https://www.americanmcgee.com/asylumwiki/api.php?action=feedcontributions&user=AsteriaVisual&feedformat=atomAsylum Wiki - User contributions [en]2024-03-29T09:56:06ZUser contributionsMediaWiki 1.31.1https://www.americanmcgee.com/asylumwiki/index.php?title=Art_Prints&diff=2188Art Prints2020-08-05T01:01:31Z<p>AsteriaVisual: </p>
<hr />
<div><center><br />
<h2 style="border:none">All Art Prints available through Patreon Rewards<br /></h2><br />
<br />
<br />
For those that are unsure which print to select from as part of the '''<u>3 for 1 Art</u>''' ($35 per month) level tier reward...<br /><br />
This is the place to help you decide!<br />
</center><br />
<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto;" data-mce-style="margin-left: auto; margin-right: auto;"<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Alice Cheshire<br />
[[File:Alice_Cheshire.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|All Paths Lead to Death<br />
[[File:All-paths-lead-to-death.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Card Guard<br />
[[File:Card_Guard.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Chaos Alice<br />
[[File:Chaos_Alice.jpg|250px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Chaos Hatter<br />
[[File:Chaos_Hatter.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Cheshire Guide<br />
[[File:Cheshire_Guide.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Cheshire<br />
[[File:Cheshire.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Come Back to Light<br />
[[File:Come_Back2light.jpg|300px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Cover 01<br />
[[File:Cover_01.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Cover 02<br />
[[File:Cover_02.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Dark Wonderland<br />
[[File:Dark_Wonderland.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Denial<br />
[[File:Wonderland_Denial.jpg|300px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Falling Apart<br />
[[File:Falling_Apart.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Fire and Fury<br />
[[File:Red_Queen_Castle.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Flamingo<br />
[[File:Flamingo_Print.jpg|260px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Frozen Caterpillar<br />
[[File:Frozen_Caterpillar.jpg|260px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Guilt<br />
[[File:Guilt.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Halloween<br />
[[File:Halloween.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Hatter Workshop<br />
[[File:Hatter_Workshop2.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|How Fine You Look When Dressed in Rage<br />
[[File:How_Fine_You_Look_When_Dressed_in_Rage.jpg|250px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Looking In The Shadows<br />
[[File:Looking_In_The_Shadows.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Madame Priscilla<br />
[[File:Madame-Priscillaweb.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Mushroom Head<br />
[[File:Mushroom_Head.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Off With Her Head<br />
[[File:Off_With_Her_Head.jpg|230px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Perfectly Unbalanced<br />
[[File:Perfectly_Unbalanced.jpg|280px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Red Cheshire<br />
[[File:Red_Cheshire.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Red Queen<br />
[[File:Red_Queen_Poster.jpg|260px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Ringmasters<br />
[[File:Ringmasters.jpg|270px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|<u>Sacrifice Your Queen<br />
[[File:Sacrifice_Your_Queen.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Surprise Guest<br />
[[File:Surprise_Guest.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|TeaPort<br />
[[File:TeaPort.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Throneroom<br />
[[File:Thronertoom_PrintS_.jpg|300px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Tragedy<br />
[[File:Tragedy.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|UnHappiness<br />
[[File:UnHappiness.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Welcome to Rutledge<br />
[[File:Welcome_to_Rutledge.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|White Rabbit<br />
[[File:White_Rabbit_Poster.jpg|230px|center|middle|frameless]]<br />
<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Main Page|'''⬅ BACK to ''Main''''']]</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Art_Prints&diff=2187Art Prints2020-08-05T00:52:51Z<p>AsteriaVisual: </p>
<hr />
<div><center><br />
<h2 style="border:none">All Art Prints available through Patreon Rewards<br /></h2><br />
<br />
<br />
For those that are unsure which print to select from as part of the '''<u>3 for 1 Art</u>''' ($35 per month) level tier reward...<br /><br />
This is the place to help you decide!<br />
</center><br />
<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto;" data-mce-style="margin-left: auto; margin-right: auto;"<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Alice Cheshire<br />
[[File:Alice_Cheshire.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|All Paths Lead to Death<br />
[[File:All-paths-lead-to-death.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Card Guard<br />
[[File:Card_Guard.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Chaos Alice<br />
[[File:Chaos_Alice.jpg|250px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Chaos Hatter<br />
[[File:Chaos_Hatter.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Cheshire Guide<br />
[[File:Cheshire_Guide.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Cheshire<br />
[[File:Cheshire.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Come Back to Light<br />
[[File:Come_Back2light.jpg|300px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Cover 01<br />
[[File:Cover_01.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Cover 02<br />
[[File:Cover_02.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Dark Wonderland<br />
[[File:Dark_Wonderland.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Denial<br />
[[File:Wonderland_Denial.jpg|300px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Falling Apart<br />
[[File:Falling_Apart.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Fire and Fury<br />
[[File:Red_Queen_Castle.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Flamingo<br />
[[File:Flamingo_Print.jpg|260px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Frozen Caterpillar<br />
[[File:Frozen_Caterpillar.jpg|260px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Guilt<br />
[[File:Guilt.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Halloween<br />
[[File:Halloween.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Hatter Workshop<br />
[[File:Hatter_Workshop2.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Dressed in Rage<br />
[[File:How_Fine_You_Look_When_Dressed_in_Rage.jpg|250px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Looking In The Shadows<br />
[[File:Looking_In_The_Shadows.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Madame Priscilla<br />
[[File:Madame-Priscillaweb.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Mushroom Head<br />
[[File:Mushroom_Head.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Off With Her Head<br />
[[File:Off_With_Her_Head.jpg|230px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Perfectly Unbalanced<br />
[[File:Perfectly_Unbalanced.jpg|280px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Red Cheshire<br />
[[File:Red_Cheshire.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Red Queen<br />
[[File:Red_Queen_Poster.jpg|260px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Ringmasters<br />
[[File:Ringmasters.jpg|270px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|<u>Sacrifice Your Queen<br />
[[File:Sacrifice_Your_Queen.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Surprise Guest<br />
[[File:Surprise_Guest.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|TeaPort<br />
[[File:TeaPort.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Throneroom<br />
[[File:Thronertoom_PrintS_.jpg|300px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Tragedy<br />
[[File:Tragedy.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|UnHappiness<br />
[[File:UnHappiness.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Welcome to Rutledge<br />
[[File:Welcome_to_Rutledge.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|White Rabbit<br />
[[File:White_Rabbit_Poster.jpg|230px|center|middle|frameless]]<br />
<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Main Page|'''⬅ BACK to ''Main''''']]</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Main_Page&diff=2186Main Page2020-08-04T08:09:05Z<p>AsteriaVisual: </p>
<hr />
<div>__NOTOC__<br />
<center>[[File:Alice Wiki Banner v1.png]]</center><br />
<br />
<center><br />
<h4 style="border:none">Alice Asylum is the the upcoming third game in the American McGee’s Alice series.<br /><br />
The game will be a third-person psychological horror action-adventure platform video game set before the events of American McGee’s Alice. <br /><br />
Currently in pre-development, the game has a targeted release in 2021 on all major platforms and PC. <br>Ω</h4><br />
</center><br />
<br />
==Story/Levels==<br />
<br />
* [[What is the story?|'''What is the story?''']]<br />
* [[Prelude|'''Prelude''']]<br />
* [[The Journey (The Stages of Grief)|'''The Journey (The Stages of Grief)''']]<br />
** [[Slumber|'''Slumber''']]<br />
** [[Shock|'''Shock''']]<br />
** [[Denial|'''Denial''']]<br />
** [[Anger|'''Anger''']]<br />
** [[Bargaining|'''Bargaining''']]<br />
** [[Depression|'''Depression''']]<br />
** [[Testing|'''Testing''']]<br />
** [[Acceptance|'''Acceptance''']]<br />
<br />
==Characters==<br />
<br />
* [[Main Characters|'''Main Characters''']]<br />
* [[Enemies|'''Enemies''']]<br />
* [[Bosses|'''Bosses''']]<br />
<br />
==Areas==<br />
<br />
* [[Queensland|'''Queensland''']]<br />
* [[Hatter's_Domain|'''Hatter's Domain''']]<br />
* [[The Circus|'''The Circus''']]<br />
* [[Fast travel (Train Stations)|'''Fast travel (Train Stations)''']]<br />
* [[The Cheshire Lair(DLC)|'''The Cheshire Lair(DLC)''']]<br />
* [[Madame Pris|'''Madame Pris''']]<br />
* [[The Toy Store|'''The Toy Store''']]<br />
<br />
==Gameplay==<br />
<br />
* [[Game Session Length|'''Game Session Length''']]<br />
* [[Collectibles|'''Collectibles''']]<br />
* [[Dresses|'''Dresses''']]<br />
* [[Movement|'''Movement''']]<br />
* [[Non-Euclidean Worlds|'''Non-Euclidean Worlds''']]<br />
* [[Contact Mechanics|'''Contact Mechanics''']]<br />
* [[Shrinks/Grow Mechanics|'''Shrink/Grow Mechanics''']]<br />
* [[Difficulty|'''Difficulty''']]<br />
* [[Combat|'''Combat''']]<br />
* [[Health and Damage|'''Health and Damage''']]<br />
* [[Puzzles|'''Puzzles''']]<br />
* [[Weapons|'''Weapons''']]<br />
* [[Power-Ups|'''Power-Ups''']]<br />
* [[Easter Eggs|'''Easter Eggs''']]<br />
* [[UI/UX|'''UI/UX''']]<br />
* [[Planned DLC|'''Planned DLC''']]<br />
<br />
==Music and sfx==<br />
<br />
* [[Audio|'''Audio''']]<br />
* [[Music Concepts/Mechanics|'''Music Concepts/Mechanics''']]<br />
<br />
==Community Involvement==<br />
<br />
* [[Community Ideas|'''Community Ideas''']]<br />
* [[An Inmate's Guide to Discord|'''An Inmate's Guide to Discord''']]<br />
* [[Live Streams|'''Live Streams''']]<br />
* [[Crowd Design Discussion|'''Design Discussions''']]<br />
* [https://www.patreon.com/join/americanmcgee '''Patreon''']<br />
<br />
==Frequently Asked Questions==<br />
<br />
* [[FAQ|'''FAQ''']]<br />
* [[Timeline|'''Timeline''']]<br />
* [[Art Prints|'''Art Prints''']]<br />
<br />
==Other Alice Games==<br />
<br />
* [[American McGee's Alice|'''American McGee's Alice''']]<br />
* [[Alice: Madness Returns|'''Alice: Madness Returns''']]<br />
<br />
==Other Websites==<br />
* [https://www.facebook.com/alice3asylum '''Facebook''']<br />
* [https://www.instagram.com/americanmcgee '''Instagram''']<br />
* [https://www.twitter.com/americanmcgee '''Twitter''']<br />
* [https://www.youtube.com/americanmcgeeofficial '''Youtube''']<br />
* [https://www.reddit.com/r/AliceAsylum/ '''Unofficial Subreddit''']<br />
<br />
<no-comment-streams/></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Art_Prints&diff=2185Art Prints2020-08-04T08:05:22Z<p>AsteriaVisual: All Art Prints available through Patreon Rewards page created to help Patrons know which print they'd like to choose from.</p>
<hr />
<div><center><br />
<h2 style="border:none">All Art Prints available through Patreon Rewards<br /></h2><br />
<br />
<br />
For those that are unsure which print to select from as part of the '''<u>3 for 1 Art</u>''' ($35 per month) level tier reward...<br /><br />
This is the place to help you decide!<br />
</center><br />
<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto;" data-mce-style="margin-left: auto; margin-right: auto;"<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Alice Cheshire<br />
[[File:Alice_Cheshire.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|All Paths Lead to Death<br />
[[File:All-paths-lead-to-death.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Card Guard<br />
[[File:Card_Guard.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Chaos Alice<br />
[[File:Chaos_Alice.jpg|250px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Chaos Hatter<br />
[[File:Chaos_Hatter.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Cheshire Guide<br />
[[File:Cheshire_Guide.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Cheshire<br />
[[File:Cheshire.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Come Back to Light<br />
[[File:Come_Back2light.jpg|300px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Cover 01<br />
[[File:Cover_01.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Cover 02<br />
[[File:Cover_02.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Dark Wonderland<br />
[[File:Dark_Wonderland.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Denial<br />
[[File:Wonderland_Denial.jpg|300px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Falling Apart<br />
[[File:Falling_Apart.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Fire and Fury<br />
[[File:Red_Queen_Castle.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Flamingo<br />
[[File:Flamingo_Print.jpg|260px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Frozen Caterpillar<br />
[[File:Frozen_Caterpillar.jpg|260px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Guilt<br />
[[File:Guilt.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Halloween<br />
[[File:Halloween.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Hatter Workshop<br />
[[File:Hatter_Workshop2.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|How Fine You Look When Dressing in Rage<br />
[[File:How_Fine_You_Look_When_Dressed_in_Rage.jpg|250px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Looking In The Shadows<br />
[[File:Looking_In_The_Shadows.jpg|250px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Madame Priscilla<br />
[[File:Madame-Priscillaweb.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Mushroom Head<br />
[[File:Mushroom_Head.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Off With Her Head<br />
[[File:Off_With_Her_Head.jpg|230px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Perfectly Unbalanced<br />
[[File:Perfectly_Unbalanced.jpg|280px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Red Cheshire<br />
[[File:Red_Cheshire.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Red Queen<br />
[[File:Red_Queen_Poster.jpg|260px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Ringmasters<br />
[[File:Ringmasters.jpg|270px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|<u>Sacrifice Your Queen<br />
[[File:Sacrifice_Your_Queen.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Surprise Guest<br />
[[File:Surprise_Guest.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|TeaPort<br />
[[File:TeaPort.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Throneroom<br />
[[File:Thronertoom_PrintS_.jpg|300px|center|middle|frameless]]<br />
|-<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Tragedy<br />
[[File:Tragedy.jpg|300px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|UnHappiness<br />
[[File:UnHappiness.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|Welcome to Rutledge<br />
[[File:Welcome_to_Rutledge.jpg|270px|center|middle|frameless]]<br />
| style="text-align: center;" data-mce-style="text-align: center;"|White Rabbit<br />
[[File:White_Rabbit_Poster.jpg|230px|center|middle|frameless]]<br />
<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Main Page|'''⬅ BACK to ''Main''''']]</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:UnHappiness.jpg&diff=2184File:UnHappiness.jpg2020-08-04T07:44:34Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Tragedy.jpg&diff=2183File:Tragedy.jpg2020-08-04T07:44:01Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:TeaPort.jpg&diff=2182File:TeaPort.jpg2020-08-04T07:34:13Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Surprise_Guest.jpg&diff=2181File:Surprise Guest.jpg2020-08-04T07:32:43Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Sacrifice_Your_Queen.jpg&diff=2180File:Sacrifice Your Queen.jpg2020-08-04T07:31:59Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Ringmasters.jpg&diff=2179File:Ringmasters.jpg2020-08-04T07:28:53Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Red_Cheshire.jpg&diff=2178File:Red Cheshire.jpg2020-08-04T07:25:34Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Perfectly_Unbalanced.jpg&diff=2177File:Perfectly Unbalanced.jpg2020-08-04T07:24:07Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Off_With_Her_Head.jpg&diff=2176File:Off With Her Head.jpg2020-08-04T07:22:25Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Mushroom_Head.jpg&diff=2175File:Mushroom Head.jpg2020-08-04T07:20:53Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:How_Fine_You_Look_When_Dressed_in_Rage.jpg&diff=2174File:How Fine You Look When Dressed in Rage.jpg2020-08-04T07:15:51Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Halloween.jpg&diff=2173File:Halloween.jpg2020-08-04T07:12:21Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Guilt.jpg&diff=2172File:Guilt.jpg2020-08-04T07:11:22Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Frozen_Caterpillar.jpg&diff=2171File:Frozen Caterpillar.jpg2020-08-04T07:09:47Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Flamingo_Print.jpg&diff=2170File:Flamingo Print.jpg2020-08-04T07:06:53Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Falling_Apart.jpg&diff=2169File:Falling Apart.jpg2020-08-04T07:04:14Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Dark_Wonderland.jpg&diff=2168File:Dark Wonderland.jpg2020-08-04T07:01:06Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Cover_02.jpg&diff=2167File:Cover 02.jpg2020-08-04T06:59:51Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Cover_01.jpg&diff=2166File:Cover 01.jpg2020-08-04T06:58:54Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Cheshire.jpg&diff=2165File:Cheshire.jpg2020-08-04T06:55:19Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Cheshire_Guide.jpg&diff=2164File:Cheshire Guide.jpg2020-08-04T06:53:17Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Chaos_Hatter.jpg&diff=2163File:Chaos Hatter.jpg2020-08-04T06:51:06Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Chaos_Alice.jpg&diff=2162File:Chaos Alice.jpg2020-08-04T06:49:34Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Card_Guard.jpg&diff=2161File:Card Guard.jpg2020-08-04T06:48:03Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:Alice_Cheshire.jpg&diff=2160File:Alice Cheshire.jpg2020-08-04T06:37:36Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&diff=2152Community Ideas/Suggestions2020-04-01T04:46:25Z<p>AsteriaVisual: </p>
<hr />
<div>=In-game Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Game Play</span>==<br />
<br />
# A dog companion based on the puppy from the original Alice book. The dog will level up with you as you play and be called on to attack your enemies before vanishing/running away. The dog can gain armor as he's upgraded, so along with growth he appears more and more armored to the player's liking.<br />
[[File:ALICE 1 flat.jpg|300px|left|middle|frameless]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
2. Alice needs to make certain emotes to get through portions of the game such as feigning a smile in Denial though she knows something is wrong.<br />
==<span style="font-size: medium;" data-mce-style="font-size: medium;"><span size="3">Story</span></span>==<br />
<br />
# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;<br />
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms<br />
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.<br />
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.<br />
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.<br />
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice's actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)<br />
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.<br />
# Wonderland becomes grey and lifeless and it crumbles away as Alice enters the depression stage where her ruined house is. Moving through the house could lead to the anger stage where we find the Jabberwocky.<br />
# Rabbit holes could act as portals to transport you to different parts of Wonderland.<br />
# Parts of the game can switch to be played from the White Rabbit's perspective to get to places Alice can't go.<br />
# The mermaid from the circus(see story ideas) could grant Alice a power up for swimming, she would release a fish that swallows Alice's legs and acts as a mermaid tail, allowing Alice to swim and breathe underwater.<br />
# Vending machines that allow Alice to upgrade her weapons. Chaos coins used as currency.<br />
# Characters in Wonderland should be representations of the character's Alice knows in London like Bumby's representation as the Dollmaker. Such as Nan Sharpe as the Dutchess and Wilson as the Caterpillar since he is trying similarly to fix her broken mind. Nurse D would be represented as the White Queen since she was one of the few people that showed Alice kindness during her stay in the asylum.<br />
# This game could continue exploring the concept of Alice: Otherlands where Alice would venture into other people's, such as Verne, minds as chapters. This could potentially be a DLC.<br />
# Alice arrives to Depression and she finds that all of the denizens of that world of grief stricken. The Mock Turtle is a prominent character he explains to her that Humpty Dumpty has been wanting to have a "Great fall" ever since he lost all of his family members because he wouldn't come down off his wall to help them after they all became omelets for the Duchesses dinner. He fell into a despair and now Alice must save him from falling. But the Hatter has given Alice a quest he needs a piece to a machine but the only way she can get it is if Humpty falls and she can retrieve it from his innards. So she can either let him fall and destroy himself so that she get the necessary pieces or save him and the denizens of that world from drowning in their tears which seem to rise higher and higher each moment. (Morality choice)<br />
# The stage of Denial inspired by Mother Goose stories. Characters from the tales can be found acting erratically and in denial of anything wrong, including if they are injured or deformed in some way. Later at the Circus their behavior becomes more erratic leading them to attack Alice.<br />
#* The circus would sit at the center of the world and all of the Mother Goose characters (who eventually begin to attack Alice) claim that they where Alice's friends.<br />
#* Delving into fairy tales for this realm because Alice would want to return to someplace comfortable but not so much that it's really still a land that's a part of Wonderland.<br />
#* She remembers the stories that Lizzie would read her and because she detested books without pictures, this was the only book (world) she would want to hear from and be a part of since it was full of pictures and colorful stories. <br />
<br />
===Cutscenes/Specifics (Do these fit in the game, and if so, where?)===<br />
<br />
# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.<br />
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.<br />
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. <br />
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.<br />
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.<br />
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.<br />
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.<br />
#* The Mallet Ringer keeps it's flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.<br />
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.<br />
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.<br />
# Alice meets a group of Freakshow type characters at the circus based on children in her asylum ward; they all look like failed experiments.<br />
#* One is a mermaid of a girl and boy, Siamese twins that are sewn together/connected at the head. She looks also as though she’s being swallowed by a giant fish from the waist down.<br />
# Alice comes across train tracks with an abandoned train familiar from Madness Returns. She enters it and notices Cheshire on a nearby seat and the train begins to move backwards. Looking through the windows, she sees and hears the amusement park (circus) straight ahead.<br />
# After the accident in the Hatter's lab, he uses a chemical to heal himself which makes him immortal and changes his skin green. This chemical could also be what the Hatter uses to put the Jabberwocky back together after Alice defeats him. The Jabberwocky before being defeated would look more grey and closer to Omri's image. (The Watcher, The Self, The Shadow)<br />
# A section in denial the is reminiscent of London. It's dark and raining and all the buildings are made up of doors that do not open, representing indecision.<br />
# A cutscene where the inmates are called to go out to the courtyard, and we watch in third person as Alice’s roommates shuffle out of the room. All except herself. As various patients walk past Alice, they mumble and murmur about her. How she never gets up, how she never attend roll call, etc. As the last one leaves, Alice sees a white rabbit hop into view, it stops in the middle of the hall and looks back at her then runs off. Desperate to follow it, she quickly scrambles out of bed, this will be an out of body experience. The players will then be able to explore the asylum as Alice's conscious.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Dresses</span>==<br />
<br />
# Chaos Dress<br />
#* Switch between Chaos and Order<br />
#** On/Off Mode for the dress<br />
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages<br />
#* Changes as Alice goes into battle<br />
# Harvest Dress<br />
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice<br />
# Blackening Dress<br />
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas<br />
# Inferno dress<br />
#* Causes enemies to catch on fire<br />
# Ash dress<br />
#* Trail of ashes follows Alice.<br />
#* Creates ashes, making Alice difficult to see<br />
#** Could cause enemies to choke, alerting nearby enemies <br />
#** Standing in place would create a cloud of ashes<br />
# Pleading dress<br />
#* Turns enemies to allies, attacking other enemies for short periods of time<br />
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help<br />
# Denial Dress<br />
#* Dress becomes more tattered as the player progress in the game<br />
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)<br />
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the<br />
# Red Dress<br />
#* Ballet tiptoe throughout level<br />
#* Pirouette when jumping<br />
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process<br />
# Circus dress<br />
#* Improves Alice’s acrobatic abilities <br />
# King of Planets<br />
#* Has a black hole effect, causing damage to enemies as they are pulled closer<br />
#* Supernova spin attack, does massive damage to nearby enemies<br />
# Confidence dress<br />
#* Allows Alice to intimidate enemies, stunning them<br />
#* Also allows Alice to perform more daring abilities (Jump farther and higher)<br />
# Depression Dress<br />
#* Very dull in color and looks very heavy like it's weighing Alice down.<br />
#* Makes Alice slower but her attacks are more deadly<br />
#* Chains or straps so that Alice looks trapped in the dress<br />
#* Tears continuously flow from her eyes<br />
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back<br />
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect<br />
# Dark Alice(inner self)<br />
#* Hysteria-like power-up<br />
# Not required to switch between dresses for a specific power<br />
# Runes to upgrade dress<br />
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses<br />
# Collection of items/objects to craft together and/or upgrade abilities<br />
# Dresses having an effect on the game itself<br />
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning<br />
#* Mercury dress leaks mercury from the dress, causing damage to enemies.<br />
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)<br />
# Mercury dress reacts to the temperature of the environment <br />
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas <br />
# Flower Dress<br />
#* A Flora dress with vines to slap enemies<br />
#* Alice would blend in, in the garden, to avoid being attacked by the flowers<br />
# Forgiveness dress<br />
# Candy Dress<br />
# Teacup Dress<br />
# Rainbow Lolita style dress <br />
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha<br />
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.<br />
# A Flamingo dress that's able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.<br />
# An Out of the Woods inspired dress, she would look like Little Red Riding Hood merging with the wolf. Wolf head bow, amber eyes, claws, ect.<br />
# A black widow dress with messy spiderwebs and a red hour glass in the front.<br />
# Make the Denial Dress the "main" dress of this game, the one on the cover to drive home the "prequel" ruse.<br />
#* Being her dress from the books, albeit ruined, and throughout the game she will cycle through different dresses.<br />
#* Adult Alice, outside the snow globe, has the Classic Blue Dress but her attempts to manifest within it cause the dress and her to be shredded into the Ash Dress and the Shadow Alice appearance (much like how sending the Vorpal Blade through turns it crystal).<br />
#* Shift Rage Alice to being solely a boss we fight (perhaps in Anger) and add Hysteria Alice as one as well (perhaps in Depression), and make the Inferno Dress the only power up mode.<br />
# At the end of every level Alice's dresses become ragged and bloody to reveal something Dark beneath the layers but when she enters the next level.<br />
#* To transition, Alice's dress and body becomes enveloped in a quick flame that burns away and the new dress/appearance is created for the beginning of the next level.<br />
# Alice could collect armor pieces throughout each level of the game so that her dresses fortify themselves into armor for boss fights.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Tarot Cards</span>==<br />
<br />
# Give to NPC for buffs<br />
# Slot into weapons<br />
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.<br />
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)<br />
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water <br />
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. <br />
# Tarot cards unlock weapons for the second play through<br />
# Tarot cards summon help<br />
# Tarot cards can be used to help Alice progress i.e., make stairs/bridges from cards, grant access to certain areas<br />
# Cards could unlock memories about corresponding characters.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Weapons</span>==<br />
<br />
# Weapons have two functions, a normal mode and a chaos mode.<br />
# A slingshot shaped like the mercury symbol.<br />
# A bubble wand that captures enemies in a bubble that pops when it rises so far and gives them fall damage. Can also be used as a bubble shield. <br />
# Alice obtains a bonesaw from the asylum and uses it before she gets the vorpal blade.<br />
# A shield that able to be upgraded like her weapons, and various things like fire needing higher upgrades to block/deflect.<br />
# We should have some time to play around in Denial for a while before things really get started. Alice would start off with some of the more toy-based weapons in the first chapter and combat (such as is) would be more childish until about half-way or two-thirds of the way through Denial at which point the Vorpal Blade arrives (or we arrive at it), and then combat would become bloody and far more violent and remain that way going forward.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Enemies</span>==<br />
<br />
# [[Cranky|Cranky]] the bear explodes in a suicide bomber manner<br />
# Cranky pulls itself apart to become separate enemies<br />
# At half health cranky rips itself in half to become two enemies, the bear and the doll.<br />
#* Cranky releases a feral scream as its torn apart and attacks.<br />
# Alice must fight the other inmates in the circus<br />
# Some of the circus could include: <br />
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.<br />
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.<br />
#* Slapstick clowns that spray acting from their pocket flowers instead of water.<br />
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.<br />
# Broken toys do not attack until they’ve crawled to another broken toy and merged<br />
# Fight normal toys and the defeated enemies merge together to create another enemy<br />
# Creatures that hide under the grass, must watch for mounds they're hidden under.<br />
# Lion Unicorn chimera<br />
# Shadow versions of Alice’s family<br />
# Dollhouse with the heads of her family shooting fire<br />
# The Itsy Bitsy suggestions:<br />
#* Shoots web to slow Alice down and charges quickly at her.<br />
#* Change the color of the slime<br />
#* Make the doll face melted<br />
#* Drips acid instead of goo<br />
#* Webbing burns Alice<br />
#* Make the doll heads more porcelain and less flesh colored like they were in AMR<br />
# Monsters lurking in the depths of the underwater levels<br />
# Rocking horse enemy with blades for rockers.<br />
#* Rocks to deal damage to Alice. <br />
#* Could have razor sharp teeth and multiple heads<br />
#* Show up in swarms<br />
# Sunflower enemy that burns Alice<br />
# Sound effects; enemies should go “splat” <br />
# A toy soldier type enemy in the Playground area.<br />
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.<br />
#* Weak against light or perhaps fire.<br />
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.<br />
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.<br />
# A make-your-own-enemy screen where you can customize enemy characters.<br />
# A wailing enemy that doesn't have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.<br />
#* Attacking it with the Joker card can cause it to laugh happily and disappear.<br />
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.<br />
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.<br />
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.<br />
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.<br />
# Alice finds a scarecrow in the woods, named "Strawcrow". He doesn’t speak and makes straw puppets. He has crow pets that help him gather the straw for the puppets.<br />
#* The Strawcrow always appears to be weaving. When provoked, the crows surrounding him eyes begin to glow red and a few straw puppets come to life with a red aura and begin to attack Alice.<br />
# A hydra type boss you fight at the end of each stage, decapitating each head being symbolic of Alice's conquering another one of the stages of grief/ptsd. The monster will vanish after a head is taken.<br />
[[File:ALICE 3 flat.jpg|300px|left|middle|frameless]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
29. Mini boss versions of the Jabberwocky, known as Jabberbabbas, or Jabbawinkles.[[File:ALICE 2 flat.jpg|300px|left|middle|frameless]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=Miscellaneous Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Merchandise</span>==<br />
<br />
# Artbook<br />
# Novels based on the games<br />
# Cut and assemble pop up book of Wonderland included with the paper dolls<br />
# Set of color-able paper dolls<br />
# Plushies of various characters in the game<br />
#* Baby Jabberwock<br />
#* Alice's Stuffed Rabbit<br />
#* Card Guard<br />
#* Alice<br />
#** Hysteria Alice<br />
#** Alice with interchangeable dresses<br />
#* Vorpal blade<br />
#* Ruins<br />
#* Hobby Horse<br />
#* Teapot Cannon<br />
# Nendoroids or Figmas<br />
# Alice figure with interchangeable dresses<br />
# Alice bows as hair clips and pins<br />
# Wrist restraints as bracelets<br />
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR<br />
# Chaos Shoulder Bag<br />
# Asylum straight jacket purse<br />
# Alice Asylum Card Game<br />
# Rabbit plushie that is "flappable" (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other<br />
# A “Choose your own adventure” Alice book<br />
# Alice jigsaw puzzle<br />
# Steelbook cases, using a playing card motif (one side is the back of the cards as seen in Cardbridge, face is Alice as the Ace of something. Done in the style of a face card, with Alice and Shadow Alice as the two designs.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Other</span>==<br />
<br />
# Game becomes a musical (Why not?)<br />
# Downloadable Content<br />
#* As long as they do not offend people(aka pay to win, paywall)<br />
# Have Susie Brann sing a theme song for the game</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&diff=2151Community Ideas/Suggestions2020-04-01T04:44:52Z<p>AsteriaVisual: </p>
<hr />
<div>=In-game Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Game Play</span>==<br />
<br />
# A dog companion based on the puppy from the original Alice book. The dog will level up with you as you play and be called on to attack your enemies before vanishing/running away. The dog can gain armor as he's upgraded, so along with growth he appears more and more armored to the player's liking.<br />
[[File:ALICE 1 flat.jpg|300px|left|middle|frameless]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
2. Alice needs to make certain emotes to get through portions of the game such as feigning a smile in Denial though she knows something is wrong.<br />
==<span style="font-size: medium;" data-mce-style="font-size: medium;"><span size="3">Story</span></span>==<br />
<br />
# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;<br />
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms<br />
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.<br />
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.<br />
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.<br />
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice's actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)<br />
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.<br />
# Wonderland becomes grey and lifeless and it crumbles away as Alice enters the depression stage where her ruined house is. Moving through the house could lead to the anger stage where we find the Jabberwocky.<br />
# Rabbit holes could act as portals to transport you to different parts of Wonderland.<br />
# Parts of the game can switch to be played from the White Rabbit's perspective to get to places Alice can't go.<br />
# The mermaid from the circus(see story ideas) could grant Alice a power up for swimming, she would release a fish that swallows Alice's legs and acts as a mermaid tail, allowing Alice to swim and breathe underwater.<br />
# Vending machines that allow Alice to upgrade her weapons. Chaos coins used as currency.<br />
# Characters in Wonderland should be representations of the character's Alice knows in London like Bumby's representation as the Dollmaker. Such as Nan Sharpe as the Dutchess and Wilson as the Caterpillar since he is trying similarly to fix her broken mind. Nurse D would be represented as the White Queen since she was one of the few people that showed Alice kindness during her stay in the asylum.<br />
# This game could continue exploring the concept of Alice: Otherlands where Alice would venture into other people's, such as Verne, minds as chapters. This could potentially be a DLC.<br />
# Alice arrives to Depression and she finds that all of the denizens of that world of grief stricken. The Mock Turtle is a prominent character he explains to her that Humpty Dumpty has been wanting to have a "Great fall" ever since he lost all of his family members because he wouldn't come down off his wall to help them after they all became omelets for the Duchesses dinner. He fell into a despair and now Alice must save him from falling. But the Hatter has given Alice a quest he needs a piece to a machine but the only way she can get it is if Humpty falls and she can retrieve it from his innards. So she can either let him fall and destroy himself so that she get the necessary pieces or save him and the denizens of that world from drowning in their tears which seem to rise higher and higher each moment. (Morality choice)<br />
# The stage of Denial inspired by Mother Goose stories. Characters from the tales can be found acting erratically and in denial of anything wrong, including if they are injured or deformed in some way. Later at the Circus their behavior becomes more erratic leading them to attack Alice.<br />
#* The circus would sit at the center of the world and all of the Mother Goose characters (who eventually begin to attack Alice) claim that they where Alice's friends.<br />
#* Delving into fairy tales for this realm because Alice would want to return to someplace comfortable but not so much that it's really still a land that's a part of Wonderland.<br />
#* She remembers the stories that Lizzie would read her and because she detested books without pictures, this was the only book (world) she would want to hear from and be a part of since it was full of pictures and colorful stories. <br />
<br />
===Cutscenes/Specifics (Do these fit in the game, and if so, where?)===<br />
<br />
# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.<br />
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.<br />
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. <br />
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.<br />
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.<br />
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.<br />
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.<br />
#* The Mallet Ringer keeps it's flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.<br />
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.<br />
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.<br />
# Alice meets a group of Freakshow type characters at the circus based on children in her asylum ward; they all look like failed experiments.<br />
#* One is a mermaid of a girl and boy, Siamese twins that are sewn together/connected at the head. She looks also as though she’s being swallowed by a giant fish from the waist down.<br />
# Alice comes across train tracks with an abandoned train familiar from Madness Returns. She enters it and notices Cheshire on a nearby seat and the train begins to move backwards. Looking through the windows, she sees and hears the amusement park (circus) straight ahead.<br />
# After the accident in the Hatter's lab, he uses a chemical to heal himself which makes him immortal and changes his skin green. This chemical could also be what the Hatter uses to put the Jabberwocky back together after Alice defeats him. The Jabberwocky before being defeated would look more grey and closer to Omri's image. (The Watcher, The Self, The Shadow)<br />
# A section in denial the is reminiscent of London. It's dark and raining and all the buildings are made up of doors that do not open, representing indecision.<br />
# A cutscene where the inmates are called to go out to the courtyard, and we watch in third person as Alice’s roommates shuffle out of the room. All except herself. As various patients walk past Alice, they mumble and murmur about her. How she never gets up, how she never attend roll call, etc. As the last one leaves, Alice sees a white rabbit hop into view, it stops in the middle of the hall and looks back at her then runs off. Desperate to follow it, she quickly scrambles out of bed, this will be an out of body experience. The players will then be able to explore the asylum as Alice's conscious.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Dresses</span>==<br />
<br />
# Chaos Dress<br />
#* Switch between Chaos and Order<br />
#** On/Off Mode for the dress<br />
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages<br />
#* Changes as Alice goes into battle<br />
# Harvest Dress<br />
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice<br />
# Blackening Dress<br />
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas<br />
# Inferno dress<br />
#* Causes enemies to catch on fire<br />
# Ash dress<br />
#* Trail of ashes follows Alice.<br />
#* Creates ashes, making Alice difficult to see<br />
#** Could cause enemies to choke, alerting nearby enemies <br />
#** Standing in place would create a cloud of ashes<br />
# Pleading dress<br />
#* Turns enemies to allies, attacking other enemies for short periods of time<br />
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help<br />
# Denial Dress<br />
#* Dress becomes more tattered as the player progress in the game<br />
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)<br />
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the<br />
# Red Dress<br />
#* Ballet tiptoe throughout level<br />
#* Pirouette when jumping<br />
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process<br />
# Circus dress<br />
#* Improves Alice’s acrobatic abilities <br />
# King of Planets<br />
#* Has a black hole effect, causing damage to enemies as they are pulled closer<br />
#* Supernova spin attack, does massive damage to nearby enemies<br />
# Confidence dress<br />
#* Allows Alice to intimidate enemies, stunning them<br />
#* Also allows Alice to perform more daring abilities (Jump farther and higher)<br />
# Depression Dress<br />
#* Very dull in color and looks very heavy like it's weighing Alice down.<br />
#* Makes Alice slower but her attacks are more deadly<br />
#* Chains or straps so that Alice looks trapped in the dress<br />
#* Tears continuously flow from her eyes<br />
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back<br />
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect<br />
# Dark Alice(inner self)<br />
#* Hysteria-like power-up<br />
# Not required to switch between dresses for a specific power<br />
# Runes to upgrade dress<br />
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses<br />
# Collection of items/objects to craft together and/or upgrade abilities<br />
# Dresses having an effect on the game itself<br />
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning<br />
#* Mercury dress leaks mercury from the dress, causing damage to enemies.<br />
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)<br />
# Mercury dress reacts to the temperature of the environment <br />
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas <br />
# Flower Dress<br />
#* A Flora dress with vines to slap enemies<br />
#* Alice would blend in, in the garden, to avoid being attacked by the flowers<br />
# Forgiveness dress<br />
# Candy Dress<br />
# Teacup Dress<br />
# Rainbow Lolita style dress <br />
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha<br />
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.<br />
# A Flamingo dress that's able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.<br />
# An Out of the Woods inspired dress, she would look like Little Red Riding Hood merging with the wolf. Wolf head bow, amber eyes, claws, ect.<br />
# A black widow dress with messy spiderwebs and a red hour glass in the front.<br />
# Make the Denial Dress the "main" dress of this game, the one on the cover to drive home the "prequel" ruse.<br />
#* Being her dress from the books, albeit ruined, and throughout the game she will cycle through different dresses.<br />
#* Adult Alice, outside the snow globe, has the Classic Blue Dress but her attempts to manifest within it cause the dress and her to be shredded into the Ash Dress and the Shadow Alice appearance (much like how sending the Vorpal Blade through turns it crystal).<br />
#* Shift Rage Alice to being solely a boss we fight (perhaps in Anger) and add Hysteria Alice as one as well (perhaps in Depression), and make the Inferno Dress the only power up mode.<br />
# At the end of every level Alice's dresses become ragged and bloody to reveal something Dark beneath the layers but when she enters the next level.<br />
#* To transition, Alice's dress and body becomes enveloped in a quick flame that burns away the a new dress/ appearance is created for the beginning of the next level.<br />
# Alice could collect armor pieces throughout each level of the game so that her dresses fortify themselves into armor for boss fights.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Tarot Cards</span>==<br />
<br />
# Give to NPC for buffs<br />
# Slot into weapons<br />
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.<br />
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)<br />
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water <br />
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. <br />
# Tarot cards unlock weapons for the second play through<br />
# Tarot cards summon help<br />
# Tarot cards can be used to help Alice progress i.e., make stairs/bridges from cards, grant access to certain areas<br />
# Cards could unlock memories about corresponding characters.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Weapons</span>==<br />
<br />
# Weapons have two functions, a normal mode and a chaos mode.<br />
# A slingshot shaped like the mercury symbol.<br />
# A bubble wand that captures enemies in a bubble that pops when it rises so far and gives them fall damage. Can also be used as a bubble shield. <br />
# Alice obtains a bonesaw from the asylum and uses it before she gets the vorpal blade.<br />
# A shield that able to be upgraded like her weapons, and various things like fire needing higher upgrades to block/deflect.<br />
# We should have some time to play around in Denial for a while before things really get started. Alice would start off with some of the more toy-based weapons in the first chapter and combat (such as is) would be more childish until about half-way or two-thirds of the way through Denial at which point the Vorpal Blade arrives (or we arrive at it), and then combat would become bloody and far more violent and remain that way going forward.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Enemies</span>==<br />
<br />
# [[Cranky|Cranky]] the bear explodes in a suicide bomber manner<br />
# Cranky pulls itself apart to become separate enemies<br />
# At half health cranky rips itself in half to become two enemies, the bear and the doll.<br />
#* Cranky releases a feral scream as its torn apart and attacks.<br />
# Alice must fight the other inmates in the circus<br />
# Some of the circus could include: <br />
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.<br />
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.<br />
#* Slapstick clowns that spray acting from their pocket flowers instead of water.<br />
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.<br />
# Broken toys do not attack until they’ve crawled to another broken toy and merged<br />
# Fight normal toys and the defeated enemies merge together to create another enemy<br />
# Creatures that hide under the grass, must watch for mounds they're hidden under.<br />
# Lion Unicorn chimera<br />
# Shadow versions of Alice’s family<br />
# Dollhouse with the heads of her family shooting fire<br />
# The Itsy Bitsy suggestions:<br />
#* Shoots web to slow Alice down and charges quickly at her.<br />
#* Change the color of the slime<br />
#* Make the doll face melted<br />
#* Drips acid instead of goo<br />
#* Webbing burns Alice<br />
#* Make the doll heads more porcelain and less flesh colored like they were in AMR<br />
# Monsters lurking in the depths of the underwater levels<br />
# Rocking horse enemy with blades for rockers.<br />
#* Rocks to deal damage to Alice. <br />
#* Could have razor sharp teeth and multiple heads<br />
#* Show up in swarms<br />
# Sunflower enemy that burns Alice<br />
# Sound effects; enemies should go “splat” <br />
# A toy soldier type enemy in the Playground area.<br />
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.<br />
#* Weak against light or perhaps fire.<br />
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.<br />
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.<br />
# A make-your-own-enemy screen where you can customize enemy characters.<br />
# A wailing enemy that doesn't have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.<br />
#* Attacking it with the Joker card can cause it to laugh happily and disappear.<br />
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.<br />
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.<br />
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.<br />
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.<br />
# Alice finds a scarecrow in the woods, named "Strawcrow". He doesn’t speak and makes straw puppets. He has crow pets that help him gather the straw for the puppets.<br />
#* The Strawcrow always appears to be weaving. When provoked, the crows surrounding him eyes begin to glow red and a few straw puppets come to life with a red aura and begin to attack Alice.<br />
# A hydra type boss you fight at the end of each stage, decapitating each head being symbolic of Alice's conquering another one of the stages of grief/ptsd. The monster will vanish after a head is taken.<br />
[[File:ALICE 3 flat.jpg|300px|left|middle|frameless]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
29. Mini boss versions of the Jabberwocky, known as Jabberbabbas, or Jabbawinkles.[[File:ALICE 2 flat.jpg|300px|left|middle|frameless]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=Miscellaneous Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Merchandise</span>==<br />
<br />
# Artbook<br />
# Novels based on the games<br />
# Cut and assemble pop up book of Wonderland included with the paper dolls<br />
# Set of color-able paper dolls<br />
# Plushies of various characters in the game<br />
#* Baby Jabberwock<br />
#* Alice's Stuffed Rabbit<br />
#* Card Guard<br />
#* Alice<br />
#** Hysteria Alice<br />
#** Alice with interchangeable dresses<br />
#* Vorpal blade<br />
#* Ruins<br />
#* Hobby Horse<br />
#* Teapot Cannon<br />
# Nendoroids or Figmas<br />
# Alice figure with interchangeable dresses<br />
# Alice bows as hair clips and pins<br />
# Wrist restraints as bracelets<br />
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR<br />
# Chaos Shoulder Bag<br />
# Asylum straight jacket purse<br />
# Alice Asylum Card Game<br />
# Rabbit plushie that is "flappable" (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other<br />
# A “Choose your own adventure” Alice book<br />
# Alice jigsaw puzzle<br />
# Steelbook cases, using a playing card motif (one side is the back of the cards as seen in Cardbridge, face is Alice as the Ace of something. Done in the style of a face card, with Alice and Shadow Alice as the two designs.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Other</span>==<br />
<br />
# Game becomes a musical (Why not?)<br />
# Downloadable Content<br />
#* As long as they do not offend people(aka pay to win, paywall)<br />
# Have Susie Brann sing a theme song for the game</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&diff=2150Community Ideas/Suggestions2020-04-01T02:47:31Z<p>AsteriaVisual: </p>
<hr />
<div>=In-game Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Game Play</span>==<br />
<br />
# A dog companion based on the puppy from the original Alice book. The dog will level up with you as you play and be called on to attack your enemies before vanishing/running away. The dog can gain armor as he's upgraded, so along with growth he appears more and more armored to the player's liking.<br />
[[File:ALICE 1 flat.jpg|300px|left|middle|frameless]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
2. Alice needs to make certain emotes to get through portions of the game such as feigning a smile in Denial though she knows something is wrong.<br />
==<span style="font-size: medium;" data-mce-style="font-size: medium;"><span size="3">Story</span></span>==<br />
<br />
# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;<br />
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms<br />
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.<br />
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.<br />
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.<br />
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice's actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)<br />
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.<br />
# Wonderland becomes grey and lifeless and it crumbles away as Alice enters the depression stage where her ruined house is. Moving through the house could lead to the anger stage where we find the Jabberwocky.<br />
# Rabbit holes could act as portals to transport you to different parts of Wonderland.<br />
# Parts of the game can switch to be played from the White Rabbit's perspective to get to places Alice can't go.<br />
# The mermaid from the circus(see story ideas) could grant Alice a power up for swimming, she would release a fish that swallows Alice's legs and acts as a mermaid tail, allowing Alice to swim and breathe underwater.<br />
# Vending machines that allow Alice to upgrade her weapons. Chaos coins used as currency.<br />
# Characters in Wonderland should be representations of the character's Alice knows in London like Bumby's representation as the Dollmaker. Such as Nan Sharpe as the Dutchess and Wilson as the Caterpillar since he is trying similarly to fix her broken mind. Nurse D would be represented as the White Queen since she was one of the few people that showed Alice kindness during her stay in the asylum.<br />
# This game could continue exploring the concept of Alice: Otherlands where Alice would venture into other people's, such as Verne, minds as chapters. This could potentially be a DLC.<br />
# Alice arrives to Depression and she finds that all of the denizens of that world of grief stricken. The Mock Turtle is a prominent character he explains to her that Humpty Dumpty has been wanting to have a "Great fall" ever since he lost all of his family members because he wouldn't come down off his wall to help them after they all became omelets for the Duchesses dinner. He fell into a despair and now Alice must save him from falling. But the Hatter has given Alice a quest he needs a piece to a machine but the only way she can get it is if Humpty falls and she can retrieve it from his innards. So she can either let him fall and destroy himself so that she get the necessary pieces or save him and the denizens of that world from drowning in their tears which seem to rise higher and higher each moment. (Morality choice)<br />
# The stage of Denial inspired by Mother Goose stories. Characters from the tales can be found acting erratically and in denial of anything wrong, including if they are injured or deformed in some way. Later at the cirus their behavior becomes more erratic leading them to attack Alice.<br />
<br />
===Cutscenes/Specifics (Do these fit in the game, and if so, where?)===<br />
<br />
# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.<br />
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.<br />
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. <br />
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.<br />
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.<br />
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.<br />
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.<br />
#* The Mallet Ringer keeps it's flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.<br />
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.<br />
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.<br />
# Alice meets a group of Freakshow type characters at the circus based on children in her asylum ward; they all look like failed experiments.<br />
#* One is a mermaid of a girl and boy, Siamese twins that are sewn together/connected at the head. She looks also as though she’s being swallowed by a giant fish from the waist down.<br />
# Alice comes across train tracks with an abandoned train familiar from Madness Returns. She enters it and notices Cheshire on a nearby seat and the train begins to move backwards. Looking through the windows, she sees and hears the amusement park (circus) straight ahead.<br />
# After the accident in the Hatter's lab, he uses a chemical to heal himself which makes him immortal and changes his skin green. This chemical could also be what the Hatter uses to put the Jabberwocky back together after Alice defeats him. The Jabberwocky before being defeated would look more grey and closer to Omri's image. (The Watcher, The Self, The Shadow)<br />
# A section in denial the is reminiscent of London. It's dark and raining and all the buildings are made up of doors that do not open, representing indecision.<br />
# A cutscene where the inmates are called to go out to the courtyard, and we watch in third person as Alice’s roommates shuffle out of the room. All except herself. As various patients walk past Alice, they mumble and murmur about her. How she never gets up, how she never attend roll call, etc. As the last one leaves, Alice sees a white rabbit hop into view, it stops in the middle of the hall and looks back at her then runs off. Desperate to follow it, she quickly scrambles out of bed, this will be an out of body experience. The players will then be able to explore the asylum as Alice's conscious.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Dresses</span>==<br />
<br />
# Chaos Dress<br />
#* Switch between Chaos and Order<br />
#** On/Off Mode for the dress<br />
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages<br />
#* Changes as Alice goes into battle<br />
# Harvest Dress<br />
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice<br />
# Blackening Dress<br />
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas<br />
# Inferno dress<br />
#* Causes enemies to catch on fire<br />
# Ash dress<br />
#* Trail of ashes follows Alice.<br />
#* Creates ashes, making Alice difficult to see<br />
#** Could cause enemies to choke, alerting nearby enemies <br />
#** Standing in place would create a cloud of ashes<br />
# Pleading dress<br />
#* Turns enemies to allies, attacking other enemies for short periods of time<br />
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help<br />
# Denial Dress<br />
#* Dress becomes more tattered as the player progress in the game<br />
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)<br />
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the<br />
# Red Dress<br />
#* Ballet tiptoe throughout level<br />
#* Pirouette when jumping<br />
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process<br />
# Circus dress<br />
#* Improves Alice’s acrobatic abilities <br />
# King of Planets<br />
#* Has a black hole effect, causing damage to enemies as they are pulled closer<br />
#* Supernova spin attack, does massive damage to nearby enemies<br />
# Confidence dress<br />
#* Allows Alice to intimidate enemies, stunning them<br />
#* Also allows Alice to perform more daring abilities (Jump farther and higher)<br />
# Depression Dress<br />
#* Very dull in color and looks very heavy like it's weighing Alice down.<br />
#* Makes Alice slower but her attacks are more deadly<br />
#* Chains or straps so that Alice looks trapped in the dress<br />
#* Tears continuously flow from her eyes<br />
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back<br />
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect<br />
# Dark Alice(inner self)<br />
#* Hysteria-like power-up<br />
# Not required to switch between dresses for a specific power<br />
# Runes to upgrade dress<br />
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses<br />
# Collection of items/objects to craft together and/or upgrade abilities<br />
# Dresses having an effect on the game itself<br />
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning<br />
#* Mercury dress leaks mercury from the dress, causing damage to enemies.<br />
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)<br />
# Mercury dress reacts to the temperature of the environment <br />
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas <br />
# Flower Dress<br />
#* A Flora dress with vines to slap enemies<br />
#* Alice would blend in, in the garden, to avoid being attacked by the flowers<br />
# Forgiveness dress<br />
# Candy Dress<br />
# Teacup Dress<br />
# Rainbow Lolita style dress <br />
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha<br />
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.<br />
# A Flamingo dress that's able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.<br />
# An Out of the Woods inspired dress, she would look like Little Red Riding Hood merging with the wolf. Wolf head bow, amber eyes, claws, ect.<br />
# A black widow dress with messy spiderwebs and a red hour glass in the front.<br />
# Make the Denial Dress the "main" dress of this game, the one on the cover to drive home the "prequel" ruse.<br />
#* Being her dress from the books, albeit ruined, and throughout the game she will cycle through different dresses.<br />
#* Adult Alice, outside the snow globe, has the Classic Blue Dress but her attempts to manifest within it cause the dress and her to be shredded into the Ash Dress and the Shadow Alice appearance (much like how sending the Vorpal Blade through turns it crystal).<br />
#* Shift Rage Alice to being solely a boss we fight (perhaps in Anger) and add Hysteria Alice as one as well (perhaps in Depression), and make the Inferno Dress the only power up mode.<br />
<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Tarot Cards</span>==<br />
<br />
# Give to NPC for buffs<br />
# Slot into weapons<br />
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.<br />
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)<br />
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water <br />
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. <br />
# Tarot cards unlock weapons for the second play through<br />
# Tarot cards summon help<br />
# Tarot cards can be used to help Alice progress i.e., make stairs/bridges from cards, grant access to certain areas<br />
# Cards could unlock memories about corresponding characters.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Weapons</span>==<br />
<br />
# Weapons have two functions, a normal mode and a chaos mode.<br />
# A slingshot shaped like the mercury symbol.<br />
# A bubble wand that captures enemies in a bubble that pops when it rises so far and gives them fall damage. Can also be used as a bubble shield. <br />
# Alice obtains a bonesaw from the asylum and uses it before she gets the vorpal blade.<br />
# A shield that able to be upgraded like her weapons, and various things like fire needing higher upgrades to block/deflect.<br />
# We should have some time to play around in Denial for a while before things really get started. Alice would start off with some of the more toy-based weapons in the first chapter and combat (such as is) would be more childish until about half-way or two-thirds of the way through Denial at which point the Vorpal Blade arrives (or we arrive at it), and then combat would become bloody and far more violent and remain that way going forward.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Enemies</span>==<br />
<br />
# [[Cranky|Cranky]] the bear explodes in a suicide bomber manner<br />
# Cranky pulls itself apart to become separate enemies<br />
# At half health cranky rips itself in half to become two enemies, the bear and the doll.<br />
#* Cranky releases a feral scream as its torn apart and attacks.<br />
# Alice must fight the other inmates in the circus<br />
# Some of the circus could include: <br />
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.<br />
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.<br />
#* Slapstick clowns that spray acting from their pocket flowers instead of water.<br />
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.<br />
# Broken toys do not attack until they’ve crawled to another broken toy and merged<br />
# Fight normal toys and the defeated enemies merge together to create another enemy<br />
# Creatures that hide under the grass, must watch for mounds they're hidden under.<br />
# Lion Unicorn chimera<br />
# Shadow versions of Alice’s family<br />
# Dollhouse with the heads of her family shooting fire<br />
# The Itsy Bitsy suggestions:<br />
#* Shoots web to slow Alice down and charges quickly at her.<br />
#* Change the color of the slime<br />
#* Make the doll face melted<br />
#* Drips acid instead of goo<br />
#* Webbing burns Alice<br />
#* Make the doll heads more porcelain and less flesh colored like they were in AMR<br />
# Monsters lurking in the depths of the underwater levels<br />
# Rocking horse enemy with blades for rockers.<br />
#* Rocks to deal damage to Alice. <br />
#* Could have razor sharp teeth and multiple heads<br />
#* Show up in swarms<br />
# Sunflower enemy that burns Alice<br />
# Sound effects; enemies should go “splat” <br />
# A toy soldier type enemy in the Playground area.<br />
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.<br />
#* Weak against light or perhaps fire.<br />
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.<br />
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.<br />
# A make-your-own-enemy screen where you can customize enemy characters.<br />
# A wailing enemy that doesn't have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.<br />
#* Attacking it with the Joker card can cause it to laugh happily and disappear.<br />
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.<br />
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.<br />
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.<br />
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.<br />
# Alice finds a scarecrow in the woods, named "Strawcrow". He doesn’t speak and makes straw puppets. He has crow pets that help him gather the straw for the puppets.<br />
#* The Strawcrow always appears to be weaving. When provoked, the crows surrounding him eyes begin to glow red and a few straw puppets come to life with a red aura and begin to attack Alice.<br />
# A hydra type boss you fight at the end of each stage, decapitating each head being symbolic of Alice's conquering another one of the stages of grief/ptsd. The monster will vanish after a head is taken.<br />
[[File:ALICE 3 flat.jpg|300px|left|middle|frameless]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
29. Mini boss versions of the Jabberwocky, known as Jabberbabbas, or Jabbawinkles.[[File:ALICE 2 flat.jpg|300px|left|middle|frameless]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=Miscellaneous Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Merchandise</span>==<br />
<br />
# Artbook<br />
# Novels based on the games<br />
# Cut and assemble pop up book of Wonderland included with the paper dolls<br />
# Set of color-able paper dolls<br />
# Plushies of various characters in the game<br />
#* Baby Jabberwock<br />
#* Alice's Stuffed Rabbit<br />
#* Card Guard<br />
#* Alice<br />
#** Hysteria Alice<br />
#** Alice with interchangeable dresses<br />
#* Vorpal blade<br />
#* Ruins<br />
#* Hobby Horse<br />
#* Teapot Cannon<br />
# Nendoroids or Figmas<br />
# Alice figure with interchangeable dresses<br />
# Alice bows as hair clips and pins<br />
# Wrist restraints as bracelets<br />
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR<br />
# Chaos Shoulder Bag<br />
# Asylum straight jacket purse<br />
# Alice Asylum Card Game<br />
# Rabbit plushie that is "flappable" (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other<br />
# A “Choose your own adventure” Alice book<br />
# Alice jigsaw puzzle<br />
# Steelbook cases, using a playing card motif (one side is the back of the cards as seen in Cardbridge, face is Alice as the Ace of something. Done in the style of a face card, with Alice and Shadow Alice as the two designs.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Other</span>==<br />
<br />
# Game becomes a musical (Why not?)<br />
# Downloadable Content<br />
#* As long as they do not offend people(aka pay to win, paywall)<br />
# Have Susie Brann sing a theme song for the game</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&diff=2144Community Ideas/Suggestions2020-02-14T01:45:48Z<p>AsteriaVisual: </p>
<hr />
<div>=In-game Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Game Play</span>==<br />
<br />
# A dog companion based on the puppy from the original Alice book. The dog will level up with you as you play and be called on to attack your enemies before vanishing/running away. The dog can gain armor as he's upgraded, so along with growth he appears more and more armored to the player's liking.<br />
[[File:ALICE 1 flat.jpg|300px|left|middle|frameless]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==<span style="font-size: medium;" data-mce-style="font-size: medium;"><span size="3">Story</span></span>==<br />
<br />
# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;<br />
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms<br />
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.<br />
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.<br />
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.<br />
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice's actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)<br />
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.<br />
# Wonderland becomes grey and lifeless and it crumbles away as Alice enters the depression stage where her ruined house is. Moving through the house could lead to the anger stage where we find the Jabberwocky.<br />
# Rabbit holes could act as portals to transport you to different parts of Wonderland.<br />
# Parts of the game can switch to be played from the White Rabbit's perspective to get to places Alice can't go.<br />
# The mermaid from the circus(see story ideas) could grant Alice a power up for swimming, she would release a fish that swallows Alice's legs and acts as a mermaid tail, allowing Alice to swim and breathe underwater.<br />
# Vending machines that allow Alice to upgrade her weapons. Chaos coins used as currency.<br />
# Characters in Wonderland should be representations of the character's Alice knows in London like Bumby's representation as the Dollmaker. Such as Nan Sharpe as the Dutchess and Wilson as the Caterpillar since he is trying similarly to fix her broken mind. Nurse D would be represented as the White Queen since she was one of the few people that showed Alice kindness during her stay in the asylum.<br />
# This game could continue exploring the concept of Alice: Otherlands where Alice would venture into other people's, such as Verne, minds as chapters. This could potentially be a DLC.<br />
#Alice arrives to Depression and she finds that all of the denizens of that world of grief stricken. The Mock Turtle is a prominent character he explains to her that Humpty Dumpty has been wanting to have a "Great fall" ever since he lost all of his family members because he wouldn't come down off his wall to help them after they all became omelets for the Duchesses dinner. He fell into a despair and now Alice must save him from falling. But the Hatter has given Alice a quest he needs a piece to a machine but the only way she can get it is if Humpty falls and she can retrieve it from his innards. So she can either let him fall and destroy himself so that she get the necessary pieces or save him and the denizens of that world from drowning in their tears which seem to rise higher and higher each moment. (Morality choice)<br />
<br />
===Cutscenes/Specifics (Do these fit in the game, and if so, where?)===<br />
<br />
# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.<br />
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.<br />
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. <br />
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.<br />
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.<br />
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.<br />
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.<br />
#* The Mallet Ringer keeps it's flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.<br />
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.<br />
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.<br />
# Alice meets a group of Freakshow type characters at the circus based on children in her asylum ward; they all look like failed experiments.<br />
#* One is a mermaid of a girl and boy, Siamese twins that are sewn together/connected at the head. She looks also as though she’s being swallowed by a giant fish from the waist down.<br />
# Alice comes across train tracks with an abandoned train familiar from Madness Returns. She enters it and notices Cheshire on a nearby seat and the train begins to move backwards. Looking through the windows, she sees and hears the amusement park (circus) straight ahead.<br />
# After the accident in the Hatter's lab, he uses a chemical to heal himself which makes him immortal and changes his skin green. This chemical could also be what the Hatter uses to put the Jabberwocky back together after Alice defeats him. The Jabberwocky before being defeated would look more grey and closer to Omri's image. (The Watcher, The Self, The Shadow)<br />
# A section in denial the is reminiscent of London. It's dark and raining and all the buildings are made up of doors that do not open, representing indecision.<br />
# A cutscene where the inmates are called to go out to the courtyard, and we watch in third person as Alice’s roommates shuffle out of the room. All except herself. As various patients walk past Alice, they mumble and murmur about her. How she never gets up, how she never attend roll call, etc. As the last one leaves, Alice sees a white rabbit hop into view, it stops in the middle of the hall and looks back at her then runs off. Desperate to follow it, she quickly scrambles out of bed, this will be an out of body experience. The players will then be able to explore the asylum as Alice's conscious.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Dresses</span>==<br />
<br />
# Chaos Dress<br />
#* Switch between Chaos and Order<br />
#** On/Off Mode for the dress<br />
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages<br />
#* Changes as Alice goes into battle<br />
# Harvest Dress<br />
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice<br />
# Blackening Dress<br />
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas<br />
# Inferno dress<br />
#* Causes enemies to catch on fire<br />
# Ash dress<br />
#* Trail of ashes follows Alice.<br />
#* Creates ashes, making Alice difficult to see<br />
#** Could cause enemies to choke, alerting nearby enemies <br />
#** Standing in place would create a cloud of ashes<br />
# Pleading dress<br />
#* Turns enemies to allies, attacking other enemies for short periods of time<br />
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help<br />
# Denial Dress<br />
#* Dress becomes more tattered as the player progress in the game<br />
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)<br />
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the<br />
# Red Dress<br />
#* Ballet tiptoe throughout level<br />
#* Pirouette when jumping<br />
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process<br />
# Circus dress<br />
#* Improves Alice’s acrobatic abilities <br />
# King of Planets<br />
#* Has a black hole effect, causing damage to enemies as they are pulled closer<br />
#* Supernova spin attack, does massive damage to nearby enemies<br />
# Confidence dress<br />
#* Allows Alice to intimidate enemies, stunning them<br />
#* Also allows Alice to perform more daring abilities (Jump farther and higher)<br />
# Depression Dress<br />
#* Very dull in color and looks very heavy like it's weighing Alice down.<br />
#* Makes Alice slower but her attacks are more deadly<br />
#* Chains or straps so that Alice looks trapped in the dress<br />
#* Tears continuously flow from her eyes<br />
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back<br />
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect<br />
# Dark Alice(inner self)<br />
#* Hysteria-like power-up<br />
# Not required to switch between dresses for a specific power<br />
# Runes to upgrade dress<br />
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses<br />
# Collection of items/objects to craft together and/or upgrade abilities<br />
# Dresses having an effect on the game itself<br />
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning<br />
#* Mercury dress leaks mercury from the dress, causing damage to enemies.<br />
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)<br />
# Mercury dress reacts to the temperature of the environment <br />
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas <br />
# Flower Dress<br />
#* A Flora dress with vines to slap enemies<br />
#* Alice would blend in, in the garden, to avoid being attacked by the flowers<br />
# Forgiveness dress<br />
# Candy Dress<br />
# Teacup Dress<br />
# Rainbow Lolita style dress <br />
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha<br />
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.<br />
# A Flamingo dress that's able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.<br />
# An Out of the Woods inspired dress, she would look like Little Red Riding Hood merging with the wolf. Wolf head bow, amber eyes, claws, ect.<br />
# A black widow dress with messy spiderwebs and a red hour glass in the front.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Tarot Cards</span>==<br />
<br />
# Give to NPC for buffs<br />
# Slot into weapons<br />
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.<br />
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)<br />
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water <br />
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. <br />
# Tarot cards unlock weapons for the second play through<br />
# Tarot cards summon help<br />
# Tarot cards can be used to help Alice progress i.e., make stairs/bridges from cards, grant access to certain areas<br />
# Cards could unlock memories about corresponding characters.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Weapons</span>==<br />
<br />
# Weapons have two functions, a normal mode and a chaos mode.<br />
# A slingshot shaped like the mercury symbol.<br />
# A bubble wand that captures enemies in a bubble that pops when it rises so far and gives them fall damage. Can also be used as a bubble shield. <br />
# Alice obtains a bonesaw from the asylum and uses it before she gets the vorpal blade.<br />
# A shield that able to be upgraded like her weapons, and various things like fire needing higher upgrades to block/deflect.<br />
# We should have some time to play around in Denial for a while before things really get started. Alice would start off with some of the more toy-based weapons in the first chapter and combat (such as is) would be more childish until about half-way or two-thirds of the way through Denial at which point the Vorpal Blade arrives (or we arrive at it), and then combat would become bloody and far more violent and remain that way going forward.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Enemies</span>==<br />
<br />
# [[Cranky|Cranky]] the bear explodes in a suicide bomber manner<br />
# Cranky pulls itself apart to become separate enemies<br />
# At half health cranky rips itself in half to become two enemies, the bear and the doll.<br />
#* Cranky releases a feral scream as its torn apart and attacks.<br />
# Alice must fight the other inmates in the circus<br />
# Some of the circus could include: <br />
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.<br />
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.<br />
#* Slapstick clowns that spray acting from their pocket flowers instead of water.<br />
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.<br />
# Broken toys do not attack until they’ve crawled to another broken toy and merged<br />
# Fight normal toys and the defeated enemies merge together to create another enemy<br />
# Creatures that hide under the grass, must watch for mounds they're hidden under.<br />
# Lion Unicorn chimera<br />
# Shadow versions of Alice’s family<br />
# Dollhouse with the heads of her family shooting fire<br />
# The Itsy Bitsy suggestions:<br />
#* Shoots web to slow Alice down and charges quickly at her.<br />
#* Change the color of the slime<br />
#* Make the doll face melted<br />
#* Drips acid instead of goo<br />
#* Webbing burns Alice<br />
#* Make the doll heads more porcelain and less flesh colored like they were in AMR<br />
# Monsters lurking in the depths of the underwater levels<br />
# Rocking horse enemy with blades for rockers.<br />
#* Rocks to deal damage to Alice. <br />
#* Could have razor sharp teeth and multiple heads<br />
#* Show up in swarms<br />
# Sunflower enemy that burns Alice<br />
# Sound effects; enemies should go “splat” <br />
# A toy soldier type enemy in the Playground area.<br />
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.<br />
#* Weak against light or perhaps fire.<br />
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.<br />
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.<br />
# A make-your-own-enemy screen where you can customize enemy characters.<br />
# A wailing enemy that doesn't have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.<br />
#* Attacking it with the Joker card can cause it to laugh happily and disappear.<br />
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.<br />
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.<br />
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.<br />
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.<br />
# Alice finds a scarecrow in the woods, named "Strawcrow". He doesn’t speak and makes straw puppets. He has crow pets that help him gather the straw for the puppets.<br />
#* The Strawcrow always appears to be weaving. When provoked, the crows surrounding him eyes begin to glow red and a few straw puppets come to life with a red aura and begin to attack Alice.<br />
# A hydra type boss you fight at the end of each stage, decapitating each head being symbolic of Alice's conquering another one of the stages of grief/ptsd. The monster will vanish after a head is taken.<br />
[[File:ALICE 3 flat.jpg|300px|left|middle|frameless]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
29. Mini boss versions of the Jabberwocky, known as Jabberbabbas, or Jabbawinkles.[[File:ALICE 2 flat.jpg|300px|left|middle|frameless]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==<br />
=Miscellaneous Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Merchandise</span>==<br />
<br />
# Artbook<br />
# Novels based on the games<br />
# Cut and assemble pop up book of Wonderland included with the paper dolls<br />
# Set of color-able paper dolls<br />
# Plushies of various characters in the game<br />
#* Baby Jabberwock<br />
#* Alice's Stuffed Rabbit<br />
#* Card Guard<br />
#* Alice<br />
#** Hysteria Alice<br />
#** Alice with interchangeable dresses<br />
#* Vorpal blade<br />
#* Ruins<br />
#* Hobby Horse<br />
#* Teapot Cannon<br />
# Nendoroids or Figmas<br />
# Alice figure with interchangeable dresses<br />
# Alice bows as hair clips and pins<br />
# Wrist restraints as bracelets<br />
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR<br />
# Chaos Shoulder Bag<br />
# Asylum straight jacket purse<br />
# Alice Asylum Card Game<br />
# Rabbit plushie that is "flappable" (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other<br />
# A “Choose your own adventure” Alice book<br />
# Alice jigsaw puzzle<br />
# Steelbook cases, using a playing card motif (one side is the back of the cards as seen in Cardbridge, face is Alice as the Ace of something. Done in the style of a face card, with Alice and Shadow Alice as the two designs.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Other</span>==<br />
<br />
# Game becomes a musical (Why not?)<br />
# Downloadable Content<br />
#* As long as they do not offend people(aka pay to win, paywall)<br />
# Have Susie Brann sing a theme song for the game</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Prelude&diff=2088Prelude2020-01-10T05:39:05Z<p>AsteriaVisual: Fixed a few line breaks.</p>
<hr />
<div>='''Chaos, a Prelude to Denial'''=<br />
<br />
{| class="wikitable" style="width: 1360px;" data-mce-style="width: 1360px;"<br />
|- style="text-align: center;" data-mce-style="text-align: center;"<br />
| style="text-align: left; width: 1348px;" data-mce-style="text-align: left; width: 1348px;"|'''The Fire'''<br />
|-<br />
| style="width: 1348px;" data-mce-style="width: 1348px;"|<br />
<br />
<br />
'''November 5th, 1863'''<br />
<br />
– Night of the Fire – <br />
<br />
<br />
'''[1st Person Camera]'''<br />
<br />
<br />
Nothing is real. This is a timeless place of numb shock. Incomprehensible. Incommunicable.<br />
<br />
<br />
We see quick snatches through a blurred lens and hear voices and shouts from a distant, muffled place. <br />
<br />
<br />
An impossibly long hallway filled with fire and smoke. Fire roars, wood beams snap and crack. <br />
<br />
<br />
''Heart pounds deafeningly loud.''<br />
<br />
<br />
A hand small hand clutching a white rabbit frantically claws at a door handle. Blink.<br />
<br />
<br />
'''Mother''': “Save yourself Alice!” A crash of broken glass. Blink.<br />
<br />
<br />
Suddenly looking up at the stars. A meteor streaks across the sky with a distinct roar like a dragon. Blink.<br />
<br />
<br />
Faces peering downward.<br />
<br />
<br />
'''Fireman:''' “She’s badly burnt. She needs a doctor!” Blink.<br />
<br />
<br />
|}<br />
{| class="wikitable" style="height: 987px;" width="1361" data-mce-style="height: 987px;"<br />
|-<br />
| style="width: 1347.81px;" data-mce-style="width: 1347.81px;"|'''The Hospital'''<br />
|-<br />
| style="width: 1347.81px;" data-mce-style="width: 1347.81px;"|<br />
<br />
<br />
'''November 6th, 1863'''<br />
<br />
- The Days after the Fire –<br />
<br />
<br />
'''[3rd Person Camera on Alice]'''<br />
<br />
<br />
13 years old. Gaunt and bent in a tattered hospital robe.<br />
<br />
<br />
Player has basic movement and view control – forward and look-around. Moving forward causes the hospital to shift and morph through time <br />
<br />
<br />
''sets and actors changing''<br />
<br />
<br />
Alice able to see herself in each scene but unable to interact in any way. Like a ghost.<br />
<br />
<br />
A hallway through the hospital. Alice on a rail of memory recalls events since her arrival.<br />
<br />
<br />
<br />
<br />
*'''Day 1'''<br />
Doctors look down at Alice on a bed, converse, “She survived the fire, Doctor, but her loss…” “Entire family gone…” <br />
<br />
<br />
<br />
''fiery flash and distant screams''<br />
<br />
<br />
''Ahead there’s a flash of white scurrying across the hallway.''<br />
<br />
<br />
<br />
<br />
*'''Day 2'''<br />
Nurses peering at her, “Hasn’t said a word.” “She just stares. Matron says it’s a ‘psychotic breakdown.”<br />
<br />
<br />
<br />
“SAVE YOURSELF, ALICE!” ''and a roar of flames as Alice sees herself, white rabbit in hand, on a black plane running towards the fire but moving backwards.''<br />
<br />
<br />
<br />
Looking up there’s the White Rabbit standing at the center of the hallway. Patients and nurses walk around it as if it wasn’t there. Alice moves forward…<br />
<br />
<br />
Flash to a dark room. Faint creaks from the shadows. Moving forward – sudden reveal of Dr. Grantham hung from the rafters by a rope.<br />
<br />
<br />
<br />
<br />
*'''Day 3'''<br />
“Like to see the back of her, creepy little git.”<br />
<br />
<br />
''Doctor, St. Bart’s Managing Director, enters Alice’s room, approaches her bed; she’s supine, motionless. He’s angry, waves a file, and rants''<br />
<br />
<br />
'''Doctor:''' “ You’ve made no progress Alice. You refuse to even try. Grantham was a good and decent man. And what did it get him? “Bedlam’s the place for you, Alice; you’ll fit right in with maniacs and hopeless reprobates warehoused there.” You’re a raving lunatic. Bart’s cannot cure your craziness. We certainly can’t afford it. Your money is exhausted. You refuse to improve. You ruined Grantham’s career and caused his demise. You won’t ruin mine. I’m a professional. I do not fail. Heal yourself, you wicked girl.”<br />
<br />
<br />
''The White Rabbit is near now. Looks up at Alice anxiously and points.''<br />
<br />
<br />
''Hospital Orderlies grab Alice roughly from behind and drop a bag over her head. ''<br />
<br />
<br />
<br />
''Darkness.''<br />
<br />
<br />
|}<br />
{| class="wikitable" style="height: 309px;" width="1363" data-mce-style="height: 309px;"<br />
|-<br />
| style="width: 1349.81px;" data-mce-style="width: 1349.81px;"|'''Rutledge Asylum'''<br />
|-<br />
| style="width: 1349.81px;" data-mce-style="width: 1349.81px;"|<br />
<br />
<br />
'''November 11th, 1863'''<br />
<br />
<br />
'''[Alice Again in 3rd Person]'''<br />
<br />
<br />
Watches as a stretcher is rolled into the Rutledge. Sees herself strapped to the stretcher with white rabbit doll under her arm. Eyes wide with fear.<br />
<br />
<br />
''Smoke and fire engulfs the scene. Mother screams, “SAVE YOURSELF, ALICE!”''<br />
<br />
<br />
Another hallway. This one filled with moans and shouts. Bedlam. The asylum. White Rabbit stands at the end of the hall. Alice moves forward.<br />
<br />
<br />
Passes rooms containing patients, nurses, and doctors. Applying leaches, performing “surgery,” administering injections, and so on. Forward movement slowly explodes the asylum walls, floor, ceiling, revealing a backdrop of smoke, flame, and darkness. The White Rabbit leads Alice through this towards a distant room which, by the time we arrive there is the only thing we see inside the smoke and flames.<br />
<br />
<br />
<br />
|}<br />
{| class="wikitable"<br />
|-<br />
||'''Alice’s Room'''<br />
|-<br />
||<br />
<br />
<br />
Alice peers in on herself rocking back and forth on the bed.<br />
<br />
<br />
“They must be gone; or they’d come to visit; on holiday without me.”<br />
<br />
“What’s wrong with me?”<br />
<br />
“Was the fire my fault?”<br />
<br />
“Who’s to blame—if not me?’<br />
<br />
“Did they save me and lose themselves”<br />
<br />
“Why did I survive?”<br />
<br />
“Did Dinah escape?”<br />
<br />
“Where is that Cheshire Cat?”<br />
<br />
With each new question the fire outside grows more intense. Screams, shouts, words remembered from the night of the fire flood the atmosphere along with a dense smoke and hellish glow. <br />
<br />
<br />
<br />
This is Alice’s private hell and she’s been here far too long.<br />
<br />
<br />
<br />
|}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
[[Main Page|'''<-- BACK''']]</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=What_is_the_story%3F&diff=2078What is the story?2020-01-10T04:37:00Z<p>AsteriaVisual: </p>
<hr />
<div>[[File:Come Back Alice.jpg|center]]<br />
<br />
<br />
{| class="wikitable" style="height: 164px; margin-left: auto; margin-right: auto;" width="1287" data-mce-style="height: 164px; margin-left: auto; margin-right: auto;"<br />
|-<br />
| style="text-align: center; width: 1273.81px;" data-mce-style="text-align: center; width: 1273.81px;"|<br />
<br />
<br />
<br />
The game’s protagonist is 13-year-old Alice Liddell, sole survivor of a fire which consumed the Liddell family home.<br />
<br />
<br />
Ward of the state and prisoner within Rutledge Asylum, Alice escapes to the fantasy realm of Wonderland where her psychological trauma is transformed into a life-or-death quest filled with surreal and terrifying twists.Asylum’s narrative is built around the stages of Post-Traumatic Stress Disorder (PTSD) and will find Alice exploring representations of phases such as Denial, Anger, and Bargaining. Journeying through eight distinct realms each ruled by powerful Wonderland characters such as the Queen of Hearts, Alice must confront and defeat what threatens to destroy her. Her arsenal includes Toys as Weapons, The Vorpal Blade, and a Collection of Magic Dresses.<br />
<br />
<br />
<br />
During her adventure she receives strategic advice and sardonic guidance from The Cheshire Cat and her White Rabbit Plush.<br />
<br />
<br />
<br />
|}<br />
<br />
<br />
<br />
[[File:Looking In The Shadows small.jpg|400 px|center|middle]]</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Main_Page&diff=2077Main Page2020-01-10T04:25:51Z<p>AsteriaVisual: </p>
<hr />
<div>__NOTOC__<br />
<center>[[File:Alice Wiki Banner v1.png]]</center><br />
<br />
<center><br />
<h4 style="border:none">Alice Asylum is the the upcoming third game in the American McGee’s Alice series.<br /><br />
The game will be a third-person psychological horror action-adventure platform video game set before the events of American McGee’s Alice. <br /><br />
Currently in pre-development, the game has a targeted release in 2021 on all major platforms and PC. <br>Ω</h4><br />
</center><br />
<br />
==Community Involvement==<br />
<br />
* [[Community Ideas|'''Community Ideas''']]<br />
* [[An Inmate's Guide to Discord|'''An Inmate's Guide to Discord''']]<br />
* [[Live Streams|'''Live Streams''']]<br />
* [[Crowd Design Discussion|'''Design Discussions''']]<br />
* [https://www.patreon.com/join/americanmcgee '''Patreon''']<br />
<br />
==Story/Levels==<br />
<br />
* [[What is the story?|'''What is the story?''']]<br />
* [[Prelude|'''Prelude''']]<br />
* [[The Journey (The Stages of Grief)|'''The Journey (The Stages of Grief)''']]<br />
** [[Slumber|'''Slumber''']]<br />
** [[Shock|'''Shock''']]<br />
** [[Denial|'''Denial''']]<br />
** [[Anger|'''Anger''']]<br />
** [[Bargaining|'''Bargaining''']]<br />
** [[Depression|'''Depression''']]<br />
** [[Testing|'''Testing''']]<br />
** [[Acceptance|'''Acceptance''']]<br />
<br />
==Characters==<br />
<br />
* [[Protagonists|'''Protagonists''']]<br />
* [[Antagonists|'''Antagonists''']]<br />
* [[Enemies|'''Enemies''']]<br />
* [[Bosses|'''Bosses''']]<br />
<br />
==Areas==<br />
<br />
* [[Queensland|'''Queensland''']]<br />
* [[Hatter's_Domain|'''Hatter's Domain''']]<br />
* [[The Circus|'''The Circus''']]<br />
* [[Fast travel (Train Stations)|'''Fast travel (Train Stations)''']]<br />
* [[The Cheshire Lair(DLC)|'''The Cheshire Lair(DLC)''']]<br />
* [[Madame Pris|'''Madame Pris''']]<br />
* [[The Toy Store|'''The Toy Store''']]<br />
<br />
==Gameplay==<br />
<br />
* [[Game Session Length|'''Game Session Length''']]<br />
* [[Collectibles|'''Collectibles''']]<br />
* [[Dresses|'''Dresses''']]<br />
* [[Movement|'''Movement''']]<br />
* [[Non-Euclidean Worlds|'''Non-Euclidean Worlds''']]<br />
* [[Contact Mechanics|'''Contact Mechanics''']]<br />
* [[Shrinks/Grow Mechanics|'''Shrink/Grow Mechanics''']]<br />
* [[Difficulty|'''Difficulty''']]<br />
* [[Combat|'''Combat''']]<br />
* [[Health and Damage|'''Health and Damage''']]<br />
* [[Puzzles|'''Puzzles''']]<br />
* [[Weapons|'''Weapons''']]<br />
* [[Power-Ups|'''Power-Ups''']]<br />
* [[Easter Eggs|'''Easter Eggs''']]<br />
* [[UI/UX|'''UI/UX''']]<br />
* [[Planned DLC|'''Planned DLC''']]<br />
<br />
==Music and sfx==<br />
<br />
* [[Audio|'''Audio''']]<br />
* [[Music Concepts/Mechanics|'''Music Concepts/Mechanics''']]<br />
<br />
==Merchandise==<br />
<br />
*[[Planned|'''Planned Merchandise''']]<br />
*[[Produced|'''Produced Merchandise''']]<br />
<br />
==Frequently Asked Questions==<br />
<br />
* [[FAQ|'''FAQ''']]<br />
* [[Timeline|'''Timeline''']]<br />
<br />
==Other Alice Games==<br />
<br />
* [[American McGee's Alice|'''American McGee's Alice''']]<br />
* [[Alice: Madness Returns|'''Alice: Madness Returns''']]<br />
<br />
==Other Websites==<br />
* [https://www.facebook.com/alice3asylum '''Facebook''']<br />
* [https://www.instagram.com/americanmcgee '''Instagram''']<br />
* [https://www.twitter.com/americanmcgee '''Twitter''']<br />
* [https://www.youtube.com/americanmcgeeofficial '''Youtube''']<br />
* [https://www.reddit.com/r/AliceAsylum/ '''Unofficial Subreddit''']<br />
<br />
<no-comment-streams/></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Crowd_Design_Discussion&diff=2076Crowd Design Discussion2020-01-10T04:22:44Z<p>AsteriaVisual: Updated List - (Left Descriptions blank for now.)</p>
<hr />
<div>{| class="wikitable sortable"<br />
|-<br />
! Title<br />
! Date<br />
! Link<br />
! Description<br />
|-<br />
| Crowd Design Discussion - Episode 23<br />
| Dec 20, 2019<br />
| https://youtu.be/5b8dFi7oB_Q<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 22<br />
| Dec 3, 2019<br />
| https://youtu.be/b4tvAOnP52A<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 21<br />
| Nov 14, 2019<br />
| https://youtu.be/kNeS4_-pP3M<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 20<br />
| Oct 29, 2019<br />
| https://youtu.be/BnoYQRyV0zI<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 19<br />
| Oct 8, 2019<br />
| https://youtu.be/PNh2OHKcnaE<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 18<br />
| Sep 26, 2019<br />
| https://youtu.be/4I7tk3L4Db0<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 17<br />
| Aug 21, 2019<br />
| https://youtu.be/BVyu9EURndE<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 16<br />
| Aug 6, 2019<br />
| https://youtu.be/mLneYaC2WzY<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 15<br />
| Jul 24, 2019<br />
| https://youtu.be/dKDRIR996wU<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 14<br />
| Jul 9, 2019<br />
| https://youtu.be/-EsT522Dg5k<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 13<br />
| Jun 25, 2019<br />
| https://youtu.be/GXcuztHiIm0<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 12<br />
| Jun 16, 2019<br />
| https://youtu.be/_AAfMHXmrCc<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 11<br />
| May 30, 2019<br />
| https://youtu.be/nbbQPUvQ03A<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 10<br />
| May 14, 2019<br />
| https://youtu.be/uVOF66s1YQU<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 09<br />
| May 4, 2019<br />
| https://youtu.be/uLYEg9dHTag<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 08<br />
| Apr 24, 2019<br />
| https://youtu.be/vuITtZEbu1g<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 07<br />
| Apr 16, 2019<br />
| https://youtu.be/vsSR7w6_E0g<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 06<br />
| Mar 20, 2019<br />
| https://youtu.be/Ly195wjocuQ<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 05<br />
| March 12, 2019<br />
| https://youtu.be/HCJEdBHkzRg<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 04<br />
| Jan 22, 2019<br />
| https://youtu.be/TzKjKcLmTUM<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 03<br />
| Jan 21, 2019<br />
| https://youtu.be/KPjknxpbCSA<br />
| ...<br />
|-<br />
| Crowd Design Discussion - Episode 02<br />
| Dec 11, 2018<br />
| https://youtu.be/ozEY5ta29PM<br />
| American, Martin, and the Insane Children discuss Crowd Design suggestions from the Alice: Asylum Wiki.<br />
|-<br />
| Crowd Design Discussion - Episode 01<br />
| Dec 5, 2018<br />
| https://youtu.be/DWGrVCaZsfA<br />
| American, Martin, and the Insane Children discuss the first page of Crowd Design suggestions from the Alice: Asylum Wiki. <br />
|}<br />
<br />
[[Main Page|'''<<<Back''']]</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=What_is_the_story%3F&diff=2072What is the story?2020-01-10T04:02:22Z<p>AsteriaVisual: </p>
<hr />
<div>[[File:Come Back Alice.jpg|center]]<br />
<br />
<br />
<br />
<br />
<br />
{| class="wikitable" style="height: 164px; margin-left: auto; margin-right: auto;" width="1287" data-mce-style="height: 164px; margin-left: auto; margin-right: auto;"<br />
|-<br />
| style="text-align: center; width: 1273.81px;" data-mce-style="text-align: center; width: 1273.81px;"|<br />
<br />
<br />
<br />
The game’s protagonist is 13-year-old Alice Liddell, sole survivor of a fire which consumed the Liddell family home.<br />
<br />
<br />
Ward of the state and prisoner within Rutledge Asylum, Alice escapes to the fantasy realm of Wonderland where her psychological trauma is transformed into a life-or-death quest filled with surreal and terrifying twists.Asylum’s narrative is built around the stages of Post-Traumatic Stress Disorder and will find Alice exploring representations of phases such as Denial, Anger, and Bargaining. Journeying through eight distinct realms each ruled by powerful Wonderland characters such as the Queen of Hearts, Alice must confront and defeat what threatens to destroy her.Her arsenal includes Toys as Weapons, The Vorpal Blade, and a Collection of Magic Dresses.<br />
<br />
<br />
<br />
During her adventure she receives strategic advice and sardonic guidance from The Cheshire Cat and her White Rabbit Plush.<br />
<br />
<br />
<br />
|}<br />
<br />
<br />
<br />
[[File:Looking In The Shadows small.jpg|400 px|center|middle]]</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Anger&diff=1816Anger2019-08-27T01:26:38Z<p>AsteriaVisual: </p>
<hr />
<div>==Anger > Bargaining==<br />
'''Enemies:''' [[Card Soldiers]], Maze creatures<br />
<br />
'''Weapons:''' Vorpal Blade, Time clock, Long Range Shooting<br />
<br />
'''Upgrades:''' acquiring Long Range shooting<br />
<br />
'''Outfits:''' Ash Dress, Ball gown<br />
<br />
'''What player learns:''' At this point, the player knows all the mechanics.<br />
<br />
'''Transition:''' Denial → Anger will be a Horror house ride that will open once and to revisit Denial there will be a separate statio<br />
==Concept==<br />
[[File:All-paths-lead-to-death.jpg|400px|right|middle|thumb|Atmosphere image for Queensland]]Anger is the fourth stage of Grief Alice confronts and is represented by the Queen of Hearts who resides at the center of Wonderland in the Chaos “sun.” This central hub around which the remaining domains orbit is a mass of fire, wreckage, and confusion. From here, the Queen of Hearts is attempting to regain control of Wonderland through use of anger, violence, and power. She commands The Jabberwock and uses him to terrorize and incinerate her foes.<br />
The Queen of Hearts believes the Red Queen is responsible for the destruction of Wonderland and that Alice is one of her allies. She agrees to spare Alice’s life on the condition Alice will… (Steal something from; murder the; take something to)… The Red Queen<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Story==<br />
At the end of the stage Alice will be captured. The Queen of Hearts will keep the White Rabbit hostage until Alice completes the task she gives her.<br />
Alice must first acquire The Inner Compass, which will guide her across the wastelands to her goal (Queen of Hearts domain). The Queen of Hearts knows this item is with the Mad Hatter and sends Alice there to retrieve it. <br />
She gives Alice a gift and commands Alice give this to Hatter. Asked if it will kill him - “No, it will ensure he lives forever, even if he’s blown to bits like our Wonderland…<br />
==Gameplay==<br />
Puzzle work, slash and collect things.<br />
==Locations==<br />
Concepts pending.<br />
Castle of hearts, Croquet Grounds, Courthouse, Royal Forest, Optional, A Graveyard.<br />
<br />
<br />
[[File:39_TearMaze01.jpg|400px|left|middle|thumb]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Dresses==<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto;" data-mce-style="margin-left: auto; margin-right: auto;"<br />
|-<br />
||[[File:ashdress.jpg|300px|center|middle|thumb|Ash Dress]]<br />
||[[File:Red Dress.jpg|600px|center|middle|thumb|The Red Dress]]<br />
|}<br />
<br />
==Characters/Enemies==<br />
[[File:Queen-of-hearts,-Normal-full.jpg|500px|center|middle|thumb|Queen of hearts]]</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Anger&diff=1815Anger2019-08-27T01:23:02Z<p>AsteriaVisual: </p>
<hr />
<div>==Anger > Bargaining==<br />
'''Enemies:''' [[Card Soldiers]], <span style="color: rgb(255, 0, 255);" data-mce-style="color: #ff00ff;">Maze creatures</span><br />
<br />
'''Weapons:''' <span style="color: rgb(255, 0, 255);" data-mce-style="color: #ff00ff;">Vorpal Blade</span>, <span style="color: rgb(255, 0, 255);" data-mce-style="color: #ff00ff;">Time clock</span>, <span style="color: rgb(255, 0, 255);" data-mce-style="color: #ff00ff;">Long Range Shooting</span><br />
<br />
'''Upgrades:''' acquiring Long Range shooting<br />
<br />
'''Outfits:''' <span style="color: rgb(255, 0, 255);" data-mce-style="color: #ff00ff;">Ash Dress</span>, Ball gown<br />
<br />
'''What player learns:''' At this point, the player knows all the mechanics.<br />
<br />
'''Transition:''' Denial → Anger will be a Horror house ride that will open once and to revisit Denial there will be a separate statio<br />
==Concept==<br />
[[File:All-paths-lead-to-death.jpg|400px|right|middle|thumb|Atmosphere image for Queensland]]Anger is the fourth stage of Grief Alice confronts and is represented by the Queen of Hearts who resides at the center of Wonderland in the Chaos “sun.” This central hub around which the remaining domains orbit is a mass of fire, wreckage, and confusion. From here, the Queen of Hearts is attempting to regain control of Wonderland through use of anger, violence, and power. She commands The Jabberwock and uses him to terrorize and incinerate her foes.<br />
<span style="color: rgb(255, 0, 255);" data-mce-style="color: #ff00ff;">The Queen of Hearts</span> believes the Red Queen is responsible for the destruction of Wonderland and that Alice is one of her allies. She agrees to spare Alice’s life on the condition Alice will… (Steal something from; murder the; take something to)… The Red Queen<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Story==<br />
At the end of the stage Alice will be captured. The Queen of Hearts will keep the White Rabbit hostage until Alice completes the task she gives her.<br />
Alice must first acquire The Inner Compass, which will guide her across the wastelands to her goal (Queen of Hearts domain). The Queen of Hearts knows this item is with the Mad Hatter and sends Alice there to retrieve it. <br />
She gives Alice a gift and commands Alice give this to Hatter. Asked if it will kill him - “No, it will ensure he lives forever, even if he’s blown to bits like our Wonderland…<br />
==Gameplay==<br />
Puzzle work, slash and collect things.<br />
==Locations==<br />
Concepts pending.<br />
Castle of hearts, Croquet Grounds, Courthouse, Royal Forest, Optional, A Graveyard.<br />
<br />
<br />
[[File:39_TearMaze01.jpg|400px|left|middle|thumb]]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Dresses==<br />
<br />
{| class="wikitable" style="margin-left: auto; margin-right: auto;" data-mce-style="margin-left: auto; margin-right: auto;"<br />
|-<br />
||[[File:ashdress.jpg|300px|center|middle|thumb|Ash Dress]]<br />
||[[File:Red Dress.jpg|600px|center|middle|thumb|The Red Dress]]<br />
|}<br />
<br />
==Characters/Enemies==<br />
[[File:Queen-of-hearts,-Normal-full.jpg|500px|center|middle|thumb|Queen of hearts]]</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Storyboard&diff=1522Storyboard2019-06-25T00:51:00Z<p>AsteriaVisual: </p>
<hr />
<div>== Game Opening ==<br />
<br />
Fade from White - Snow drifting from a slate grey sky as the camera pans down on the Liddell House. The camera flies through a window and into Alice's room. We have Control of Alice as our Player Character. <br />
<br />
Over the next 5~10 minutes we live a life in the day of Alice Liddell (pre-fire). This gives us an introduction to interface, controls, and Alice's backstory. <br />
<br />
Night falls. Alice is tucked into bed and...<br />
<br />
NOW enter into Scene 2-Frame 4 (the girls building a snowman). <br />
<br />
That gives us the gameplay interaction at the start, slow build introduction, and the intro cinematic with transition into Wonderland.<br />
<br />
Do I think this is final? No. But it's a great placeholder for now. And, who knows? Maybe it'll be the final intro to the game. As we go forward I'd like to explore the following:</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&diff=1386Community Ideas/Suggestions2019-04-23T04:01:50Z<p>AsteriaVisual: </p>
<hr />
<div>=In-game Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Game Play</span>==<br />
<br />
# Alice explores parts of her memories as a level.<br />
# Rocking horse works as a means of travel<br />
# Building blocks used for altering/upgrading weapons<br />
#* Could also be used to create bridges or walls to avoid enemies <br />
#* Limited number of blocks to avoid players skipping areas<br />
#* Blocks collapse after a certain amount of time<br />
# Alice can find blank chalkboards to draw on which would materialize what she draws, this would consume the slate<br />
#* Could be a use for the patches/symbols <br />
# Alice gathers pieces of materials that become her dresses<br />
# A pocket watch that can revert a small amount of time ex. Take too much damage, go back and try again<br />
# Alice has catchphrases ex. “Welcome to the club.”, “This death suits you.”<br />
# Alice zombie mode<br />
# Side quest in the Hatter's domain: collect pieces for a clock, two different outcomes<br />
## Give Hatter the pieces and receive a chemical compound that can melt walls as a reward<br />
## Keep the pieces and use them to upgrade Alice or her items.<br />
# Hatter’s workshop acts as an area to upgrade weapons/clothing.<br />
# Alice in a sky/cloud Area<br />
# Different modes beyond the usual “difficulty” modes<br />
#* A “reverse” mode where you play the game backwards and the controls are backwards<br />
#* An “inverted” mode where the game is played upside down<br />
#* A “frenemy” mode where all your allies are now the enemies<br />
# Enemies get stronger the longer a battle takes, too long and the game will enter “insanity mode where enemies take no damage and everything is covered in blood<br />
#* This could be a gladiator mini-game <br />
# Make Alice 3 more of a RPG, allowing Alice to choose different fighting classes ex. Stealth class, warrior class<br />
#* Weapons work differently in each class<br />
#* Characters interact with Alice differently based on each class<br />
#* The end of the game has an achievement for each class<br />
# Alice is able to communicate with the inhabitants of Wonderland in order to solve puzzles. She is also able to give them basic commands such as "follow".<br />
# Looking through the Chaos necklace like a monocular can reveal hidden things, such as writings on the walls.<br />
# A multiplayer mode where you can team up with other players or NPCs to defeat bosses.<br />
# Shadow Alice is able to interfere with Alice when her sanity meter is too low, causing her to do the opposite of what she intended, ect.<br />
# Collecting elements such as copper or magnesium to change the color of the flames on the skulls or of the fire from enemies.<br />
# A log list, or bestiary, for all the enemies.<br />
# The giant fish that swallows you in the pool of tears from AMA could have a mini game where after being swallowed Alice has to fight bugs in order to escape the fish's stomach. <br />
# Wonderland "commercials" cinematics during loading screens.<br />
#* Mad Hatter’s tea, Rabbit’s Always on time cleaners, The Queen’s Grab-Press to Em-Press, ect.<br />
# Can travel on water by riding a water bug but must avoid the fish to not be eaten.<br />
# Alice can gain skills such as lockpicking, scavenging, and crafting.<br />
# One hidden rabbit plushie hidden in each level. Each could be themed to the corresponding level. Find all rabbits and get an unlockable of some kind along with a trophy/achievement.<br />
# The shop where Alice goes to buy new toy weapons and upgrades is run by sheep and be called "Curiouser and Curiouser". The sheep could have a bad sense of humor and tell terrible puns as a character trait.<br />
#A Magic 8 ball or fortune cookies that contain advice or sayings from the Cheshire. Could also be origami animals with messages.<br />
#Shadows Alice hinder's Alice's progress, if you move too close to the shadows they reach out and grab you and you have to fight to break free.<br />
#Alice could have not only the ability to shrink to reach different areas but she could also grow to reach certain area or items.<br />
# Inferno as the only power-up in game, seeing Rage and Hysteria bosses that you could beat (from Shadow Alice), thereby explaining how Alice can use their powers in later games.<br />
#* Maybe Alice seals away Rage in a box, and stabs Hysteria in the heart to defeat her.<br />
# A late game power-up. Like you've got Inferno throughout the game, and then suddenly at the end in the final moment, when she's conquered her internal chaos, a new and even more powerful mode erupts that gives you a chance against the final boss.<br />
# If the Dollmaker is running the weapon/toy shop, the music in the shop could be a remixed and more upbeat version of the Dollmaker's theme.<br />
#* (Same note structure, just cheery and wonderful, but the underlying menacing tone of the song would still be there.)<br />
<br />
==<span style="font-size: medium;" data-mce-style="font-size: medium;"><span size="3">Story</span></span>==<br />
<br />
# Alice believes she has made it out of Wonderland and returned to London only for everything to catch fire and she realizes she never left. (Maybe after the defeat of the Jabberwock/Fake goal)<br />
# Alice's mental state deteriorates to the point of damaging her legs where she then goes through a painful transformation into having jellyfish tentacles<br />
#* Possibly a jellyfish dress <br />
# The end would reveal that we have been Shadow Alice all along throughout the events of “Alice:Asylum”, that is why Alice’s friends treat her as an enemy.<br />
# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.<br />
# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;<br />
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms<br />
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.<br />
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.<br />
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.<br />
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. <br />
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.<br />
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice's actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)<br />
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.<br />
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.<br />
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.<br />
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.<br />
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.<br />
#* The Mallet Ringer keeps it's flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.<br />
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.<br />
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.<br />
# Alice meets a group of Freakshow type characters at the circus based on children in her asylum ward; they all look like failed experiments.<br />
#* One is a mermaid of a girl and boy, Siamese twins that are sewn together/connected at the head. She looks also as though she’s being swallowed by a giant fish from the waist down.<br />
# Alice comes across train tracks with an abandoned train familiar from Madness Returns. She enters it and notices Cheshire on a nearby seat and the train begins to move backwards. Looking through the windows, she sees and hears the amusement park (circus) straight ahead.<br />
#After the accident in the Hatter's lab, he uses a chemical to heal himself which makes him immortal and changes his skin green. This chemical could also be what the Hatter uses to put the Jabberwocky back together after Alice defeats him. The Jabberwocky before being defeated would look more grey and closer to Omri's image. (The Watcher, The Self, The Shadow)<br />
#Wonderland becomes grey and lifeless and it crumbles away as Alice enters the depression stage where her ruined house is. Moving through the house could lead to the anger stage where we find the Jabberwocky.<br />
#Rabbit holes could act as portals to transport you to different parts of Wonderland.<br />
#Parts of the game can switch to be played from the White Rabbit's perspective to get to places Alice can't go.<br />
#The mermaid from the circus(see story ideas) could grant Alice a power up for swimming, she would release a fish that swallows Alice's legs and acts as a mermaid tail, allowing Alice to swim and breathe underwater.<br />
#Vending machines that allow Alice to upgrade her weapons. Chaos coins used as currency.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Dresses</span>==<br />
<br />
# Chaos Dress<br />
#* Switch between Chaos and Order<br />
#** On/Off Mode for the dress<br />
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages<br />
#* Changes as Alice goes into battle<br />
# Harvest Dress<br />
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice<br />
# Blackening Dress<br />
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas<br />
# Inferno dress<br />
#* Causes enemies to catch on fire<br />
# Ash dress<br />
#* Trail of ashes follows Alice.<br />
#* Creates ashes, making Alice difficult to see<br />
#** Could cause enemies to choke, alerting nearby enemies <br />
#** Standing in place would create a cloud of ashes<br />
# Pleading dress<br />
#* Turns enemies to allies, attacking other enemies for short periods of time<br />
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help<br />
# Denial Dress<br />
#* Dress becomes more tattered as the player progress in the game<br />
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)<br />
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the<br />
# Red Dress<br />
#* Ballet tiptoe throughout level<br />
#* Pirouette when jumping<br />
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process<br />
# Circus dress<br />
#* Improves Alice’s acrobatic abilities <br />
# King of Planets<br />
#* Has a black hole effect, causing damage to enemies as they are pulled closer<br />
#* Supernova spin attack, does massive damage to nearby enemies<br />
# Confidence dress<br />
#* Allows Alice to intimidate enemies, stunning them<br />
#* Also allows Alice to perform more daring abilities (Jump farther and higher)<br />
# Depression Dress<br />
#* Very dull in color and looks very heavy like it's weighing Alice down.<br />
#* Makes Alice slower but her attacks are more deadly<br />
#* Chains or straps so that Alice looks trapped in the dress<br />
#* Tears continuously flow from her eyes<br />
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back<br />
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect<br />
# Dark Alice(inner self)<br />
#* Hysteria-like power-up<br />
# Not required to switch between dresses for a specific power<br />
# Runes to upgrade dress<br />
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses<br />
# Collection of items/objects to craft together and/or upgrade abilities<br />
# Dresses having an effect on the game itself<br />
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning<br />
#* Mercury dress leaks mercury from the dress, causing damage to enemies.<br />
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)<br />
# Mercury dress reacts to the temperature of the environment <br />
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas <br />
# Flower Dress<br />
#* A Flora dress with vines to slap enemies<br />
#* Alice would blend in, in the garden, to avoid being attacked by the flowers<br />
# Forgiveness dress<br />
# Candy Dress<br />
# Teacup Dress<br />
# Rainbow Lolita style dress <br />
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha<br />
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.<br />
# A Flamingo dress that's able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.<br />
#An Out of the Woods inspired dress, she would look like Little Red Riding Hood merging with the wolf. Wolf head bow, amber eyes, claws, ect.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Tarot Cards</span>==<br />
<br />
# Give to NPC for buffs<br />
# Slot into weapons<br />
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.<br />
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)<br />
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water <br />
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. <br />
# Tarot cards unlock weapons for the second play through<br />
# Tarot cards summon help<br />
# Tarot cards can be used to help Alice progress i.e., make stairs/bridges from cards, grant access to certain areas<br />
# Cards could unlock memories about corresponding characters.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Weapons</span>==<br />
<br />
#Weapons have two functions, a normal mode and a chaos mode.<br />
#A slingshot shaped like the mercury symbol.<br />
#A bubble wand that captures enemies in a bubble that pops when it rises so far and gives them fall damage. Can also be used as a bubble shield. <br />
#Alice obtains a bonesaw from the asylum and uses it before she gets the vorpal blade.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Enemies</span>==<br />
<br />
# Cranky the bear explodes in a suicide bomber manner<br />
# Cranky pulls itself apart to become separate enemies<br />
# At half health cranky rips itself in half to become two enemies, the bear and the doll.<br />
#* Cranky releases a feral scream as its torn apart and attacks.<br />
# Alice must fight the other inmates in the circus<br />
# Some of the circus could include: <br />
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.<br />
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.<br />
#* Slapstick clowns that spray acting from their pocket flowers instead of water.<br />
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.<br />
# Broken toys do not attack until they’ve crawled to another broken toy and merged<br />
# Fight normal toys and the defeated enemies merge together to create another enemy<br />
# Creatures that hide under the grass, must watch for mounds they're hidden under.<br />
# Lion Unicorn chimera<br />
# Shadow versions of Alice’s family<br />
# Dollhouse with the heads of her family shooting fire<br />
# The Itsy Bitsy suggestions:<br />
#* Shoots web to slow Alice down and charges quickly at her.<br />
#* Change the color of the slime<br />
#* Make the doll face melted<br />
#* Drips acid instead of goo<br />
#* Webbing burns Alice<br />
#* Make the doll heads more porcelain and less flesh colored like they were in AMR<br />
# Monsters lurking in the depths of the underwater levels<br />
# Rocking horse enemy with blades for rockers.<br />
#* Rocks to deal damage to Alice. <br />
#* Could have razor sharp teeth and multiple heads<br />
#* Show up in swarms<br />
# Sunflower enemy that burns Alice<br />
# Sound effects; enemies should go “splat” <br />
# A toy soldier type enemy in the Playground area.<br />
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.<br />
#* Weak against light or perhaps fire.<br />
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.<br />
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.<br />
# A make-your-own-enemy screen where you can customize enemy characters.<br />
# A wailing enemy that doesn't have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.<br />
#* Attacking it with the Joker card can cause it to laugh happily and disappear.<br />
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.<br />
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.<br />
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.<br />
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.<br />
# Alice finds a scarecrow in the woods, named "Strawcrow". He doesn’t speak and makes straw puppets. He has crow pets that help him gather the straw for the puppets.<br />
#* The Strawcrow always appears to be weaving. When provoked, the crows surrounding him eyes begin to glow red and a few straw puppets come to life with a red aura and begin to attack Alice.<br />
<br />
=Miscellaneous Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Merchandise</span>==<br />
<br />
# Artbook<br />
# Novels based on the games<br />
# Cut and assemble pop up book of Wonderland included with the paper dolls<br />
# Set of color-able paper dolls<br />
# Plushies of various characters in the game<br />
#* Baby Jabberwock<br />
#* Alice's Stuffed Rabbit<br />
#* Card Guard<br />
#* Alice<br />
#** Hysteria Alice<br />
#** Alice with interchangeable dresses<br />
#* Vorpal blade<br />
#* Ruins<br />
#* Hobby Horse<br />
#* Teapot Cannon<br />
# Nendoroids or Figmas<br />
# Alice figure with interchangeable dresses<br />
# Alice bows as hair clips and pins<br />
# Wrist restraints as bracelets<br />
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR<br />
# Chaos Shoulder Bag<br />
# Asylum straight jacket purse<br />
# Alice Asylum Card Game<br />
# Rabbit plushie that is "flappable" (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other<br />
# A “Choose your own adventure” Alice book<br />
# Alice jigsaw puzzle<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Other</span>==<br />
<br />
# Game becomes a musical (Why not?)<br />
# Downloadable Content<br />
#* As long as they do not offend people(aka pay to win, paywall)<br />
# Have Susie Brann sing a theme song for the game</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Stages_of_Grief&diff=1385Stages of Grief2019-04-23T02:38:05Z<p>AsteriaVisual: Added World Map image.</p>
<hr />
<div>[[File:World-Map1.jpg|700px]]<br />
<br /> <br /><br />
<br />
* [[Shock|'''Shock''']]<br />
* [[Denial|'''Denial''']]<br />
* [[Anger|'''Anger''']]<br />
* [[Bargaining|'''Bargaining''']]<br />
* [[Depression|'''Depression''']]<br />
* [[Testing|'''Testing''']]<br />
* [[Acceptance|'''Acceptance''']]<br />
* [[Slumber|'''Slumber''']]</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=File:World-Map1.jpg&diff=1384File:World-Map1.jpg2019-04-23T02:29:37Z<p>AsteriaVisual: </p>
<hr />
<div></div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Live_Streams&diff=1382Live Streams2019-04-18T03:40:50Z<p>AsteriaVisual: </p>
<hr />
<div><br />
{| class="wikitable sortable"<br />
|-<br />
! Title<br />
! Date<br />
! Link<br />
! Description<br />
|-<br />
| ’Twas brillig, and the slithy toves...<br />
| Mar 20, 2019<br />
| https://youtu.be/aG8RCIv2Mpg<br />
| American and Martin are back after a month-long Chinese New Year hiatus. We have ART, DESIGN, and PLANS to discuss. There's so much going on you might go INSANE!<br />
|-<br />
| Still Crazy After All These Fears - Alice: Asylum<br />
| Mar 7, 2019<br />
| https://youtu.be/ulXkLmt-Nn8<br />
| American and Martin are back after a month-long Chinese New Year hiatus. We have ART, DESIGN, and PLANS to discuss. There's so much going on you might go INSANE!<br />
|-<br />
| Insane in the Asylum - Battle of the Bunnies!!!<br />
| Jan 16, 2019<br />
| https://youtu.be/X-85vVyNBLM<br />
| American and Martin come to you live from the Bunny Arena! Two bunnies enter, two dozen bunnies leave. What... That's not how that's supposed to work! Let's talk about White Rabbit Plush outfits - onesies, dresses, and DLC! <br />
|-<br />
| Alice: Asylum - Welcome to the (Insane) Circus!<br />
| Jan 10, 2019<br />
| https://youtu.be/nICh8ar-jIg<br />
| We're Baaaaack! After a too-long holiday hiatus, American and Martin are back with art, design, game, studio, and other updates! We'll talk about American's trip to Thailand where he explored the possibility of opening a new game studio. We'll review all the latest art from Asylum. And we'll talk about what it's like to ship 3000+ Kickstarter rewards to backers around the world for "Out of the Woods." Yay! <br />
|-<br />
| Madness in The EU - Burning Down the Asylum<br />
| Dec 6, 2018<br />
| https://youtu.be/yO1YBdbHv6k<br />
| Sheesh guys, we know you can't wait for another EU livestream... but you don't have to burn the place down! American and Martin bring you updates on Alice: Asylum, Out of the Woods, Pirate Jam, and all sorts of Mysterious things!<br />
|-<br />
| Almost "Out of the Woods" with "Alice: Asylum" Crowd Design<br />
| Nov 29, 2018<br />
| https://youtu.be/je5r9KEfwJs<br />
| We are BACK with the new streaming rig actually properly set up! No more microphone madness or audio azzhattery. Just clean and good sound vibes while we... Discuss the eminent shipping of "Out of the Woods," talk about the latest physical item promotion over on Patreon, and prep for the first-ever conference call crowd-design effort on Alice: Asylum. Sooo much to cover! <br />
|-<br />
| Thanksgiving Year In Review<br />
| Nov 22, 2018<br />
| https://youtu.be/yLEjIj7rIdc<br />
| Font Lord and Stickboy bring you a Thanksgiving Special Year in Review. We'll review ALL THE ART, design, and progress made on Alice: Asylum, Out of the Woods, Pirate Jam, and more. <br />
|-<br />
| Save Yourself, Alice!<br />
| Nov 15, 2018<br />
| https://youtu.be/QorkZdkQoyo<br />
| American and Martin are back - and with The White Rabbit Plush! We'll catch up on all things Alice: Asylum, review the latest artwork, and check out the FINAL prototype for the White Rabbit Plush Doll. We also have updates on Pirate Jam, Out of the Woods, and more! <br />
|-<br />
| Cheshire Cat (Roger Jackson) in the Asylum - Purrrfect!<br />
| Nov 1, 2018<br />
| https://youtu.be/FTGOzzsd0q4<br />
| Halloween Scream Stream with Roger Jackson (voice of the Cheshire Cat, Mojo Jojo, ALL the characters in American McGee's Grimm, and many, many more). We'll have an Artist Interview with Roger, talk about voice acting, games, and the Alice characters. We'll also review new artwork, design, and narrative elements from Alice: Asylum.<br />
|-<br />
| Chris Vrenna in the Asylum with American McGee and Alice<br />
| Oct 25, 2018<br />
| https://youtu.be/203nncWuky8<br />
| Special Guest Chris "Podboy" Vrenna joins American "Stickboy" McGee and Martin "Fontlord" for a chat regarding music, games, Alice, and more! <br />
|-<br />
| Chaos Everywhere - Asylum in the EU - Little Nightmares<br />
| Oct 18, 2018<br />
| https://youtu.be/noAqiGrJam4<br />
| American and Martin are back with more play-through of Little Nightmares while we discuss pre-production and Crowd Design on Alice: Asylum. We'll talk about your Patreon Suggestions and Questions and there will, of course, be prizes!<br />
|-<br />
| Rabbit Brains and Mental Patients in Little Nightmares<br />
| Oct 11, 2018<br />
| https://youtu.be/L43bao2VNyE<br />
| Font Lord and Stick Boy are back! Are those rabbit ears on your head or are you just hoppy to see me? Our adventurous duo will continue their exploration of Little Nightmares while responding to your questions and suggestions - especially those suggestions that Stick Boy should GG or GH.<br />
|-<br />
| Alice: Asylum: The Rabbit Factory of Little Nightmares<br />
| September 20th, 2018<br />
| https://www.youtube.com/watch?v=4E7eW-UZC8k<br />
| Stick Boy and Font Lord are back with another dive into Little Nightmares! While playing... We'll discuss progress on the White Rabbit Plush design, Alice: Asylum enemies, and more! Lots of new art to review, updates to the design wiki to discuss, and ... LULU!<br />
|- <br />
| Tempest in a Teacup - Alice: Asylum - "Little Nightmares" vs. Stick Boy<br />
| September 13th, 2018<br />
| https://www.youtube.com/watch?v=H1ZB3vMc7Ck<br />
| American and Martin are back with more madness, more art, and more... tea? Crowd design on Alice: Asylum continues while Stick Boy fumbles his way though... an as-yet-undecided game! Join the stream and find out... will it be DOOM? Quake? Bad Day LA? <br />
<br />
Hint: We're going to play "Little Nightmares"<br />
|-<br />
| An Asylum of Rage, Chaos, and Fire - Also Cute Little White Bunnies... Awww...<br />
| September 6th, 2018<br />
| https://www.youtube.com/watch?v=8tdTv7srJHk<br />
| Font Lord & Stick Boy live from The Rabbit Hole. Will Stick Boy once and for all defeat the insanity of "American McGee's Alice" or forever explore pools of lava with his unusually flammable limbs? Will Font Lord's true identity be unmasked or is the world forever doomed to refer to him sometimes as "Martin?" These and other pointless questions might be answered... <br />
|-<br />
| Rage in the Asylum - Alice Against The Chaos<br />
| August 30th, 2018<br />
| https://www.youtube.com/watch?v=TFAjfd4rNb4<br />
| American and Martin are back with MORE! More what? More dresses, weapons, enemies, and Chaos! We'll continue our ongoing discussion around the story, design, and art of Alice: Asylum with YOU the Crowd helping us Design it all. Get your QUESTIONS and SUGGESTIONS into the mix via Patreon. Meanwhile, American continues to ASTOUND with his falling down holes, running in circles, and generally being AWFUL at playing his own darn game! Seriously... GG or GTFO, my dude!<br />
|-<br />
| Alice in my Head - An Asylum on Mercury<br />
| August 23rd, 2018<br />
| https://www.youtube.com/watch?v=rPFv77kRqK8<br />
| American and Martin are back with another adventure into madness. During this week's stream we'll reveal a new collection of Alice's dresses, talk about Discord among the Inmates, review the final presentation of the Chaos Coin Set, and watch as American gets lost, falls down holes, and drowns.<br />
|-<br />
| (EU Edition) Alice's Slice & Dice Adventures - Asylum, Chaos, and AMA<br />
| August 17th, 2018<br />
| https://www.youtube.com/watch?v=JDkYUSk1oow<br />
| *** ! Special EU Timezone Broadcast ! *** American returns from Bangkok to rejoin Martin in the Underground Lair where they discuss developments on Alice: Asylum and talk about (IN DETAIL) how YOU can get your hands on The Chaos Coin. <br />
|-<br />
| Follow the White Rabbit - Into Asylum!<br />
| August 9th, 2018<br />
| https://www.youtube.com/watch?v=ysM-2wGsKWs<br />
| American and Martin once again tripping down the Rabbit Hole and straight into Wonderland! Today's adventure will include Alice: Asylum art review (TONS of new art), Out of the Woods update, Patreon Q&A, prizes, and LULU!<br />
|-<br />
| Cult of the White Rabbit - Alice Down the Chaos Hole<br />
| August 2nd, 2018<br />
| https://www.youtube.com/watch?v=MRiarwZbbPM<br />
| American and Martin's further exploration of Chaos in the World Down Under. We'll discuss the latest art, design, and story developments on Alice: Asylum. American will fall into holes, drown, incinerate, explode, and otherwise die. Repeatedly. Martin will Martin. And Lulu!<br />
|-<br />
| style="width:20%; | Alice: Asylum - Burning Down the House<br />
| style="width:150px; | July 19th, 2018<br />
| https://www.youtube.com/watch?v=W4vxD3xmDN8<br />
| style="width:50%; | American and Martin are back with another episode of "Man Falls in His Own Damn Hole" in which they discuss poorly designed holes, Alice: Asylum, Out of the Woods, fashion, stories, and the mystery of who burned down Alice's F'ing House. F!<br />
|-<br />
| Asylum: Dressed in Denial - Alice and The Alchemist's Tailor<br />
| July 13th, 2018<br />
| https://www.youtube.com/watch?v=KtkQC8L-HjM<br />
| American and Martin continue their quest through the lava fields and bottomless pits of "American McGee's Alice" while musing on the insanity of fashion - or fashion for the insane. Get it straight or you'll wear a jacket. Oh, and it's a Friday the 13th stream (at least where we are)! In this stream we'll continue to discuss Alice's new wardrobe of dresses and the progress being made on Asylum. Also updates on Out of the Woods and shipping things from China. Yay!<br />
|-<br />
| Alice: Asylum - The Guilt Dress and the Fashion Alchemist<br />
| July 5th, 2018<br />
| https://www.youtube.com/watch?v=vZsIEIjuT6Y<br />
| American and Martin are back with another batch of new art, design, and narrative from Alice: Asylum. We'll take a look at the new Guilt Dress and discuss a potential redesign of the original Blue Dress. We'll also respond to your Patron questions and comments while American flails, falls, and dies his way through "Alice" with Lulu by his side. Yay!<br />
|-<br />
| Alice: Asylum from the Underground Lair <br />
| June 28th, 2018<br />
| https://www.youtube.com/watch?v=f8C-kgRhkXg<br />
| American and Martin are back with the first ever broadcast from the underground lair. We'll continue our play through of "American McGee's Alice" while discussing the progress being made on the PPT for Alice: Asylum.<br />
|-<br />
| Alice: Asylum - Final Stream from the Old Ward <br />
| June 21st, 2018<br />
| https://www.youtube.com/watch?v=NjgXOYqsShg<br />
| American and Martin are back with a final stream from the old studio in the center of Shanghai. We'll review artwork from Joey, Alex, and Omri. A new version of the License PPT will be browsed. And we'll enjoy the soothing sounds of American falling repeatedly to his death in "American McGee's Much Falling Death Very Alice Game" - Yay! <br />
|-<br />
| Alice: Tweedles in the Asylum - Flee and RUN! <br />
| June 7th, 2018<br />
| https://www.youtube.com/watch?v=vWMcCQOEQfE<br />
| American and Martin are back for more of your favorite falling-dying adventure game "American McGee's Alice." We'll discuss progress on Alice: Asylum, watch American fall repeatedly to his death, talk about "Out of the Woods," and... prizes? Lulu? <br />
|-<br />
| Alice: Asylum Presentation Review (EU Edition)<br />
| May 30th, 2018<br />
| https://www.youtube.com/watch?v=Fyb0ZPtX0mo<br />
| American and Martin host a special EU time-zone live steam where the Alice: Asylum PPT in near-final format will be reviewed in real-time. We'll talk about the Asylum pitch, use of the license, overall goals for the Asylum enterprise, and more. This is your chance to provide feedback to the team and have your voice heard. <br />
|-<br />
| American McGee's "All Paths Lead to Death" Alice<br />
| May 25th, 2018<br />
| https://www.youtube.com/watch?v=Fyb0ZPtX0mo<br />
| American continues to stumble around, get lost, and die repeatedly in his own creation while Martin questions his ongoing association with someone who clearly CAN'T GAME. Meanwhile the two discuss progress on Alice: Asylum pre-production and Out of the Woods production. Lulu chews on a bone and pretends not to understand what's going on. Oh, and prizes. There will be prizes.<br />
|-<br />
| "American McGee's Falling, Drowning, Dying 2000" AKA "Alice"<br />
| May 15th, 2018<br />
| https://www.youtube.com/watch?v=g68f7QL6Nbk<br />
| American and Martin are back with more "American McGee's Alice" AKA "Falling, Drowning, Dying Simulator 2000" and updates on Alice: Asylum, Out of the Woods, and more.<br />
|-<br />
| Alice: Asylum - McGee Plays "Alice" in Hatter's Workshop<br />
| May 4th, 2018<br />
| https://www.youtube.com/watch?v=XGhKEMsWa-4<br />
| American and Martin are back with a new studio setup, Asylum news, and more of American falling and drowning his way through "American McGee's Alice" - don't miss out!<br />
|-<br />
| Alice: Asylum - The Shape of Chaos - American Plays Alice!<br />
| April 27th, 2018<br />
| https://www.youtube.com/watch?v=FFfARY032jk<br />
| American and Martin are back with more Alice: Asylum art and design updates. We'll talk about manufacturing progress on Out of the Woods, ideas for expanding Pirate Jam into something more... meaty. And our evolving thoughts on the Chaos Coins (in-game and real). All the while American will continue his journey through "American McGee's Alice."<br />
|-<br />
| Alice: Paradise Returns - Asylum from the Pirates!<br />
| April 20th, 2018<br />
| https://www.youtube.com/watch?v=Ne8HRtnPmSY<br />
| Back from Pirate Jam with a tan and a smile, American brings you the latest on Asylum, Out of the Woods, and the world's sunniest game jam. <br />
<br />
Martin and Lulu are also along with a ho ho ho and a bottle of rum. We'll go through Patron comments and discuss design and presentation of the Alice: Asylum pitch to EA. <br />
<br />
We'll also continue to float and stab our way through Wonderland in "American McGee's Alice" - yay!<br />
|-<br />
| Let's Play "American McGee's Alice" with American McGee!!!<br />
| March 22th, 2018<br />
| https://www.youtube.com/watch?v=nZS-q_sxMM8<br />
| American and Martin are back with the one you've been waiting for: the first M-rated game ever published by EA, the game that out-gothed them all, the baddest of bad-ass heroines... American McGee's ALICE!<br />
<br />
Join us as American jumps, floats, stabs, and shrinks his way through the one that started it all. Along the way we'll discuss development of the original game, progress on "Alice: Asylum," and all the usual - Out of the Woods, Pirate Jam, and your Patreon comments.<br />
|-<br />
| Alice: Asylum - Inmates take over the Madhouse<br />
| March 15th, 2018<br />
| https://www.youtube.com/watch?v=KAdwoLPUYGE<br />
| American and Martin are back with details about Alice: Asylum, Out of the Woods, Pirate Jam, and more! We'll discuss the latest concept illustrations from Joey and have a look at Alex's Inmate Certificates for Patrons. There's also a collection of really cool embroidery patches done by Jennifer D'aww and which will be given out as Patreon rewards when we hit 1000 Patrons!<br />
|-<br />
| Alice's Inmate Update from the Asylum<br />
| March 8th, 2018<br />
| https://www.youtube.com/watch?v=blPItgutEeE<br />
| American and Martin are back (finally!) with a massive update on all things Alice: Asylum, Pirate Jam, and Out of the Woods. American took off for a month of sailing around the Andaman Sea - but he's back with a tan and a whole bunch of news! Oh, and Lulu too!<br />
|-<br />
| Save Yourself, Alice! Asylum in the Woods with Pirates!<br />
| January 26th, 2018<br />
| https://www.youtube.com/watch?v=BEV38f6-dj0<br />
| American and Martin have lots to catch up on... we'll talk about latest art and design for Alice: Asylum, read your feedback on the Asylum license presentation; take a look at physical mock-ups and final card art for Out of the Woods; and review the latest planning and product design for Pirate Jam. Woo!<br />
|-<br />
| Alice: Asylum - Pitch Review - Emily Browning as Alice?! India Eisley too!?!?! Madness!<br />
| January 19th, 2018<br />
| https://www.youtube.com/watch?v=Rz6-bhkrgzM<br />
| American and Martin will step through the bare-bones Alice: Asylum presentation while taking your feedback and suggestions. We'll also discuss the merits of Emily vs. India vs. Angela as Alice. Martin will fondle with his furry box for all to see (gross, Martin). And we'll talk about how YOU can get hands on an official, autographed, and numbered Inmate Certificate. Woooo!<br />
|-<br />
| Alice: Madness Returns BETA DEMO Insanity in the Alice 3 Asylum<br />
| January 12th, 2018<br />
| https://www.youtube.com/watch?v=O5usNGJ-e1E<br />
| American and Martin discuss the latest progress on Alice: Asylum, Out of the Woods, Pirate Jam, and... talk about the mysterious Alice: Madness Returns BETA DEMO (ohoooohhhooooo! ***mysterious!***). <br />
<br />
We'll also talk about the Alice feature film and fan feedback on who should play Alice.<br />
|-<br />
| Alice 3 - Asylum for Angelababy?<br />
| January 5th, 2018<br />
| https://www.youtube.com/watch?v=m2SjS2aBAOE<br />
| American and Martin discuss all the latest with pre-production on Alice: Asylum, planning for Pirate Jam 2018, manufacturing of Out of the Woods, and more. Expect prizes, Lulu, Mysterious things, and madness.<br />
|-<br />
| Hellblade: Senua's Sacrifice - Alice: Asylum Research Lab - Mysterious Chaos and MORE!<br />
| December 14th, 2017<br />
| https://www.youtube.com/watch?v=V8YtFlpbt3g<br />
| American, Martin, and Lulu continue discussions around Alice: Asylum. We'll take a look at Hellblade: Senua's Sacrifice for fun and inspiration. Also expect updates on the Chaos stuff at Mysterious, preparation for Pirate Jam 2018, and the latest on Out of the Woods. Woo!<br />
|-<br />
| Chaos Labs - Killing Bumby, Alice: Asylum, Mysterious Things, and we're Almost OUT OF THE WOODS!<br />
| December 5th, 2017<br />
| https://www.youtube.com/watch?v=tFOUODjNomI<br />
| American and Martin finally KILL Dr. Bumby once and for all. They also discuss the latest pre-production progress on Alice: Asylum, answer questions from Patrons, update you on new additions to the Mysterious Shop, and take a look at the Out of the Woods production notes.<br />
|-<br />
| Alice: Meow & Woof - Asylum Pre-Production, Madness Returns Returns, Out of the Woods, and PRIZES!<br />
| November 14th, 2017<br />
| https://www.youtube.com/watch?v=MTnzQ211aXY<br />
| Another day another live stream from lovely Shanghai, China. American and Martin bypass the Great Firewall to bring you the latest on Alice: Asylum, Out of the Woods, and Pirate Jam. Patron comments will be addressed and prizes will fly. Don't be late!<br />
|-<br />
| Alice: Mad Hatterness Returns - Asylum Progress - Out of the Woods Update - And PIRATES, ARG!<br />
| November 8th, 2017<br />
| https://www.youtube.com/watch?v=5d72RlWBiDM<br />
| American and Martin use a NEW CONTROLLER to continue their maddening progress through Alice: Madness Returns while talking about Alice: Asylum, celebrating about ALL THE ART being done for Out of the Woods, and getting arg'y about Pirate Jam 2018. We'll also give away skull bracelets and a mystery prize!<br />
|-<br />
| Alice: Asylum & Madness + Out of the Woods + Pickles<br />
| November 2nd, 2017<br />
| https://www.youtube.com/watch?v=jOINc634dzQ<br />
| American and Martin are back after American's trip to the US. We have lots of updates across "Out of the Woods" and "Alice: Asylum." During this live stream we'll discuss Patreon comments about "Asylum" and Kickstarter comments about "Out of the Woods." We'll also give away prizes - skull bracelets and even a Vorpal Umbrella!<br />
|-<br />
| Alice Wood Asylum?! - The Madness : Playing A:MR; Talking OOTW and Asylum<br />
| October 19th, 2017<br />
| https://www.youtube.com/watch?v=4TT7wDABqOk<br />
| Wood Alice Asylum?! How many Asylum's Wood Alice <br />
<br />
American and Martin are back with a tremendous amount of updates across "Out of the Woods" and "Alice: Asylum." During this live stream we'll discuss Patreon comments about "Asylum" and Kickstarter comments about "Out of the Woods." We'll also give away prizes - skull bracelets and even a Vorpal Umbrella!<br />
|-<br />
| Alice: Asylum Q&A and Patreon Comments<br />
| October 9th, 2017<br />
| https://www.youtube.com/watch?v=jknH8WjrWFM<br />
| American and Martin respond to questions and comments posted across YouTube, Facebook, and Patreon. We'll talk about design and art for Alice: Asylum while checking out new art and ideas.<br />
|-<br />
| Alice Madness in the Asylum - The face of young Alice + The littlest Cheshire Cat<br />
| October 3rd, 2017<br />
| https://www.youtube.com/watch?v=bgTprNAO4Ho<br />
| American McGee and Martin (he who has no last name) continue their adventures through Alice: Madness Returns. We'll talk about design and production of that game, look at progress on "Out of the Woods" and check out... the new face of Alice from "Alice: Asylum."<br />
|-<br />
| Alice: Madness Continues - The Reveal of Young Alice's Face!<br />
| September 27th, 2017<br />
| https://www.youtube.com/watch?v=r2PZR1flqH4<br />
| American McGee continues to battle his way through Madness Returns while he and Martin discuss that game's design, progress on "Out of the Woods," AND... we take a look at early concept artwork from "Alice: Asylum!"<br />
|-<br />
| Alice: Streaming Returns - "Alice 3" Discussion Redux<br />
| September 14th, 2017<br />
| https://www.youtube.com/watch?v=56CcomzPPug<br />
| American and Martin are back with improved streaming throughput! We'll pick up where yesterday's painful stream died. Let's talk Alice 3 progress and answer your questions. Yay!<br />
|-<br />
| Alice: McGee Returns<br />
| September 6th, 2017<br />
| https://www.youtube.com/watch?v=mohsoD6yROo<br />
| American McGee faces off against his mortal enemy - "Alice: Madness Returns." During this live stream we'll review progress on "Out of the Woods," talk about Alice 3, and... try to figure out why half of NeoGAF thinks American's a nazi?<br />
|}<br />
<br />
[[Main Page|'''<<<Back''']]</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Crowd_Design_Discussion&diff=1381Crowd Design Discussion2019-04-18T03:38:58Z<p>AsteriaVisual: Updated list.</p>
<hr />
<div>{| class="wikitable sortable"<br />
|-<br />
! Title<br />
! Date<br />
! Link<br />
! Description<br />
|-<br />
| Crowd Design Discussion - Episode 07<br />
| Apr 16, 2019<br />
| https://www.youtube.com/watch?v=vsSR7w6_E0g<br />
| American, Martin, and the Insane Children discuss Crowd Design suggestions from the Alice: Asylum Wiki.<br />
|-<br />
| Crowd Design Discussion - Episode 06<br />
| Mar 20, 2019<br />
| https://www.youtube.com/watch?v=Ly195wjocuQ<br />
| American, Martin, and the Insane Children discuss Crowd Design suggestions from the Alice: Asylum Wiki.<br />
|-<br />
| Crowd Design Discussion - Episode 05<br />
| March 12, 2019<br />
| https://www.youtube.com/watch?v=HCJEdBHkzRg<br />
| American, Martin, and the Insane Children discuss Crowd Design suggestions from the Alice: Asylum Wiki.<br />
|-<br />
| Crowd Design Discussion - Episode 04<br />
| Jan 22, 2019<br />
| https://www.youtube.com/watch?v=TzKjKcLmTUM<br />
| American, Martin, and the Insane Children discuss Crowd Design suggestions from the Alice: Asylum Wiki.<br />
|-<br />
| Crowd Design Discussion - Episode 03<br />
| Jan 21, 2019<br />
| https://www.youtube.com/watch?v=KPjknxpbCSA<br />
| American, Martin, and the Insane Children discuss Crowd Design suggestions from the Alice: Asylum Wiki.<br />
|-<br />
| Crowd Design Discussion - Episode 02<br />
| Dec 11, 2018<br />
| https://www.youtube.com/watch?v=ozEY5ta29PM<br />
| American, Martin, and the Insane Children discuss Crowd Design suggestions from the Alice: Asylum Wiki.<br />
|-<br />
| Crowd Design Discussion - Episode 01<br />
| Dec 5, 2018<br />
| https://www.youtube.com/watch?v=DWGrVCaZsfA<br />
| American, Martin, and the Insane Children discuss the first page of Crowd Design suggestions from the Alice: Asylum Wiki. <br />
|}<br />
<br />
[[Main Page|'''<<<Back''']]</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&diff=1323Community Ideas/Suggestions2019-03-11T15:29:20Z<p>AsteriaVisual: Added some more community ideas.</p>
<hr />
<div>=In-game Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Game Play</span>==<br />
<br />
# Caterpillar’s words are trapped in ice, free them to solve a puzzle.<br />
# Follow the color of the “floating” fish <br />
# House of mirrors acts as the “central hub” of Wonderland, allowing Alice to travel from place to place<br />
# Hatter inspired funhouse area <br />
# A “tortured soul” character, reminiscent of the big daddies from Bioshock (Something innocent turned into a monster)<br />
# Chaos mode changes Wonderland i.e. opening hidden areas, making things accessible that weren't in normal mode<br />
# Rage or Hysteria given based on performance i.e., Rage-Good, Hysteria-Bad<br />
#* Rage is charged as you fight<br />
#* Hysteria builds as damage is taken, rage builds is damage is given<br />
#* Rage modes take no damage from minor enemies, deal heavy damage, lasts a limited amount of time, must collect potion or shards to activate<br />
#* Rage is an early power up that changes as you progress<br />
# Alice builds rages when the player has her do meaningless tasks or does a task incorrectly <br />
#* Only gets angry once, to prevent spamming<br />
# Alice ignores some of the players commands.<br />
#* With older Alice as the narrator, you Alice could claim “That’s not what happened” or “You’re remembering wrong.” when the player tries to do something wrong ex. Jumping off ledges ect.<br />
# Let players find weapons rather than “handing them” to them<br />
# “Giant” Alice makes a reappearance (Eat the cake again to stomp on enemies)<br />
# If Alice stares an an enemy too long their heads will explode<br />
# Alice can squish people’s heads from a distance with her fingers<br />
# Have elements in the game<br />
#* Mercury as a poison element<br />
#* Slingshot with elemental Marbles<br />
#* Emotions as elements<br />
# Alice explores parts of her memories as a level.<br />
# Rocking horse works as a means of travel<br />
# Building blocks used for altering/upgrading weapons<br />
#* Could also be used to create bridges or walls to avoid enemies <br />
#* Limited number of blocks to avoid players skipping areas<br />
#* Blocks collapse after a certain amount of time<br />
# Alice can find blank chalkboards to draw on which would materialize what she draws, this would consume the slate<br />
#* Could be a use for the patches/symbols <br />
# Alice gathers pieces of materials that become her dresses<br />
# A pocket watch that can revert a small amount of time ex. Take too much damage, go back and try again<br />
# Alice has catchphrases ex. “Welcome to the club.”, “This death suits you.”<br />
# Alice zombie mode<br />
# Side quest in the Hatter's domain: collect pieces for a clock, two different outcomes<br />
## Give Hatter the pieces and receive a chemical compound that can melt walls as a reward<br />
## Keep the pieces and use them to upgrade Alice or her items.<br />
# Hatter’s workshop acts as an area to upgrade weapons/clothing.<br />
# Alice in a sky/cloud Area<br />
# Different modes beyond the usual “difficulty” modes<br />
#* A “reverse” mode where you play the game backwards and the controls are backwards<br />
#* An “inverted” mode where the game is played upside down<br />
#* A “frenemy” mode where all your allies are now the enemies<br />
# Enemies get stronger the longer a battle takes, too long and the game will enter “insanity mode where enemies take no damage and everything is covered in blood<br />
#* This could be a gladiator mini-game <br />
# Make Alice 3 more of a RPG, allowing Alice to choose different fighting classes ex. Stealth class, warrior class<br />
#* Weapons work differently in each class<br />
#* Characters interact with Alice differently based on each class<br />
#* The end of the game has an achievement for each class<br />
# DLC where the White Rabbit is replaced by Lulu<br />
# Alice is able to communicate with the inhabitants of Wonderland in order to solve puzzles. She is also able to give them basic commands such as "follow".<br />
# Looking through the Chaos necklace like a monocular can reveal hidden things, such as writings on the walls.<br />
# A multiplayer mode where you can team up with other players or NPCs to defeat bosses.<br />
# Shadow Alice is able to interfere with Alice when her sanity meter is too low, causing her to do the opposite of what she intended, ect.<br />
# Collecting elements such as copper or magnesium to change the color of the flames on the skulls or of the fire from enemies.<br />
# A log list, or bestiary, for all the enemies.<br />
# The giant fish that swallows you in the pool of tears from AMA could have a mini game where after being swallowed Alice has to fight bugs in order to escape the fish's stomach. <br />
# Wonderland "commercials" cinematics during loading screens.<br />
#* Mad Hatter’s tea, Rabbit’s Always on time cleaners, The Queen’s Grab-Press to Em-Press, ect.<br />
# Can travel on water by riding a water bug but must avoid the fish to not be eaten.<br />
# Alice can gain skills such as lockpicking, scavenging, and crafting.<br />
# One hidden rabbit plushie hidden in each level. Each could be themed to the corresponding level. Find all rabbits and get an unlockable of some kind along with a trophy/achievement.<br />
# The shop where Alice goes to buy new toy weapons and upgrades is run by sheep and be called "Curiouser and Curiouser". The sheep could have a bad sense of humor and tell terrible puns as a character trait.<br />
<br />
==<span style="font-size: medium;" data-mce-style="font-size: medium;"><span size="3">Story</span></span>==<br />
<br />
# Alice believes she has made it out of Wonderland and returned to London only for everything to catch fire and she realizes she never left. (Maybe after the defeat of the Jabberwock/Fake goal)<br />
# Alice's mental state deteriorates to the point of damaging her legs where she then goes through a painful transformation into having jellyfish tentacles<br />
#* Possibly a jellyfish dress <br />
# The end would reveal that we have been Shadow Alice all along throughout the events of “Alice:Asylum”, that is why Alice’s friends treat her as an enemy.<br />
# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.<br />
# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;<br />
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms<br />
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.<br />
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.<br />
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.<br />
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. <br />
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.<br />
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice's actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)<br />
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.<br />
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.<br />
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.<br />
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.<br />
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.<br />
#* The Mallet Ringer keeps it's flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.<br />
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.<br />
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.<br />
# Alice meets a group of Freakshow type characters at the circus based on children in her asylum ward; they all look like failed experiments.<br />
#* One is a mermaid of a girl and boy, Siamese twins that are sewn together/connected at the head. She looks also as though she’s being swallowed by a giant fish from the waist down.<br />
# Alice comes across train tracks with an abandoned train familiar from Madness Returns. She enters it and notices Cheshire on a nearby seat and the train begins to move backwards. Looking through the windows, she sees and hears the amusement park (circus) straight ahead.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Dresses</span>==<br />
<br />
# Chaos Dress<br />
#* Switch between Chaos and Order<br />
#** On/Off Mode for the dress<br />
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages<br />
#* Changes as Alice goes into battle<br />
# Harvest Dress<br />
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice<br />
# Blackening Dress<br />
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas<br />
# Inferno dress<br />
#* Causes enemies to catch on fire<br />
# Ash dress<br />
#* Trail of ashes follows Alice.<br />
#* Creates ashes, making Alice difficult to see<br />
#** Could cause enemies to choke, alerting nearby enemies <br />
#** Standing in place would create a cloud of ashes<br />
# Pleading dress<br />
#* Turns enemies to allies, attacking other enemies for short periods of time<br />
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help<br />
# Denial Dress<br />
#* Dress becomes more tattered as the player progress in the game<br />
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)<br />
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the<br />
# Red Dress<br />
#* Ballet tiptoe throughout level<br />
#* Pirouette when jumping<br />
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process<br />
# Circus dress<br />
#* Improves Alice’s acrobatic abilities <br />
# King of Planets<br />
#* Has a black hole effect, causing damage to enemies as they are pulled closer<br />
#* Supernova spin attack, does massive damage to nearby enemies<br />
# Confidence dress<br />
#* Allows Alice to intimidate enemies, stunning them<br />
#* Also allows Alice to perform more daring abilities (Jump farther and higher)<br />
# Depression Dress<br />
#* Very dull in color and looks very heavy like it's weighing Alice down.<br />
#* Makes Alice slower but her attacks are more deadly<br />
#* Chains or straps so that Alice looks trapped in the dress<br />
#* Tears continuously flow from her eyes<br />
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back<br />
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect<br />
# Dark Alice(inner self)<br />
#* Hysteria-like power-up<br />
# Not required to switch between dresses for a specific power<br />
# Runes to upgrade dress<br />
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses<br />
# Collection of items/objects to craft together and/or upgrade abilities<br />
# Dresses having an effect on the game itself<br />
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning<br />
#* Mercury dress leaks mercury from the dress, causing damage to enemies.<br />
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)<br />
# Mercury dress reacts to the temperature of the environment <br />
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas <br />
# Flower Dress<br />
#* A Flora dress with vines to slap enemies<br />
#* Alice would blend in, in the garden, to avoid being attacked by the flowers<br />
# Forgiveness dress<br />
# Candy Dress<br />
# Teacup Dress<br />
# Rainbow Lolita style dress <br />
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha<br />
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.<br />
# A Flamingo dress that's able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Tarot Cards</span>==<br />
<br />
# Give to NPC for buffs<br />
# Slot into weapons<br />
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.<br />
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)<br />
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water <br />
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. <br />
# Tarot cards unlock weapons for the second play through<br />
# Tarot cards summon help<br />
# Tarot cards can be used to help Alice progress i.e., make stairs/bridges from cards, grant access to certain areas<br />
# Cards could unlock memories about corresponding characters.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Weapons</span>==<br />
<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Enemies</span>==<br />
<br />
# Cranky the bear explodes in a suicide bomber manner<br />
# Cranky pulls itself apart to become separate enemies<br />
# At half health cranky rips itself in half to become two enemies, the bear and the doll.<br />
#* Cranky releases a feral scream as its torn apart and attacks.<br />
# Alice must fight the other inmates in the circus<br />
# Some of the circus could include: <br />
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.<br />
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.<br />
#* Slapstick clowns that spray acting from their pocket flowers instead of water.<br />
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.<br />
# Broken toys do not attack until they’ve crawled to another broken toy and merged<br />
# Fight normal toys and the defeated enemies merge together to create another enemy<br />
# Creatures that hide under the grass, must watch for mounds they're hidden under.<br />
# Lion Unicorn chimera<br />
# Shadow versions of Alice’s family<br />
# Dollhouse with the heads of her family shooting fire<br />
# The Itsy Bitsy suggestions:<br />
#* Shoots web to slow Alice down and charges quickly at her.<br />
#* Change the color of the slime<br />
#* Make the doll face melted<br />
#* Drips acid instead of goo<br />
#* Webbing burns Alice<br />
#* Make the doll heads more porcelain and less flesh colored like they were in AMR<br />
# Monsters lurking in the depths of the underwater levels<br />
# Rocking horse enemy with blades for rockers.<br />
#* Rocks to deal damage to Alice. <br />
#* Could have razor sharp teeth and multiple heads<br />
#* Show up in swarms<br />
# Sunflower enemy that burns Alice<br />
# Sound effects; enemies should go “splat” <br />
# A toy soldier type enemy in the Playground area.<br />
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.<br />
#* Weak against light or perhaps fire.<br />
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.<br />
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.<br />
# A make-your-own-enemy screen where you can customize enemy characters.<br />
# A wailing enemy that doesn't have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.<br />
#* Attacking it with the Joker card can cause it to laugh happily and disappear.<br />
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.<br />
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.<br />
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.<br />
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.<br />
# Alice finds a scarecrow in the woods, named "Strawcrow". He doesn’t speak and makes straw puppets. He has crow pets that help him gather the straw for the puppets.<br />
#* The Strawcrow always appears to be weaving. When provoked, the crows surrounding him eyes begin to glow red and a few straw puppets come to life with a red aura and begin to attack Alice.<br />
<br />
=Miscellaneous Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Merchandise</span>==<br />
<br />
# Artbook<br />
# Novels based on the games<br />
# Cut and assemble pop up book of Wonderland included with the paper dolls<br />
# Set of color-able paper dolls<br />
# Plushies of various characters in the game<br />
#* Baby Jabberwock<br />
#* Alice's Stuffed Rabbit<br />
#* Card Guard<br />
#* Alice<br />
#** Hysteria Alice<br />
#** Alice with interchangeable dresses<br />
#* Vorpal blade<br />
#* Ruins<br />
#* Hobby Horse<br />
#* Teapot Cannon<br />
# Nendoroids or Figmas<br />
# Alice figure with interchangeable dresses<br />
# Alice bows as hair clips and pins<br />
# Wrist restraints as bracelets<br />
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR<br />
# Chaos Shoulder Bag<br />
# Asylum straight jacket purse<br />
# Alice Asylum Card Game<br />
# Rabbit plushie that is "flappable" (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other<br />
# A “Choose your own adventure” Alice book<br />
# Alice jigsaw puzzle<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Other</span>==<br />
<br />
# Game becomes a musical (Why not?)<br />
# Downloadable Content<br />
#* As long as they do not offend people(aka pay to win, paywall)<br />
# Have Susie Brann sing a theme song for the game</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&diff=1322Community Ideas/Suggestions2019-03-11T01:06:36Z<p>AsteriaVisual: </p>
<hr />
<div>=In-game Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Game Play</span>==<br />
<br />
# Caterpillar’s words are trapped in ice, free them to solve a puzzle.<br />
# Follow the color of the “floating” fish <br />
# House of mirrors acts as the “central hub” of Wonderland, allowing Alice to travel from place to place<br />
# Hatter inspired funhouse area <br />
# A “tortured soul” character, reminiscent of the big daddies from Bioshock (Something innocent turned into a monster)<br />
# Chaos mode changes Wonderland i.e. opening hidden areas, making things accessible that weren't in normal mode<br />
# Rage or Hysteria given based on performance i.e., Rage-Good, Hysteria-Bad<br />
#* Rage is charged as you fight<br />
#* Hysteria builds as damage is taken, rage builds is damage is given<br />
#* Rage modes take no damage from minor enemies, deal heavy damage, lasts a limited amount of time, must collect potion or shards to activate<br />
#* Rage is an early power up that changes as you progress<br />
# Alice builds rages when the player has her do meaningless tasks or does a task incorrectly <br />
#* Only gets angry once, to prevent spamming<br />
# Alice ignores some of the players commands.<br />
#* With older Alice as the narrator, you Alice could claim “That’s not what happened” or “You’re remembering wrong.” when the player tries to do something wrong ex. Jumping off ledges ect.<br />
# Let players find weapons rather than “handing them” to them<br />
# “Giant” Alice makes a reappearance (Eat the cake again to stomp on enemies)<br />
# If Alice stares an an enemy too long their heads will explode<br />
# Alice can squish people’s heads from a distance with her fingers<br />
# Have elements in the game<br />
#* Mercury as a poison element<br />
#* Slingshot with elemental Marbles<br />
#* Emotions as elements<br />
# Alice explores parts of her memories as a level.<br />
# Rocking horse works as a means of travel<br />
# Building blocks used for altering/upgrading weapons<br />
#* Could also be used to create bridges or walls to avoid enemies <br />
#* Limited number of blocks to avoid players skipping areas<br />
#* Blocks collapse after a certain amount of time<br />
# Alice can find blank chalkboards to draw on which would materialize what she draws, this would consume the slate<br />
#* Could be a use for the patches/symbols <br />
# Alice gathers pieces of materials that become her dresses<br />
# A pocket watch that can revert a small amount of time ex. Take too much damage, go back and try again<br />
# Alice has catchphrases ex. “Welcome to the club.”, “This death suits you.”<br />
# Alice zombie mode<br />
# Side quest in the Hatter's domain: collect pieces for a clock, two different outcomes<br />
## Give Hatter the pieces and receive a chemical compound that can melt walls as a reward<br />
## Keep the pieces and use them to upgrade Alice or her items.<br />
# Hatter’s workshop acts as an area to upgrade weapons/clothing.<br />
# Alice in a sky/cloud Area<br />
# Different modes beyond the usual “difficulty” modes<br />
#* A “reverse” mode where you play the game backwards and the controls are backwards<br />
#* An “inverted” mode where the game is played upside down<br />
#* A “frenemy” mode where all your allies are now the enemies<br />
# Enemies get stronger the longer a battle takes, too long and the game will enter “insanity mode where enemies take no damage and everything is covered in blood<br />
#* This could be a gladiator mini-game <br />
# Make Alice 3 more of a RPG, allowing Alice to choose different fighting classes ex. Stealth class, warrior class<br />
#* Weapons work differently in each class<br />
#* Characters interact with Alice differently based on each class<br />
#* The end of the game has an achievement for each class<br />
# DLC where the White Rabbit is replaced by Lulu<br />
# Alice is able to communicate with the inhabitants of Wonderland in order to solve puzzles. She is also able to give them basic commands such as "follow".<br />
# Looking through the Chaos necklace like a monocular can reveal hidden things, such as writings on the walls.<br />
# A multiplayer mode where you can team up with other players or NPCs to defeat bosses.<br />
# Shadow Alice is able to interfere with Alice when her sanity meter is too low, causing her to do the opposite of what she intended, ect.<br />
# Collecting elements such as copper or magnesium to change the color of the flames on the skulls or of the fire from enemies.<br />
# A log list, or bestiary, for all the enemies.<br />
# The giant fish that swallows you in the pool of tears from AMA could have a mini game where after being swallowed Alice has to fight bugs in order to escape the fish's stomach. <br />
# Wonderland "commercials" cinematics during loading screens.<br />
#* Mad Hatter’s tea, Rabbit’s Always on time cleaners, The Queen’s Grab-Press to Em-Press, ect.<br />
# Can travel on water by riding a water bug but must avoid the fish to not be eaten.<br />
# Alice can gain skills such as lockpicking, scavenging, and crafting.<br />
# One hidden rabbit plushie hidden in each level. Each could be themed to the corresponding level. Find all rabbits and get an unlockable of some kind along with a trophy/achievement.<br />
# The shop where Alice goes to buy new toy weapons and upgrades is run by sheep and be called "Curiouser and Curiouser". The sheep could have a bad sense of humor and tell terrible puns as a character trait.<br />
<br />
==<span style="font-size: medium;" data-mce-style="font-size: medium;"><span size="3">Story</span></span>==<br />
<br />
# Alice believes she has made it out of Wonderland and returned to London only for everything to catch fire and she realizes she never left. (Maybe after the defeat of the Jabberwock/Fake goal)<br />
# Alice's mental state deteriorates to the point of damaging her legs where she then goes through a painful transformation into having jellyfish tentacles<br />
#* Possibly a jellyfish dress <br />
# The end would reveal that we have been Shadow Alice all along throughout the events of “Alice:Asylum”, that is why Alice’s friends treat her as an enemy.<br />
# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.<br />
# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;<br />
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms<br />
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.<br />
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.<br />
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.<br />
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. <br />
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.<br />
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice's actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)<br />
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.<br />
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.<br />
# A concept where Alice is to play croquet outside of the asylum playing with the croquet mallet.<br />
#* Alice walks into a battle boss “Flamingoon” where she lands in a tournament with most of wonderland watching in the stands, possibly just more flamingos.<br />
#* Cheshire appears stating that Flamingoon never loses.<br />
#* The Croquet mallet comes alive and transforms into an upgraded evil flamingo mallet called a “Mallet Ringer” after a combo attack.<br />
#* The Mallet Ringer keeps it's flamingo shape, feathery body, legs and feet with electricity coursing through the entire weapon for a limited time with Alice also gaining immunity during.<br />
#* Alice is able to turn the Mallet Ringer around holding the neck and propel the legs and feet as another means of secondary damage.<br />
#* After the Flamingoon boss battle is over, Alice retrieves a flamingo dress that can allow her to fly short distances while wearing it.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Dresses</span>==<br />
<br />
# Chaos Dress<br />
#* Switch between Chaos and Order<br />
#** On/Off Mode for the dress<br />
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages<br />
#* Changes as Alice goes into battle<br />
# Harvest Dress<br />
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice<br />
# Blackening Dress<br />
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas<br />
# Inferno dress<br />
#* Causes enemies to catch on fire<br />
# Ash dress<br />
#* Trail of ashes follows Alice.<br />
#* Creates ashes, making Alice difficult to see<br />
#** Could cause enemies to choke, alerting nearby enemies <br />
#** Standing in place would create a cloud of ashes<br />
# Pleading dress<br />
#* Turns enemies to allies, attacking other enemies for short periods of time<br />
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help<br />
# Denial Dress<br />
#* Dress becomes more tattered as the player progress in the game<br />
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)<br />
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the<br />
# Red Dress<br />
#* Ballet tiptoe throughout level<br />
#* Pirouette when jumping<br />
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process<br />
# Circus dress<br />
#* Improves Alice’s acrobatic abilities <br />
# King of Planets<br />
#* Has a black hole effect, causing damage to enemies as they are pulled closer<br />
#* Supernova spin attack, does massive damage to nearby enemies<br />
# Confidence dress<br />
#* Allows Alice to intimidate enemies, stunning them<br />
#* Also allows Alice to perform more daring abilities (Jump farther and higher)<br />
# Depression Dress<br />
#* Very dull in color and looks very heavy like it's weighing Alice down.<br />
#* Makes Alice slower but her attacks are more deadly<br />
#* Chains or straps so that Alice looks trapped in the dress<br />
#* Tears continuously flow from her eyes<br />
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back<br />
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect<br />
# Dark Alice(inner self)<br />
#* Hysteria-like power-up<br />
# Not required to switch between dresses for a specific power<br />
# Runes to upgrade dress<br />
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses<br />
# Collection of items/objects to craft together and/or upgrade abilities<br />
# Dresses having an effect on the game itself<br />
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning<br />
#* Mercury dress leaks mercury from the dress, causing damage to enemies.<br />
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)<br />
# Mercury dress reacts to the temperature of the environment <br />
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas <br />
# Flower Dress<br />
#* A Flora dress with vines to slap enemies<br />
#* Alice would blend in, in the garden, to avoid being attacked by the flowers<br />
# Forgiveness dress<br />
# Candy Dress<br />
# Teacup Dress<br />
# Rainbow Lolita style dress <br />
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha<br />
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.<br />
# A Flamingo dress that's able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Tarot Cards</span>==<br />
<br />
# Give to NPC for buffs<br />
# Slot into weapons<br />
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.<br />
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)<br />
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water <br />
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. <br />
# Tarot cards unlock weapons for the second play through<br />
# Tarot cards summon help<br />
# Tarot cards can be used to help Alice progress i.e., make stairs/bridges from cards, grant access to certain areas<br />
# Cards could unlock memories about corresponding characters.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Weapons</span>==<br />
<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Enemies</span>==<br />
<br />
# Cranky the bear explodes in a suicide bomber manner<br />
# Cranky pulls itself apart to become separate enemies<br />
# At half health cranky rips itself in half to become two enemies, the bear and the doll.<br />
#* Cranky releases a feral scream as its torn apart and attacks.<br />
# Alice must fight the other inmates in the circus<br />
# Some of the circus could include: <br />
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.<br />
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.<br />
#* Slapstick clowns that spray acting from their pocket flowers instead of water.<br />
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.<br />
# Broken toys do not attack until they’ve crawled to another broken toy and merged<br />
# Fight normal toys and the defeated enemies merge together to create another enemy<br />
# Creatures that hide under the grass, must watch for mounds they're hidden under.<br />
# Lion Unicorn chimera<br />
# Shadow versions of Alice’s family<br />
# Dollhouse with the heads of her family shooting fire<br />
# The Itsy Bitsy suggestions:<br />
#* Shoots web to slow Alice down and charges quickly at her.<br />
#* Change the color of the slime<br />
#* Make the doll face melted<br />
#* Drips acid instead of goo<br />
#* Webbing burns Alice<br />
#* Make the doll heads more porcelain and less flesh colored like they were in AMR<br />
# Monsters lurking in the depths of the underwater levels<br />
# Rocking horse enemy with blades for rockers.<br />
#* Rocks to deal damage to Alice. <br />
#* Could have razor sharp teeth and multiple heads<br />
#* Show up in swarms<br />
# Sunflower enemy that burns Alice<br />
# Sound effects; enemies should go “splat” <br />
# A toy soldier type enemy in the Playground area.<br />
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.<br />
#* Weak against light or perhaps fire.<br />
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.<br />
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.<br />
# A make-your-own-enemy screen where you can customize enemy characters.<br />
# A wailing enemy that doesn't have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.<br />
#* Attacking it with the Joker card can cause it to laugh happily and disappear.<br />
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.<br />
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.<br />
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.<br />
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.<br />
<br />
=Miscellaneous Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Merchandise</span>==<br />
<br />
# Artbook<br />
# Novels based on the games<br />
# Cut and assemble pop up book of Wonderland included with the paper dolls<br />
# Set of color-able paper dolls<br />
# Plushies of various characters in the game<br />
#* Baby Jabberwock<br />
#* Alice's Stuffed Rabbit<br />
#* Card Guard<br />
#* Alice<br />
#** Hysteria Alice<br />
#** Alice with interchangeable dresses<br />
#* Vorpal blade<br />
#* Ruins<br />
#* Hobby Horse<br />
#* Teapot Cannon<br />
# Nendoroids or Figmas<br />
# Alice figure with interchangeable dresses<br />
# Alice bows as hair clips and pins<br />
# Wrist restraints as bracelets<br />
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR<br />
# Chaos Shoulder Bag<br />
# Asylum straight jacket purse<br />
# Alice Asylum Card Game<br />
# Rabbit plushie that is "flappable" (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other<br />
# A “Choose your own adventure” Alice book<br />
# Alice jigsaw puzzle<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Other</span>==<br />
<br />
# Game becomes a musical (Why not?)<br />
# Downloadable Content<br />
#* As long as they do not offend people(aka pay to win, paywall)<br />
# Have Susie Brann sing a theme song for the game</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&diff=1321Community Ideas/Suggestions2019-03-11T00:45:36Z<p>AsteriaVisual: </p>
<hr />
<div>=In-game Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Game Play</span>==<br />
<br />
# Caterpillar’s words are trapped in ice, free them to solve a puzzle.<br />
# Follow the color of the “floating” fish <br />
# House of mirrors acts as the “central hub” of Wonderland, allowing Alice to travel from place to place<br />
# Hatter inspired funhouse area <br />
# A “tortured soul” character, reminiscent of the big daddies from Bioshock (Something innocent turned into a monster)<br />
# Chaos mode changes Wonderland i.e. opening hidden areas, making things accessible that weren't in normal mode<br />
# Rage or Hysteria given based on performance i.e., Rage-Good, Hysteria-Bad<br />
#* Rage is charged as you fight<br />
#* Hysteria builds as damage is taken, rage builds is damage is given<br />
#* Rage modes take no damage from minor enemies, deal heavy damage, lasts a limited amount of time, must collect potion or shards to activate<br />
#* Rage is an early power up that changes as you progress<br />
# Alice builds rages when the player has her do meaningless tasks or does a task incorrectly <br />
#* Only gets angry once, to prevent spamming<br />
# Alice ignores some of the players commands.<br />
#* With older Alice as the narrator, you Alice could claim “That’s not what happened” or “You’re remembering wrong.” when the player tries to do something wrong ex. Jumping off ledges ect.<br />
# Let players find weapons rather than “handing them” to them<br />
# “Giant” Alice makes a reappearance (Eat the cake again to stomp on enemies)<br />
# If Alice stares an an enemy too long their heads will explode<br />
# Alice can squish people’s heads from a distance with her fingers<br />
# Have elements in the game<br />
#* Mercury as a poison element<br />
#* Slingshot with elemental Marbles<br />
#* Emotions as elements<br />
# Alice explores parts of her memories as a level.<br />
# Rocking horse works as a means of travel<br />
# Building blocks used for altering/upgrading weapons<br />
#* Could also be used to create bridges or walls to avoid enemies <br />
#* Limited number of blocks to avoid players skipping areas<br />
#* Blocks collapse after a certain amount of time<br />
# Alice can find blank chalkboards to draw on which would materialize what she draws, this would consume the slate<br />
#* Could be a use for the patches/symbols <br />
# Alice gathers pieces of materials that become her dresses<br />
# A pocket watch that can revert a small amount of time ex. Take too much damage, go back and try again<br />
# Alice has catchphrases ex. “Welcome to the club.”, “This death suits you.”<br />
# Alice zombie mode<br />
# Side quest in the Hatter's domain: collect pieces for a clock, two different outcomes<br />
## Give Hatter the pieces and receive a chemical compound that can melt walls as a reward<br />
## Keep the pieces and use them to upgrade Alice or her items.<br />
# Hatter’s workshop acts as an area to upgrade weapons/clothing.<br />
# Alice in a sky/cloud Area<br />
# Different modes beyond the usual “difficulty” modes<br />
#* A “reverse” mode where you play the game backwards and the controls are backwards<br />
#* An “inverted” mode where the game is played upside down<br />
#* A “frenemy” mode where all your allies are now the enemies<br />
# Enemies get stronger the longer a battle takes, too long and the game will enter “insanity mode where enemies take no damage and everything is covered in blood<br />
#* This could be a gladiator mini-game <br />
# Make Alice 3 more of a RPG, allowing Alice to choose different fighting classes ex. Stealth class, warrior class<br />
#* Weapons work differently in each class<br />
#* Characters interact with Alice differently based on each class<br />
#* The end of the game has an achievement for each class<br />
# DLC where the White Rabbit is replaced by Lulu<br />
# Alice is able to communicate with the inhabitants of Wonderland in order to solve puzzles. She is also able to give them basic commands such as "follow".<br />
# Looking through the Chaos necklace like a monocular can reveal hidden things, such as writings on the walls.<br />
# A multiplayer mode where you can team up with other players or NPCs to defeat bosses.<br />
# Shadow Alice is able to interfere with Alice when her sanity meter is too low, causing her to do the opposite of what she intended, ect.<br />
# Collecting elements such as copper or magnesium to change the color of the flames on the skulls or of the fire from enemies.<br />
# A log list, or bestiary, for all the enemies.<br />
# The giant fish that swallows you in the pool of tears from AMA could have a mini game where after being swallowed Alice has to fight bugs in order to escape the fish's stomach. <br />
# Wonderland "commercials" cinematics during loading screens.<br />
#* Mad Hatter’s tea, Rabbit’s Always on time cleaners, The Queen’s Grab-Press to Em-Press, ect.<br />
# Can travel on water by riding a water bug but must avoid the fish to not be eaten.<br />
# Alice can gain skills such as lockpicking, scavenging, and crafting.<br />
# One hidden rabbit plushie hidden in each level. Each could be themed to the corresponding level. Find all rabbits and get an unlockable of some kind along with a trophy/achievement.<br />
# The shop where Alice goes to buy new toy weapons and upgrades is run by sheep and be called "Curiouser and Curiouser". The sheep could have a bad sense of humor and tell terrible puns as a character trait.<br />
<br />
==<span style="font-size: medium;" data-mce-style="font-size: medium;"><span size="3">Story</span></span>==<br />
<br />
# Alice believes she has made it out of Wonderland and returned to London only for everything to catch fire and she realizes she never left. (Maybe after the defeat of the Jabberwock/Fake goal)<br />
# Alice's mental state deteriorates to the point of damaging her legs where she then goes through a painful transformation into having jellyfish tentacles<br />
#* Possibly a jellyfish dress <br />
# The end would reveal that we have been Shadow Alice all along throughout the events of “Alice:Asylum”, that is why Alice’s friends treat her as an enemy.<br />
# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.<br />
# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;<br />
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms<br />
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.<br />
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.<br />
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.<br />
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. <br />
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.<br />
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice's actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)<br />
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.<br />
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Dresses</span>==<br />
<br />
# Chaos Dress<br />
#* Switch between Chaos and Order<br />
#** On/Off Mode for the dress<br />
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages<br />
#* Changes as Alice goes into battle<br />
# Harvest Dress<br />
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice<br />
# Blackening Dress<br />
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas<br />
# Inferno dress<br />
#* Causes enemies to catch on fire<br />
# Ash dress<br />
#* Trail of ashes follows Alice.<br />
#* Creates ashes, making Alice difficult to see<br />
#** Could cause enemies to choke, alerting nearby enemies <br />
#** Standing in place would create a cloud of ashes<br />
# Pleading dress<br />
#* Turns enemies to allies, attacking other enemies for short periods of time<br />
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help<br />
# Denial Dress<br />
#* Dress becomes more tattered as the player progress in the game<br />
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)<br />
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the<br />
# Red Dress<br />
#* Ballet tiptoe throughout level<br />
#* Pirouette when jumping<br />
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process<br />
# Circus dress<br />
#* Improves Alice’s acrobatic abilities <br />
# King of Planets<br />
#* Has a black hole effect, causing damage to enemies as they are pulled closer<br />
#* Supernova spin attack, does massive damage to nearby enemies<br />
# Confidence dress<br />
#* Allows Alice to intimidate enemies, stunning them<br />
#* Also allows Alice to perform more daring abilities (Jump farther and higher)<br />
# Depression Dress<br />
#* Very dull in color and looks very heavy like it's weighing Alice down.<br />
#* Makes Alice slower but her attacks are more deadly<br />
#* Chains or straps so that Alice looks trapped in the dress<br />
#* Tears continuously flow from her eyes<br />
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back<br />
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect<br />
# Dark Alice(inner self)<br />
#* Hysteria-like power-up<br />
# Not required to switch between dresses for a specific power<br />
# Runes to upgrade dress<br />
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses<br />
# Collection of items/objects to craft together and/or upgrade abilities<br />
# Dresses having an effect on the game itself<br />
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning<br />
#* Mercury dress leaks mercury from the dress, causing damage to enemies.<br />
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)<br />
# Mercury dress reacts to the temperature of the environment <br />
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas <br />
# Flower Dress<br />
#* A Flora dress with vines to slap enemies<br />
#* Alice would blend in, in the garden, to avoid being attacked by the flowers<br />
# Forgiveness dress<br />
# Candy Dress<br />
# Teacup Dress<br />
# Rainbow Lolita style dress <br />
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha<br />
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.<br />
# A Flamingo dress that's able to fly short distances while worn. Flamingo feathers could be falling for cosmetic effects while flying.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Tarot Cards</span>==<br />
<br />
# Give to NPC for buffs<br />
# Slot into weapons<br />
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.<br />
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)<br />
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water <br />
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. <br />
# Tarot cards unlock weapons for the second play through<br />
# Tarot cards summon help<br />
# Tarot cards can be used to help Alice progress i.e., make stairs/bridges from cards, grant access to certain areas<br />
# Cards could unlock memories about corresponding characters.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Weapons</span>==<br />
<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Enemies</span>==<br />
<br />
# Cranky the bear explodes in a suicide bomber manner<br />
# Cranky pulls itself apart to become separate enemies<br />
# At half health cranky rips itself in half to become two enemies, the bear and the doll.<br />
#* Cranky releases a feral scream as its torn apart and attacks.<br />
# Alice must fight the other inmates in the circus<br />
# Some of the circus could include: <br />
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.<br />
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.<br />
#* Slapstick clowns that spray acting from their pocket flowers instead of water.<br />
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.<br />
# Broken toys do not attack until they’ve crawled to another broken toy and merged<br />
# Fight normal toys and the defeated enemies merge together to create another enemy<br />
# Creatures that hide under the grass, must watch for mounds they're hidden under.<br />
# Lion Unicorn chimera<br />
# Shadow versions of Alice’s family<br />
# Dollhouse with the heads of her family shooting fire<br />
# The Itsy Bitsy suggestions:<br />
#* Shoots web to slow Alice down and charges quickly at her.<br />
#* Change the color of the slime<br />
#* Make the doll face melted<br />
#* Drips acid instead of goo<br />
#* Webbing burns Alice<br />
#* Make the doll heads more porcelain and less flesh colored like they were in AMR<br />
# Monsters lurking in the depths of the underwater levels<br />
# Rocking horse enemy with blades for rockers.<br />
#* Rocks to deal damage to Alice. <br />
#* Could have razor sharp teeth and multiple heads<br />
#* Show up in swarms<br />
# Sunflower enemy that burns Alice<br />
# Sound effects; enemies should go “splat” <br />
# A toy soldier type enemy in the Playground area.<br />
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.<br />
#* Weak against light or perhaps fire.<br />
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.<br />
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.<br />
# A make-your-own-enemy screen where you can customize enemy characters.<br />
# A wailing enemy that doesn't have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.<br />
#* Attacking it with the Joker card can cause it to laugh happily and disappear.<br />
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.<br />
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.<br />
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.<br />
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.<br />
<br />
=Miscellaneous Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Merchandise</span>==<br />
<br />
# Artbook<br />
# Novels based on the games<br />
# Cut and assemble pop up book of Wonderland included with the paper dolls<br />
# Set of color-able paper dolls<br />
# Plushies of various characters in the game<br />
#* Baby Jabberwock<br />
#* Alice's Stuffed Rabbit<br />
#* Card Guard<br />
#* Alice<br />
#** Hysteria Alice<br />
#** Alice with interchangeable dresses<br />
#* Vorpal blade<br />
#* Ruins<br />
#* Hobby Horse<br />
#* Teapot Cannon<br />
# Nendoroids or Figmas<br />
# Alice figure with interchangeable dresses<br />
# Alice bows as hair clips and pins<br />
# Wrist restraints as bracelets<br />
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR<br />
# Chaos Shoulder Bag<br />
# Asylum straight jacket purse<br />
# Alice Asylum Card Game<br />
# Rabbit plushie that is "flappable" (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other<br />
# A “Choose your own adventure” Alice book<br />
# Alice jigsaw puzzle<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Other</span>==<br />
<br />
# Game becomes a musical (Why not?)<br />
# Downloadable Content<br />
#* As long as they do not offend people(aka pay to win, paywall)<br />
# Have Susie Brann sing a theme song for the game</div>AsteriaVisualhttps://www.americanmcgee.com/asylumwiki/index.php?title=Community_Ideas/Suggestions&diff=1320Community Ideas/Suggestions2019-03-11T00:37:28Z<p>AsteriaVisual: </p>
<hr />
<div>=In-game Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Game Play</span>==<br />
<br />
# Caterpillar’s words are trapped in ice, free them to solve a puzzle.<br />
# Follow the color of the “floating” fish <br />
# House of mirrors acts as the “central hub” of Wonderland, allowing Alice to travel from place to place<br />
# Hatter inspired funhouse area <br />
# A “tortured soul” character, reminiscent of the big daddies from Bioshock (Something innocent turned into a monster)<br />
# Chaos mode changes Wonderland i.e. opening hidden areas, making things accessible that weren't in normal mode<br />
# Rage or Hysteria given based on performance i.e., Rage-Good, Hysteria-Bad<br />
#* Rage is charged as you fight<br />
#* Hysteria builds as damage is taken, rage builds is damage is given<br />
#* Rage modes take no damage from minor enemies, deal heavy damage, lasts a limited amount of time, must collect potion or shards to activate<br />
#* Rage is an early power up that changes as you progress<br />
# Alice builds rages when the player has her do meaningless tasks or does a task incorrectly <br />
#* Only gets angry once, to prevent spamming<br />
# Alice ignores some of the players commands.<br />
#* With older Alice as the narrator, you Alice could claim “That’s not what happened” or “You’re remembering wrong.” when the player tries to do something wrong ex. Jumping off ledges ect.<br />
# Let players find weapons rather than “handing them” to them<br />
# “Giant” Alice makes a reappearance (Eat the cake again to stomp on enemies)<br />
# If Alice stares an an enemy too long their heads will explode<br />
# Alice can squish people’s heads from a distance with her fingers<br />
# Have elements in the game<br />
#* Mercury as a poison element<br />
#* Slingshot with elemental Marbles<br />
#* Emotions as elements<br />
# Alice explores parts of her memories as a level.<br />
# Rocking horse works as a means of travel<br />
# Building blocks used for altering/upgrading weapons<br />
#* Could also be used to create bridges or walls to avoid enemies <br />
#* Limited number of blocks to avoid players skipping areas<br />
#* Blocks collapse after a certain amount of time<br />
# Alice can find blank chalkboards to draw on which would materialize what she draws, this would consume the slate<br />
#* Could be a use for the patches/symbols <br />
# Alice gathers pieces of materials that become her dresses<br />
# A pocket watch that can revert a small amount of time ex. Take too much damage, go back and try again<br />
# Alice has catchphrases ex. “Welcome to the club.”, “This death suits you.”<br />
# Alice zombie mode<br />
# Side quest in the Hatter's domain: collect pieces for a clock, two different outcomes<br />
## Give Hatter the pieces and receive a chemical compound that can melt walls as a reward<br />
## Keep the pieces and use them to upgrade Alice or her items.<br />
# Hatter’s workshop acts as an area to upgrade weapons/clothing.<br />
# Alice in a sky/cloud Area<br />
# Different modes beyond the usual “difficulty” modes<br />
#* A “reverse” mode where you play the game backwards and the controls are backwards<br />
#* An “inverted” mode where the game is played upside down<br />
#* A “frenemy” mode where all your allies are now the enemies<br />
# Enemies get stronger the longer a battle takes, too long and the game will enter “insanity mode where enemies take no damage and everything is covered in blood<br />
#* This could be a gladiator mini-game <br />
# Make Alice 3 more of a RPG, allowing Alice to choose different fighting classes ex. Stealth class, warrior class<br />
#* Weapons work differently in each class<br />
#* Characters interact with Alice differently based on each class<br />
#* The end of the game has an achievement for each class<br />
# DLC where the White Rabbit is replaced by Lulu<br />
# Alice is able to communicate with the inhabitants of Wonderland in order to solve puzzles. She is also able to give them basic commands such as "follow".<br />
# Looking through the Chaos necklace like a monocular can reveal hidden things, such as writings on the walls.<br />
# A multiplayer mode where you can team up with other players or NPCs to defeat bosses.<br />
# Shadow Alice is able to interfere with Alice when her sanity meter is too low, causing her to do the opposite of what she intended, ect.<br />
# Collecting elements such as copper or magnesium to change the color of the flames on the skulls or of the fire from enemies.<br />
# A log list, or bestiary, for all the enemies.<br />
# The giant fish that swallows you in the pool of tears from AMA could have a mini game where after being swallowed Alice has to fight bugs in order to escape the fish's stomach. <br />
# Wonderland "commercials" cinematics during loading screens.<br />
#* Mad Hatter’s tea, Rabbit’s Always on time cleaners, The Queen’s Grab-Press to Em-Press, ect.<br />
# Can travel on water by riding a water bug but must avoid the fish to not be eaten.<br />
# Alice can gain skills such as lockpicking, scavenging, and crafting.<br />
# One hidden rabbit plushie hidden in each level. Each could be themed to the corresponding level. Find all rabbits and get an unlockable of some kind along with a trophy/achievement.<br />
# The shop where Alice goes to buy new toy weapons and upgrades is run by sheep and be called "Curiouser and Curiouser". The sheep could have a bad sense of humor and tell terrible puns as a character trait.<br />
<br />
==<span style="font-size: medium;" data-mce-style="font-size: medium;"><span size="3">Story</span></span>==<br />
<br />
# Alice believes she has made it out of Wonderland and returned to London only for everything to catch fire and she realizes she never left. (Maybe after the defeat of the Jabberwock/Fake goal)<br />
# Alice's mental state deteriorates to the point of damaging her legs where she then goes through a painful transformation into having jellyfish tentacles<br />
#* Possibly a jellyfish dress <br />
# The end would reveal that we have been Shadow Alice all along throughout the events of “Alice:Asylum”, that is why Alice’s friends treat her as an enemy.<br />
# Have adult Alice begin the journey of “Alice: Asylum” by going into a coma.<br />
# People who breathe hot air and fumes end up having a swollen and blistered throat. Shadow Alice could be struggling to speak/have a very hoarse voice;<br />
#* When the fire reach human muscles, they get dried out and contract. She could be moving weirdly/have spasms<br />
# Areas in the game in which Shadow Alice and Alice merge to take on larger enemies.<br />
# Shadow Alice and Alice both believe they are the “real” Alice but in the end they realize they are two parts of a whole and they need to exist together.<br />
#* Can have multiple endings depending on choices the player made, having Shadow Alice be an evil entity that taunts her for the loss of her family and being weak, or being an understanding and compassionate entity that takes over for Alice and allows her to heal.<br />
# At the end of the game we see old Alice in a wheelchair, talking to the Cheshire before a nurse comes to wheel her away. <br />
# At the beginning of the game Alice does not kill any of the enemies she fights unless in Rage or Hysteria mode and as the story progresses she begins doing darker deeds. However, the more dark things she does, the stronger Shadow Alice gets.<br />
# Shadow Alice is an unlockable character, having different moves and skill sets than regular Alice. Could also be a multiple ending scenario where Alice's actions results in shadow Alice. (e.g Lawful good, Neutral, Lawful evil, ect.)<br />
# A flashback to Alice pushing Bumby in front of the train but Alice is in the form of Shadow Alice.<br />
# Occasionally when passing mirrors, Shadow Alice is standing behind Alice, unbeknownst to her.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Dresses</span>==<br />
<br />
# Chaos Dress<br />
#* Switch between Chaos and Order<br />
#** On/Off Mode for the dress<br />
#* Powers like the Shrinking ability in Alice: Madness Returns, which the world will change and reveal secrets and hidden passages<br />
#* Changes as Alice goes into battle<br />
# Harvest Dress<br />
#* Drops of the black slime from the Harvest dress do damage to enemies but slowly heal Alice<br />
# Blackening Dress<br />
#* Allows Alice to disappear into shadowed areas and Alice’s attack is boosted in moon areas<br />
# Inferno dress<br />
#* Causes enemies to catch on fire<br />
# Ash dress<br />
#* Trail of ashes follows Alice.<br />
#* Creates ashes, making Alice difficult to see<br />
#** Could cause enemies to choke, alerting nearby enemies <br />
#** Standing in place would create a cloud of ashes<br />
# Pleading dress<br />
#* Turns enemies to allies, attacking other enemies for short periods of time<br />
#** Bargaining dress has similar abilities to Pleading only Alice must give something in exchange for help<br />
# Denial Dress<br />
#* Dress becomes more tattered as the player progress in the game<br />
#* Denial dress puts enemies in denial, mistaking Alice for friend and letting her pass by unharmed (Could also cause friendlies to attack Alice)<br />
#* If Alice stands still while wearing the denial dress the environment will begin to change, revealing the<br />
# Red Dress<br />
#* Ballet tiptoe throughout level<br />
#* Pirouette when jumping<br />
#* Red dress acts as a matador cape, causing large enemies to charge at Alice, taking down smaller enemies in the process<br />
# Circus dress<br />
#* Improves Alice’s acrobatic abilities <br />
# King of Planets<br />
#* Has a black hole effect, causing damage to enemies as they are pulled closer<br />
#* Supernova spin attack, does massive damage to nearby enemies<br />
# Confidence dress<br />
#* Allows Alice to intimidate enemies, stunning them<br />
#* Also allows Alice to perform more daring abilities (Jump farther and higher)<br />
# Depression Dress<br />
#* Very dull in color and looks very heavy like it's weighing Alice down.<br />
#* Makes Alice slower but her attacks are more deadly<br />
#* Chains or straps so that Alice looks trapped in the dress<br />
#* Tears continuously flow from her eyes<br />
#* Too many enemies nearby causes Alice to scream “Leave me alone!” which will force enemies back<br />
# Certain enemies are weaker against certain dresses i.e. Fire over earth, water over fire, ect<br />
# Dark Alice(inner self)<br />
#* Hysteria-like power-up<br />
# Not required to switch between dresses for a specific power<br />
# Runes to upgrade dress<br />
#* Adding the opposing runes found in certain area to allow Alice to gain defensive bonuses<br />
# Collection of items/objects to craft together and/or upgrade abilities<br />
# Dresses having an effect on the game itself<br />
#* Mercury Dress would raise gamma and give Alice cracked, bleeding skin to represent symptoms of mercury poisoning<br />
#* Mercury dress leaks mercury from the dress, causing damage to enemies.<br />
# Mercury dress should blend into the surroundings if standing still (This would cause damage to the player)<br />
# Mercury dress reacts to the temperature of the environment <br />
#* Liquid, short, and flowing in hot areas. Rigid and longer in cool areas <br />
# Flower Dress<br />
#* A Flora dress with vines to slap enemies<br />
#* Alice would blend in, in the garden, to avoid being attacked by the flowers<br />
# Forgiveness dress<br />
# Candy Dress<br />
# Teacup Dress<br />
# Rainbow Lolita style dress <br />
# Shadow Alice wears the chaos necklace and regular Alice wears the Alpha<br />
# Finding all chaos coins, Cheshire cat locations, memories, ect could unlock a special dress.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Tarot Cards</span>==<br />
<br />
# Give to NPC for buffs<br />
# Slot into weapons<br />
#* Tarot Cards act as weapons and each you collect gives you different firing styles or modes.<br />
#* Tarot cards work as an upgrades you collect (Each card gives your weapons an ability)<br />
# Tarot cards wands, pentacles, swords and cups give you abilities e.g., swords would cause Vorpal blades to rain down, cups can be summoned to stop flowing water <br />
# Make Alice Asylum tarot cards into an Out of the woods expansion pack. <br />
# Tarot cards unlock weapons for the second play through<br />
# Tarot cards summon help<br />
# Tarot cards can be used to help Alice progress i.e., make stairs/bridges from cards, grant access to certain areas<br />
# Cards could unlock memories about corresponding characters.<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Weapons</span>==<br />
<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Enemies</span>==<br />
<br />
# Cranky the bear explodes in a suicide bomber manner<br />
# Cranky pulls itself apart to become separate enemies<br />
# At half health cranky rips itself in half to become two enemies, the bear and the doll.<br />
#* Cranky releases a feral scream as its torn apart and attacks.<br />
# Alice must fight the other inmates in the circus<br />
# Some of the circus could include: <br />
#* A strongman that has a barbell, can throw kettlebells, and is able to pound the ground and knock Alice over. He would move slowly but is extremely powerful.<br />
#* A Siamese twin enemy that can separate and grab Alice, squeezing her like an Iron Maiden.<br />
#* Slapstick clowns that spray acting from their pocket flowers instead of water.<br />
#* A Grand Marshall enemy that can parade other enemies towards Alice and has a loud whistle that can do damage if Alice is within range.<br />
# Broken toys do not attack until they’ve crawled to another broken toy and merged<br />
# Fight normal toys and the defeated enemies merge together to create another enemy<br />
# Creatures that hide under the grass, must watch for mounds they're hidden under.<br />
# Lion Unicorn chimera<br />
# Shadow versions of Alice’s family<br />
# Dollhouse with the heads of her family shooting fire<br />
# The Itsy Bitsy suggestions:<br />
#* Shoots web to slow Alice down and charges quickly at her.<br />
#* Change the color of the slime<br />
#* Make the doll face melted<br />
#* Drips acid instead of goo<br />
#* Webbing burns Alice<br />
#* Make the doll heads more porcelain and less flesh colored like they were in AMR<br />
# Monsters lurking in the depths of the underwater levels<br />
# Rocking horse enemy with blades for rockers.<br />
#* Rocks to deal damage to Alice. <br />
#* Could have razor sharp teeth and multiple heads<br />
#* Show up in swarms<br />
# Sunflower enemy that burns Alice<br />
# Sound effects; enemies should go “splat” <br />
# A toy soldier type enemy in the Playground area.<br />
# A burrower type enemy with elongated arms and sharp claws, seen wearing a tattered straight jacket. Can burrow into the ground and emerge to attack Alice.<br />
#* Weak against light or perhaps fire.<br />
# A voodoo enemy that attacks Alice by attacking itself and if Alice attacks it then it also damages her. Must sneak up on it or break the line of sight to defeat it.<br />
# A doll baby enemy that has different flora growing out of it or a plant enemy growing out of discarded doll parts.<br />
# A make-your-own-enemy screen where you can customize enemy characters.<br />
# A wailing enemy that doesn't have a solid form, much like a wisp, it cowers and cries and if approached it will attack Alice. They also have a cold aura and getting if too close the cold will damage Alice.<br />
#* Attacking it with the Joker card can cause it to laugh happily and disappear.<br />
# A vampire bat enemy that resides in dark places and spits a sticky saliva that can trap Alice.<br />
# A chef enemy that attacks Alice with silverware and rancid food that has maggots in it that also attack Alice.<br />
# A mirror Alice that comes out of the mirror and attacks Alice if she stares too long, would look like a negative of Alice.<br />
# A part Knight, part handcar, that attacks in straight lines and can also be mounted by Alice.<br />
<br />
=Miscellaneous Ideas/Suggestions=<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Merchandise</span>==<br />
<br />
# Artbook<br />
# Novels based on the games<br />
# Cut and assemble pop up book of Wonderland included with the paper dolls<br />
# Set of color-able paper dolls<br />
# Plushies of various characters in the game<br />
#* Baby Jabberwock<br />
#* Alice's Stuffed Rabbit<br />
#* Card Guard<br />
#* Alice<br />
#** Hysteria Alice<br />
#** Alice with interchangeable dresses<br />
#* Vorpal blade<br />
#* Ruins<br />
#* Hobby Horse<br />
#* Teapot Cannon<br />
# Nendoroids or Figmas<br />
# Alice figure with interchangeable dresses<br />
# Alice bows as hair clips and pins<br />
# Wrist restraints as bracelets<br />
# Release weapon props like the Vorpal Blade and Teapot Cannon from AMR<br />
# Chaos Shoulder Bag<br />
# Asylum straight jacket purse<br />
# Alice Asylum Card Game<br />
# Rabbit plushie that is "flappable" (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other<br />
# A “Choose your own adventure” Alice book<br />
# Alice jigsaw puzzle<br />
<br />
==<span data-mce-style="font-size: medium;" style="font-size: medium;" size="3">Other</span>==<br />
<br />
# Game becomes a musical (Why not?)<br />
# Downloadable Content<br />
#* As long as they do not offend people(aka pay to win, paywall)<br />
# Have Susie Brann sing a theme song for the game</div>AsteriaVisual