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	<title>American McGee's Blog &#187; core</title>
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	<description>An American Game Designer in Shanghai</description>
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		<title>Underlying and Invisible</title>
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		<pubDate>Fri, 22 May 2009 01:37:40 +0000</pubDate>
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		<description><![CDATA[I’m convinced that someone, somewhere, will eventually come out with a game wrapped in a package that is “pure” in terms of art, presentation, interface – something that boils down the essence of what makes a game a <em>game</em>. ]]></description>
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