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	<title>American McGee's Blog &#187; epic</title>
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	<description>An American Game Designer in Shanghai</description>
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		<title>Episodic Development with UE3</title>
		<link>http://www.americanmcgee.com/wordpress/2009/01/15/episodic-development-with-ue3/</link>
		<comments>http://www.americanmcgee.com/wordpress/2009/01/15/episodic-development-with-ue3/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 01:26:55 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[GameTap]]></category>
		<category><![CDATA[Grimm]]></category>
		<category><![CDATA[develop]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[episodic game]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[ue3]]></category>
		<category><![CDATA[unreal engine 3]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=639</guid>
		<description><![CDATA[Develop Magazine is running an article highlighting the episodic development of Grimm using the Unreal Engine 3 technology.]]></description>
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		<title>Shared Knowledge = Healthy Growth</title>
		<link>http://www.americanmcgee.com/wordpress/2008/12/02/shared-knowledge-healthy-growth/</link>
		<comments>http://www.americanmcgee.com/wordpress/2008/12/02/shared-knowledge-healthy-growth/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 00:49:13 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[harvesting]]></category>
		<category><![CDATA[Simon Woodroffe]]></category>
		<category><![CDATA[technology sharing]]></category>
		<category><![CDATA[unreal engine]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=593</guid>
		<description><![CDATA[I'd like to say "amen" to the idea of shared knowledge! Be it within a development studio where there are multiple teams, or within a publishing organization where there are teams spread around the world, or within the industry - between two "rival" companies who are using the same technology. Honestly, I think the industries "lack of sharing" is one of the biggest spoilers to rapid advancement of games as an art form. ]]></description>
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		<title>Engine &#8220;Justice&#8221;</title>
		<link>http://www.americanmcgee.com/wordpress/2008/08/19/engine-justice/</link>
		<comments>http://www.americanmcgee.com/wordpress/2008/08/19/engine-justice/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 23:54:10 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Asides]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[lawsuit]]></category>
		<category><![CDATA[silicon knights]]></category>
		<category><![CDATA[ue3]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=421</guid>
		<description><![CDATA[I read on Develop Magazine this morning of some non-movement with the lawsuit brought against Epic by Silicon Knights. Seems we need reassuring that "something will happen".]]></description>
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