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	<title>American McGee's Blog &#187; kotaku</title>
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	<description>An American Game Designer in Shanghai</description>
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		<title>American in China</title>
		<link>http://www.americanmcgee.com/wordpress/2009/01/08/american-in-china/</link>
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		<pubDate>Thu, 08 Jan 2009 02:16:44 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[Shanghai]]></category>
		<category><![CDATA[Spicy Horse]]></category>
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		<guid isPermaLink="false">http://www.americanmcgee.com/wordpress/?p=626</guid>
		<description><![CDATA[The Spicy Horse Logo Brian Ashcroft from Kotaku has presented a really great interview with me and a few others from Spicy Horse. It details the history of my move to China, the formation of Spicy Horse, and our vision of the future of games in China. From the article, It was 2007, and China [...]]]></description>
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		<title>Kotaku: Grimm&#8217;s &#8220;Clever, fun, twisted&#8221;</title>
		<link>http://www.americanmcgee.com/wordpress/2008/07/01/kotaku-grimms-clever-fun-twisted/</link>
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		<pubDate>Tue, 01 Jul 2008 10:37:26 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Grimm]]></category>
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		<description><![CDATA[Kotaku says: Grimm has a great, simple graphical style but don’t let that make you think it’s a game for kids. This is a very twisted world and the game will have an M rating. The humor is quite black and may have some players scratching their heads but those of you with a sick sense of humor will absolutely love it. ]]></description>
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		<title>2404 &#8211; Grimm Interview</title>
		<link>http://www.americanmcgee.com/wordpress/2008/06/26/2404-grimm-interview/</link>
		<comments>http://www.americanmcgee.com/wordpress/2008/06/26/2404-grimm-interview/#comments</comments>
		<pubDate>Thu, 26 Jun 2008 03:06:44 +0000</pubDate>
		<dc:creator>American</dc:creator>
				<category><![CDATA[GameTap]]></category>
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		<description><![CDATA[Recently I did an interview with Gareth Von Kallenbach over at <a href="http://www.2404.org/index.php">"2404 - PC Gaming"</a>. We talked about Grimm's game play, challenges faced during development, and the episodic model production and distribution model. ]]></description>
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