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	<title>American McGee's Blog</title>
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	<link>http://www.americanmcgee.com/wordpress</link>
	<description>An American Game Designer in Shanghai</description>
	<lastBuildDate>Tue, 27 Jul 2010 00:47:01 +0000</lastBuildDate>
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		<title>Alice: Madness Returns @ wired.com</title>
		<link>http://www.americanmcgee.com/wordpress/2010/07/27/alice-madness-returns-wired-com/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/07/27/alice-madness-returns-wired-com/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 00:43:08 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Alice Sequel]]></category>
		<category><![CDATA[Alice]]></category>
		<category><![CDATA[american mcgee]]></category>
		<category><![CDATA[chris kohler]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[madness returns]]></category>
		<category><![CDATA[rj berg]]></category>
		<category><![CDATA[wired]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1028</guid>
		<description><![CDATA[Wired.com writer Chris Kohler did an interview with myself and RJ Berg where we talked about Alice: Madness Returns. From the article: Wired.com: Since this will probably be many people’s first experience, I’m guessing you’re crafting the game in such a way that you don’t need to have played the original to enjoy it. McGee: [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/07/27/alice-madness-returns-wired-com/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Alice as a cover girl</title>
		<link>http://www.americanmcgee.com/wordpress/2010/07/23/alice-as-a-cover-girl/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/07/23/alice-as-a-cover-girl/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 19:16:41 +0000</pubDate>
		<dc:creator>Lilith70</dc:creator>
				<category><![CDATA[Alice Sequel]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[alice 2]]></category>
		<category><![CDATA[gamepro magazine]]></category>
		<category><![CDATA[madness returns]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1016</guid>
		<description><![CDATA[GamePro is going all-out and featuring our very own Alice on the cover of their September 2010 issue.  According to the article on their website, Will Herring will be discussing the early previews of the game during his 14-page feature.  Will visited with us in China recently to get the scoop straight from the Horse&#8217;s [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/07/23/alice-as-a-cover-girl/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Finally, the official announcement</title>
		<link>http://www.americanmcgee.com/wordpress/2010/07/21/finally-the-official-announcement/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/07/21/finally-the-official-announcement/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 23:57:27 +0000</pubDate>
		<dc:creator>Lilith70</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1014</guid>
		<description><![CDATA[Today at the EA Showcase, American finally got to announce the name of the new game, Alice: Madness Returns, and also to show a spectacular 30-second teaser. EA has now opened up the official Alice sequel website, plus there&#8217;s a Twitter account, thewhiterabbit you can follow, and we also now have a Facebook page. How [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/07/21/finally-the-official-announcement/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>10th Anniversary Vorpal Blade</title>
		<link>http://www.americanmcgee.com/wordpress/2010/07/14/10th-anniversary-vorpal-blade/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/07/14/10th-anniversary-vorpal-blade/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 00:02:08 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Alice]]></category>
		<category><![CDATA[10th anniversary]]></category>
		<category><![CDATA[announcement]]></category>
		<category><![CDATA[epic weapons]]></category>
		<category><![CDATA[vorpal blade]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=1006</guid>
		<description><![CDATA[Epic Weapons is creating the replica Vorpal Sword to commemorate the 10th anniversary of the release of American McGee's Alice. When the game was originally released, Alice was portrayed on the cover holding a bloody version of the Vorpal Sword, though the image proved too disturbing and was soon replaced with a wand and later some playing cards.]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/07/14/10th-anniversary-vorpal-blade/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>First Amendment and Video Games</title>
		<link>http://www.americanmcgee.com/wordpress/2010/07/09/first-amendment-and-video-games/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/07/09/first-amendment-and-video-games/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 04:59:31 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[eca]]></category>
		<category><![CDATA[EMA]]></category>
		<category><![CDATA[freedom]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[petition]]></category>
		<category><![CDATA[schwarzenegger]]></category>
		<category><![CDATA[supreme court]]></category>
		<category><![CDATA[violent video game]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=996</guid>
		<description><![CDATA[For nearly two decades, elected officials have tried to regulate which video games you can buy, rent and play. Every single time they’ve passed a law, the federal courts have struck it down as unconstitutional. But this may change this fall.]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/07/09/first-amendment-and-video-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reading is Slower on Kindle?</title>
		<link>http://www.americanmcgee.com/wordpress/2010/07/06/reading-is-slower-on-kindle/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/07/06/reading-is-slower-on-kindle/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 09:42:48 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[kindle]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[reader]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[slower]]></category>
		<category><![CDATA[study]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=991</guid>
		<description><![CDATA[Read on CNN this morning that Kindle and iPad reading are slower than reading a normal book. From the article: It takes longer to read books on a Kindle 2 or an iPad versus a printed book, Jakob Nielsen of product development consultancy Nielsen Norman Group discovered in a recent usability survey. The study found [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/07/06/reading-is-slower-on-kindle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Kinect &#8211; Destined to Fail?</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/28/kinect-destined-to-fail/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/28/kinect-destined-to-fail/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 06:01:43 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[constraints]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[motion control]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=984</guid>
		<description><![CDATA[The MS strategy really seems to emphasis constraints - which are all fine and good. But the constraints are in the <em>wrong places</em> - constrain how developers and consumers interface with the platform (as Nintendo did) by releasing a console with motion control as the ONLY input option. The creates a demand for original ideas and innovation to solve the most basic problem of getting known-genres to work on new hardware. ]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/28/kinect-destined-to-fail/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Used Games = End of Gaming Industry</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/26/used-games-end-of-gaming-industry/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/26/used-games-end-of-gaming-industry/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 00:11:46 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[consumers]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[gamestop]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[publishers]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=980</guid>
		<description><![CDATA[Industry <a href="http://blog.nielsen.com/nielsenwire/media_entertainment/video-game-engagement-at-all-time-high-during-recession/">reports</a> indicate used game sales are cutting into new game sales. Publishers and developers feel the pinch. Consumers and retailers don't see the problem. The economy gets some punching bag action. And finally, it's suggested the "model" might be changing - moving towards more DLC and online content. ]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/26/used-games-end-of-gaming-industry/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>DexIQ for iPad Released</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/25/dexiq-for-ipad-released/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/25/dexiq-for-ipad-released/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 08:04:18 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[DexIQ]]></category>
		<category><![CDATA[Spicy Pony]]></category>
		<category><![CDATA[2 player]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[dexterity]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[head-to-head]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iq]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[Shanghai]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=973</guid>
		<description><![CDATA[DexIQ Split-Screen Multiplayer Action Spicy Pony is proud to announce the release of DexIQ for iPad. The original DexIQ on iPhone was the Pony&#8217;s first game release &#8211; and in the months since its release found lots of fans around the world. Its unique split-screen dexterity and IQ tests established a cool new model for [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/25/dexiq-for-ipad-released/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Extra Lives</title>
		<link>http://www.americanmcgee.com/wordpress/2010/06/22/extra-lives/</link>
		<comments>http://www.americanmcgee.com/wordpress/2010/06/22/extra-lives/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 06:18:42 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[extra lives]]></category>
		<category><![CDATA[new york times]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[tom bissel]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=966</guid>
		<description><![CDATA[Extra Lives From a recent book review at The New York Times: If photographs are “experience captured,” in Susan Sontag’s phrase, then video games are experience created. The medium can be so engaging, so addictive — Bissell compares playing games to his time using cocaine — that many game makers get away with fiction that [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2010/06/22/extra-lives/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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