Difference between revisions of "Difficulty"

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(Created page with "Alice Asylum will have selectable difficulty settings, but we will balance the normal setting to what is listed below. :: '''Goals''' * Limited frustration for Player * Impos...")
 
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* NOT: Us (the developers)
 
* NOT: Us (the developers)
 
<br />
 
<br />
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:: '''Design Assumptions'''
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* Gameplay is EASY
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* Achievements are HARD
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* Secrets are MEDIUM-HARD
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* Alternate paths are MEDIUM-HARD
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<br />
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:: '''Risk Areas'''
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:::: ''Puzzles''
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Challenge: Player is unable to progress because Puzzle cannot be solved.<br />
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Solutions for Minimizing Risk
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* Design
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** Keep Puzzles Simple
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** Progressive difficulty within puzzles types to train User
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** Make the Goal Obvious
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** Present in “puzzle box” format. One way in, one way out.
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* Testing/Tuning
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* Progressive Help Dialog from Cheshire Cat
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 +
:::: ''Combat''

Revision as of 00:09, 18 July 2018

Alice Asylum will have selectable difficulty settings, but we will balance the normal setting to what is listed below.

Goals
  • Limited frustration for Player
  • Impossible to fail at completing the game
  • Challenge reward for broad range of Player core-types


Fails
  • Perceived as too EASY or too HARD
  • Perceived as too heavy handed (too much hand-holding)
  • Perceived as too oblique (not enough hand-holding)


Audience Assumptions
  • Gender: 50/50 male-female
  • Attraction: Wonderland, Alice, art, story, sequel, exploration, puzzles, combat
  • NOT: Us (the developers)


Design Assumptions
  • Gameplay is EASY
  • Achievements are HARD
  • Secrets are MEDIUM-HARD
  • Alternate paths are MEDIUM-HARD


Risk Areas
Puzzles

Challenge: Player is unable to progress because Puzzle cannot be solved.
Solutions for Minimizing Risk

  • Design
    • Keep Puzzles Simple
    • Progressive difficulty within puzzles types to train User
    • Make the Goal Obvious
    • Present in “puzzle box” format. One way in, one way out.
  • Testing/Tuning
  • Progressive Help Dialog from Cheshire Cat
Combat