQ]]></category>
		<category><![CDATA[Spicy Pony]]></category>
		<category><![CDATA[2 player]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[dexterity]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[head-to-head]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iq]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Shanghai]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=973</guid>
		<description><![CDATA[<div style="padding-top:5px;padding-right:0px;padding-bottom:5px;padding-left:0px;;">
											<iframe
												style="height:25px !important; border:0px solid gray !important; overflow:hidden !important; width:550px !important;" frameborder="0" scrolling="no" allowTransparency="true"
												src="http://www.linksalpha.com/social?blog=American+McGee%27s+Blog&link=http%3A%2F%2Fwww.americanmcgee.com%2Fwordpress%2F2010%2F06%2F25%2Fdexiq-for-ipad-released%2F&title=DexIQ+for+iPad+Released&desc=%0D%0A%0D%0ADexIQ+Split-Screen+Multiplayer+Action%0D%0A%0D%0ASpicy+Pony+is+proud+to+announce+the+release+of+DexIQ+for+iPad.+The+original+DexIQ+on+iPhone+was+the+Pony%27s+first+game+release+-+and+in+the+months+since+its&fc=333333&fs=arial&fblname=like&fblref=facebook&fbllang=en_US&fblshow=1&fbsbutton=1&fbsctr=1&fbslang=en&fbsendbutton=1&twbutton=1&twlang=en&twmention=&twrelated1=&twrelated2=&twctr=1&lnkdshow=noshow&lnkdctr=1&buzzbutton=1&buzzlang=en&buzzctr=1&diggbutton=1&diggctr=1&stblbutton=1&stblctr=1&g1button=1&g1ctr=1&g1lang=en-US">
											</iframe>
										</div>DexIQ Split-Screen Multiplayer Action Spicy Pony is proud to announce the release of DexIQ for iPad. The original DexIQ on iPhone was the Pony&#8217;s first game release &#8211; and in the months since its release found lots of fans around the world. Its unique split-screen dexterity and IQ tests established a cool new model for [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/25/dexiq-for-ipad-released/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Crooked House Interview</title>
		<link>http://www.americanmcgee.com/wordpress/2010/05/11/crooked-house-interview/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/05/11/crooked-house-interview/#comments</comments>
		<pubDate>Tue, 11 May 2010 00:55:46 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Crooked House]]></category>
		<category><![CDATA[Spicy Pony]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=934</guid>
		<description><![CDATA[<a href="http://www.gamerlive.tv/article/game-creator-american-mcgee-goes-portable-crooked-house">GamerLive.tv</a> is running an interview with your truly where I talk about our new iPhone division <a href="http://www.spicypony.cn">Spicy Pony</a>, their second game app "Crooked House" and the iPhone/iPad platform in general. ]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/05/11/crooked-house-interview/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An Argument for Ugly Characters</title>
		<link>http://www.americanmcgee.com/wordpress/2010/04/26/an-argument-for-ugly-characters/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/04/26/an-argument-for-ugly-characters/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 02:55:10 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[BaiJiu Racer]]></category>
		<category><![CDATA[baijiu racer]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[items]]></category>
		<category><![CDATA[micro-transactions]]></category>
		<category><![CDATA[mmo]]></category>
		<category><![CDATA[monetization]]></category>
		<category><![CDATA[racing]]></category>
		<category><![CDATA[ugly characters]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=927</guid>
		<description><![CDATA[Marketing tells us we need objects in order to be better people, feel better about ourselves, and impress our peers. If not for marketing, every person in the world might exist on the same basic set of durable goods. Marketing tells us we aren’t enough, that more is needed to be “complete”. As such, purchasing is ultimately driven by fear. In-game the ability to visually register the material worth of a character is limited. How can I know the worth of your shoes upon immediate inspection? ]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/04/26/an-argument-for-ugly-characters/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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