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	<title>American McGee's Blog &#187; gamasutra</title>
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	<description>An American Game Designer in Shanghai</description>
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		<title>Off the Map in China</title>
		<link>http://www.americanmcgee.com/wordpress/2010/01/23/off-the-map-in-china/</link>
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		<pubDate>Fri, 22 Jan 2010 23:31:53 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Grimm]]></category>
		<category><![CDATA[Shanghai]]></category>
		<category><![CDATA[Spicy Horse]]></category>
		<category><![CDATA[alice 2]]></category>
		<category><![CDATA[china]]></category>
		<category><![CDATA[christian nutt]]></category>
		<category><![CDATA[gamasutra]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[GameTap]]></category>
		<category><![CDATA[interview]]></category>

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		<description><![CDATA[Off the Map in China Gamasutra has posted an interview by Christian Nutt with your truly. It begins with&#8230; Famous for his work with id Software and on EA-published cult classic Alice, American McGee set up shop in Shanghai, China, in 2007 with his new studio, Spicy Horse. Though the company&#8217;s first game, Grimm, for [...]]]></description>
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		<title>Grimm Postmortem</title>
		<link>http://www.americanmcgee.com/wordpress/2009/01/23/grimm-postmortem/</link>
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		<pubDate>Fri, 23 Jan 2009 00:31:02 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[GameTap]]></category>
		<category><![CDATA[Grimm]]></category>
		<category><![CDATA[Spicy Horse]]></category>
		<category><![CDATA[episodic game]]></category>
		<category><![CDATA[gamasutra]]></category>
		<category><![CDATA[game development]]></category>
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		<description><![CDATA[Gamasutra is featuring a lengthy <a href="http://www.gamasutra.com/view/feature/3910/postmortem_american_mcgees_grimm.php">postmortem of "Grimm"</a>. The article was primarily written by Grimm's producer Wim Coveliers with contributions by all of the Spicy Horse team. It does a good job in detailing the high-level things that went right and wrong during the production of Grimm.]]></description>
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		<title>Gamasutra Talks to Rick Sanchez</title>
		<link>http://www.americanmcgee.com/wordpress/2008/07/12/gamasutra-talks-to-rick-sanchez-2/</link>
		<comments>http://www.americanmcgee.com/wordpress/2008/07/12/gamasutra-talks-to-rick-sanchez-2/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 19:37:44 +0000</pubDate>
		<dc:creator>Lilith70</dc:creator>
				<category><![CDATA[GameTap]]></category>
		<category><![CDATA[Grimm]]></category>
		<category><![CDATA[Spicy Horse]]></category>
		<category><![CDATA[episodic model]]></category>
		<category><![CDATA[gamasutra]]></category>
		<category><![CDATA[rick sanchez]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=367</guid>
		<description><![CDATA[Mmmm&#8230; burgers&#8230; Gamasutra has a great line in their description of Grimm, and it&#8217;s one I wish I&#8217;d written myself (it&#8217;s so cute): &#8220;&#8230; In between those tellings is an unexpectedly gameplay-driven experience that is reminiscent of Katamari Damacy in its dynamic &#8211; except, instead of rolling a ball around, you are (apparently) peeing on [...]]]></description>
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