<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>American McGee's Blog &#187; in the pixel</title>
	<atom:link href="http://www.americanmcgee.com/wordpress/tag/in-the-pixel/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.americanmcgee.com/wordpress</link>
	<description>An American Game Designer in Shanghai</description>
	<lastBuildDate>Thu, 15 Dec 2011 03:34:19 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Our Man Tyler</title>
		<link>http://www.americanmcgee.com/wordpress/2008/07/17/our-man-tyler/</link>
		<comments>http://www.americanmcgee.com/wordpress/2008/07/17/our-man-tyler/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 15:54:23 +0000</pubDate>
		<dc:creator>Lilith70</dc:creator>
				<category><![CDATA[Grimm]]></category>
		<category><![CDATA[Spicy Horse]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[in the pixel]]></category>
		<category><![CDATA[tyler lockett]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=375</guid>
		<description><![CDATA[&#8220;Captive Audience&#8221; doesn&#8217;t cover it. It&#8217;s always exciting at this time of year as we watch the fun unfold at 2008&#8242;s E3. I mentioned a couple of days ago that Grimm was mentioned as part of the gallery of awesome art work in the In the Pixel exhibition, but now we&#8217;re once again having one [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2008/07/17/our-man-tyler/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>In the Pixel, it&#8217;s the Bomb</title>
		<link>http://www.americanmcgee.com/wordpress/2008/07/16/in-the-pixel-its-the-bomb/</link>
		<comments>http://www.americanmcgee.com/wordpress/2008/07/16/in-the-pixel-its-the-bomb/#comments</comments>
		<pubDate>Tue, 15 Jul 2008 23:26:26 +0000</pubDate>
		<dc:creator>Lilith70</dc:creator>
				<category><![CDATA[Grimm]]></category>
		<category><![CDATA[Spicy Horse]]></category>
		<category><![CDATA[ars technica]]></category>
		<category><![CDATA[giantbomb]]></category>
		<category><![CDATA[in the pixel]]></category>

		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=368</guid>
		<description><![CDATA[he haz a sad If you remember the Ars Technica article from June 13th, you&#8217;ll remember that they loved our artwork. In fact, one of the things that is setting Grimm apart from most other games is its uniquely stylized presentation. &#8220;It&#8217;s the Unreal 3 Engine, but you&#8217;d never know it from the style&#8230;&#8221; How [...]]]></description>
		<wfw:commentRss>http://www.americanmcgee.com/wordpress/2008/07/16/in-the-pixel-its-the-bomb/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

