Denial – Circus

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Denial/Circus > Anger

NPCs: Poor cosplaying characters of wonderland known figures. Rabbit companion, Tweedle Dee and Dum. Cheshire cat.

Weapons: Stealth - Frogs, Timeclock (Perhaps a carousel), Vorpal blade

Upgrades:Getting the Timeclock, Vorpal blade

Outfits: Yellow Dress, Circus outfit (performing), Ash Dress

What player learns: using the Timeclock, collectible engine

Transition: Shock Denial will be (optional) Alice in a mining cart, running, being chased by enemies from the previous stage. Falling with the cart into Denial, turning into a raft.

Concept

Denial realm, Amusement park

Denial is the second stage of Grief Alice encounters upon her return to Wonderland. It hints at the shattered reality of Wonderland - islands floating in the sky, scattered toys and teapots - but Denial paints the scene with such lovely light, color, music, and sound that we’re briefly lulled into believing everything is alright.

The Rabbit Plush is Alice's companion, sometimes running ahead of Alice to guide the way, other times jumping into Alice’s arms for a ride. He delivers dialog and provides for Alice a companion to talk to (rarely to talk with). Rabbit is Alice’s curiosity projecting itself forward into the unknown. Alice expresses her fear and wonderment to Rabbit throughout the journey. Cheshire Cat appears from a darker place within Alice’s mind. He knows just how terrible things are but is characteristically oblique. “The best lessons are learned the hard way.” He derides Alice’s relationship with Rabbit - not only because Rabbit seems to lack a brain but also because “Rabbits are fine to ruminate and stew but one in your belly will take you further than a lucky paw.”










Story

  • The Tweedle Bros.
    Alice arrives at the Denial Realm; it's a huge Amusement park. She walks around and sees posters for The Circus who has reached "town" she goes to visit.
  • She helps them rebuild and rework the place for their grand opening.
  • She sees the ride of the "horror house" which is the ride towards Queensland (anger), no one is willing to recognize that ride in the amusement park.
  • She visits the Botanical garden to collect tickets or objectives to open the various rides, there are mini games, she eventually opens the Horror house ride.
  • At the "night" the circus is finally ready to open it's grand show Alice is kidnapped and forced to sing/dance and is forced to dress in a costume of a harlequin.
  • The shows goes on and on, eventually Alice escapes the circus to the Horror ride towards Queensland.













Gameplay

Denial vs Asylum

There will be flashes from the Asylum to Denial. "Agents of reality" (undefined) will attack the circus and Alice will help to defend it.

Alice will see Inmates from the Asylum as attractions inside the Amusement park as Inmates at those times were ridiculed and shown for amusement. A fortuneteller booth will be located on the Denial stage and Alice will visit it a few times over the course of the game (undefined) Alice will point out to the Cosplaying characters how "wrong" their costumes are, As in the original wonderland Hatter was short and whimsical but In this world Hatter is very tall with a large nose.












Locations

All of these rides and places are located inside the Amusement park.

1. Botanical Garden, it will have a maze inside and stuff to collect. + Secondary train station
2. Various rides of the park + water areas
3. The Circus (inner image in process)
4. Horror House
5. Flyers, banners, arrows towards the circus.





Dresses

Circus Harlequin
Denial Yellow Dress

Characters/Enemies

The various characters that are "cosplaying" known wonderland characters at the beginning are "good" but are turning on Alice later on.

Circus, Chess acrobats
Circus, wonderland Cosplayers
Cheshire Cat is appearing at this place for the first time