Community Ideas
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This section contains ideas and suggestions that have been compiled from the live-streams and social posts.
NOTE: These ideas and suggestions are not guaranteed to make it into the final product.
WARNING: As these are potential concepts, they are also potential SPOILERS.
Contents
[hide]In-game Ideas/Suggestions
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Gameplay
- Lulu Sidequest
- Sidequest that involves American McGee's beloved dog, Lulu
- In-Game Lulu Easter egg
- Cheshire Cat
- A helper and companion
- White Rabbit
- A helper and guide that naturally runs off ahead of the player, pulling the player into the environment and engaging in the story
- Rabbit would be like the bear from Among the Sleep
- There are several “fake” white rabbits Alice follows, leading her away from the real Rabbit/Goal.
- Different art and music style for each stage
- Alice collects an old time wooden cabinet tube radio which would have different stations of music playing different styles of music
- Hatter's workshop plays heavy metal
- Burnt objects from past life that can be used as a thrown-weapon
- Unlockable concept art
- Collecting skulls instead of teeth as currency to upgrade equipment
- Alice to be put on trial for the death of her family, with references from the book about the stolen tarts
- Have Alice sing nursery rhyme when she is idle
- Can select which one is sung based on items found
- A Non-Canon Stage filled with jokes and running gags from Patreon, livestreams and Discord
- Font Lord, as the final boss of the stage maybe?
- S.S. Greg's Junk, sailing down a river
- World with procedurally generated exploration zones (Forests, mazes, ect) connect a fixed number of “puzzle rooms” or pre-defined set pieces. This would off Alice a chance to explore, discover, and fight in a larger sand box while also providing structure to the platform/puzzle and narrative element off the game.
- Library inspired level (Massive stacks of books, floating books, pages as platforms, ect)
- Inception within the library (Seeing recaps of yourself)
- Skulls on Alice’s dresses could indicate there are enemies nearby (By glowing, screaming, catching fire, ect)
- Stealth includes an indicator of enemy alertness (Green-Unnoticed, Red-Alert)
- Consider putting health indicators on enemies, especially bosses.
- Alice collects candy for power ups.
- Caterpillar’s words are trapped in ice, free them to solve a puzzle.
- Follow the color of the “floating” fish
- .House of mirrors acts as the “central hub” of Wonderland, allowing Alice to travel from place to place
- Hatter inspired funhouse area
- A “tortured soul” character, reminiscent of the big daddies from Bioshock (Something innocent turned into a monster)
- Chaos mode changes Wonderland i.e. opening hidden areas, making things accessible that weren't in normal mode
- Rage or Hysteria given based on performance i.e., Rage-Good, Hysteria-Bad
- Rage is charged as you fight
- Hysteria builds as damage is taken, rage builds is damage is given
- Rage modes take no damage from minor enemies, deal heavy damage, lasts a limited amount of time, must collect potion or shards to activate
- Rage is an early power up that changes as you progress
- Alice builds rages when the player has her do meaningless tasks or does a task incorrectly
- Only gets angry once, to prevent spamming
- Alice’s state of mind gives her power ups e.g., depression has a black hole power, anger like rage mode, ect
- Use patches for power ups e.g., Cheshire patch grants invisibility dodge
- Cheshire patch could grant Alice the “Cat scan” ability, Alice would have cat like vision and hidden objects would be revealed
- Let players find weapons rather than “handing them” to them
- “Giant” Alice makes a reappearance (Eat the cake again to stomp on enemies)
- Alice “collects” emotions throughout the game
- Power ups depend on the location/level e.g., Rage mode activated during the anger level
- If Alice stares an an enemy too long their heads will explode
- Alice can squish people’s heads from a distance with her fingers
- Have elements in the game
- Mercury as a poison element
- Slingshot with elemental Marbles
- Emotions as elements
- Alice explores parts of her memories as a level.
- Rocking horse works as a means of travel
- Building blocks used for altering/upgrading weapons
- Could also be used to create bridges or walls to avoid enemies
- Limited number of blocks to avoid players skipping areas
- Blocks collapse after a certain amount of time
- Alice can find blank chalkboards to draw on which would materialize what she draws, this would consume the slate
- Could be a use for the patches/symbols
- Alice gathers pieces of materials that become her dresses
- A pocket watch that can revert a small amount of time ex. Take too much damage, go back and try again
- Alice has catchphrases ex. “Welcome to the club.”, “This death suits you.”
- Alice zombie mode
- Side quest in the Hatter's domain: collect pieces for a clock, two different outcomes
- Give Hatter the pieces and receive a chemical compound that can melt walls as a reward
- Keep the pieces and use them to upgrade Alice or her items.
- Alice in a sky/cloud Area
- Different modes beyond the usual “difficulty” modes
- A “reverse” mode where you play the game backwards and the controls are backwards
- An “inverted” mode where the game is played upside down
- A “frenemy” mode where all your allies are now the enemies
- Enemies get stronger the longer a battle takes, too long and the game will enter “insanity mode where enemies take no damage and everything is covered in blood
- This could be a gladiator mini-game
- Make Alice 3 more of a RPG, allowing Alice to choose different fighting classes ex. Stealth class, warrior class
- Weapons work differently in each class
- Characters interact with Alice differently based on each class
- The end of the game has an achievement for each class
- DLC where the White Rabbit is replaced by Lulu
- Collectable power ups as stuff animals
- Bear: Power
- Rabbit: Speed
- Hare: Super jump
- Cat: Cat vision that finds hidden objects
- Dormouse: Shrink and scamper
- Lulu: Magnetic to all pick ups
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Miscellaneous Ideas/Suggestions
Merchandise
- Artbook
- Novels based on the games
- Plushies of various characters in the game
- Cheshire Kitten
- Baby Jabberwock
- Alice's Stuffed Rabbit
- Card Guard
- Alice
- Hysteria Alice
- Alice with interchangeable dresses
- Vorpal blade
- Ruins
- Hobby Horse
- Teapot Cannon
- Nendoroids or Figmas
- Alice figure with interchangeable dresses
- Alice bows as hair clips and pins
- Wrist restraints as bracelets
- Release weapon props like the Vorpal Blade and Teapot Cannon from AMR
- Chaos Shoulder Bag
- Asylum straight jacket purse
- Alice Asylum Card Game
- Rabbit plushie that is "flappable" (See Flipazoos) cute rabbit plush on one side, Wonderland rabbit on the other
- A “Choose your own adventure” Alice book
- Alice jigsaw puzzle
Other
- Game becomes a musical(Why not?)
- Downloadable Content
- As long as they do not offend people(aka pay to win, paywall)
- Have Susie Brann sing a theme song for the game
Shadow Alice stands before young Alice who is being corrupted by the ruin which was the cause of Alice forgetting her childhood self. Two options are presented to the player
EndNote: The entire Asylum game takes place inside the mind of young Alice during the events of American McGee's Alice.