Difference between revisions of "Main v2"

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(Added all items form Design Doc)
(Finished styling)
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=== Combat Without Lock-On ===
 
=== Combat Without Lock-On ===
  
== Combat with Lock-On ==
+
==== Combat with Lock-On ====
== Combat With or Without Lock-On ==
+
 
== Gating Combat ==
+
==== Combat With or Without Lock-On ====
 +
 
 +
=== Gating Combat ===
 +
 
 
== Difficulty ==
 
== Difficulty ==
== Cheshire Cat System ==
+
 
 +
=== Cheshire Cat System ===
 +
 
 
== Weapons ==
 
== Weapons ==
== Weapon Types ==
+
 
== Enemy Classes (EC) and Relationship to Weapon Classes ==
+
=== Weapon Types ===
== Weapon Levels and Upgrading ==
+
 
 +
==== Enemy Classes (EC) and Relationship to Weapon Classes ====
 +
 
 +
=== Weapon Levels and Upgrading ===
 +
 
 
== Collectibles ==
 
== Collectibles ==
== Memories ==
+
 
 +
=== Memories ===
 +
 
 
== Health and Damage ==
 
== Health and Damage ==
 +
 
== Damage ==
 
== Damage ==
 +
 
== Death ==
 
== Death ==
== Wonderland ==
+
 
 +
=== Wonderland ===
 +
 
 
== AI ==
 
== AI ==
 +
 
== User-Interface/Menus ==
 
== User-Interface/Menus ==
 +
 
== In Game Menu ==
 
== In Game Menu ==
== In Game Menu Functionality in Detail ==
+
 
== as a Record of the PAST ==
+
=== In Game Menu Functionality in Detail ===
== Appearance: Visual & Aural ideas ==
+
 
== Appearance: The IN-Game Menu in Wonderland ==
+
=== as a Record of the PAST ===
== Appearance: The Options Page ==
+
 
 +
=== Appearance: Visual & Aural ideas ===
 +
 
 +
=== Appearance: The IN-Game Menu in Wonderland ===
 +
 
 +
=== Appearance: The Options Page ===
 +
 
 
== In-Game HUD ==
 
== In-Game HUD ==
 +
 
== Main Menu ==
 
== Main Menu ==
 +
 
== Puzzles ==
 
== Puzzles ==
 +
 
== Camera ==
 
== Camera ==
== General Goals for Camera ==
+
 
 +
=== General Goals for Camera ===
 +
 
 
== Base Camera Behavior ==
 
== Base Camera Behavior ==
== Manual Control ==
+
 
== Automated Orientation/Position ==
+
=== Manual Control ===
== Automated Orientation/position implantation & Determination ==
+
 
== Area/Ability Specific Cameras ==
+
=== Automated Orientation/Position ===
 +
 
 +
=== Automated Orientation/position implantation & Determination ===
 +
 
 +
=== Area/Ability Specific Cameras ===
 +
 
 
== Camera Ability Related ==
 
== Camera Ability Related ==
== Area/Level Specific ==
+
 
== Fixed and "Point of interest" cameras ==
+
=== Area/Level Specific ===
== Non-interactive Cinematics ==
+
 
== Fail-Safes ==
+
==== Fixed and "Point of interest" cameras ====
 +
 
 +
==== Non-interactive Cinematics ====
 +
 
 +
=== Fail-Safes ===
 +
 
 
== Audio ==
 
== Audio ==
== Soundtrack ==
+
 
 +
=== Soundtrack ===
 +
 
 
== Controls ==
 
== Controls ==
== PS / Xbox / PC ==
+
 
 +
=== PS / Xbox / PC ===
 +
 
 
== Checkpoints/Save/Load ==
 
== Checkpoints/Save/Load ==
== Checkpoints  ==
+
 
== Persistent Save ==
+
=== Checkpoints  ===
== Chapter Points ==
+
 
 +
==== Persistent Save ====
 +
 
 +
=== Chapter Points ===
 +
 
 
== Trophies and Achievements ==
 
== Trophies and Achievements ==
 +
 
== Easter Eggs ==
 
== Easter Eggs ==
 +
 
== Downloadable Content ==
 
== Downloadable Content ==

Revision as of 19:32, 17 September 2018

Contents

Overview

Story

The Plot

Context from AMA

Story Presentation

Dramatic Event Toolset

Tools

Useful Constructs

Gameplay

London versus Wonderland

Movement

London

Wonderland

Run Speed

Jumping

Sliding

Jump Pads

Swimming

Shrinking

Breakables

Gated Abilities

Shadow Alice

Giant Alice

Off With Her

Rail Rides

Rail Rides w/No Movements

HMS Gryphon Rail Ride

Combat

Camera and Controls

Combat Without Lock-On

Combat with Lock-On

Combat With or Without Lock-On

Gating Combat

Difficulty

Cheshire Cat System

Weapons

Weapon Types

Enemy Classes (EC) and Relationship to Weapon Classes

Weapon Levels and Upgrading

Collectibles

Memories

Health and Damage

Damage

Death

Wonderland

AI

User-Interface/Menus

In Game Menu

In Game Menu Functionality in Detail

as a Record of the PAST

Appearance: Visual & Aural ideas

Appearance: The IN-Game Menu in Wonderland

Appearance: The Options Page

In-Game HUD

Main Menu

Puzzles

Camera

General Goals for Camera

Base Camera Behavior

Manual Control

Automated Orientation/Position

Automated Orientation/position implantation & Determination

Area/Ability Specific Cameras

Camera Ability Related

Area/Level Specific

Fixed and "Point of interest" cameras

Non-interactive Cinematics

Fail-Safes

Audio

Soundtrack

Controls

PS / Xbox / PC

Checkpoints/Save/Load

Checkpoints

Persistent Save

Chapter Points

Trophies and Achievements

Easter Eggs

Downloadable Content