Month: May 2007

  • Tale of Tales Interview

    In my opinion the world needs more game studios which are free and willing to explore the concept of “interactive arts”. It often seems that not enough attention is paid to the narrative and visual expression potential in video games. One team that’s doing beautiful things in the area of game concept exploration is Tale…

  • Games Radar – Grimm Announcement

    An interview with me is running over at Games Radar. Additional details about the new project along with some concept images are featured in the article. Producer and designer American McGee didn’t win much love from critics or fans with his last two titles: Bad Day L.A. and Scrapland. But making games safe for consumption…

  • New Business Model

    Recently we’ve been trying to fill a few remaining job openings at Spicy Horse. The process of building a team in Shanghai is made difficult by the fact that there is very little pre-existing game industry to speak of. In the US you can see hotbeds of development grow organically from local seed studios –…

  • Once again… Grimm

    It’s (re-)official now! Chuck Osborn at PC Gamer has written the first preview of the new game we’ve been secretly developing for Gametap: “American McGee’s Grimm” (And apparently now it’s OK for me to talk about it.) After (justifiably) taking me to task on Bad Day LA, Chuck expresses excitement at what will be a…

  • Uh, forget I said anything about the new game. Apparently I wasn’t supposed to let any cats out of any bags just yet. So… nothing to see here. Move along. Anyway… new office! I thought I’d also take a moment to post some images of our new studio. After months of renovation it finally feels…