Difference between revisions of "Pinned Ideas"

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==In-Game Ideas/Suggestions==
 
==In-Game Ideas/Suggestions==
 
'''Gameplay'''
 
'''Gameplay'''
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# Alice to be put on trial with references from the book about the stolen tarts
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#* Sentenced to death
 +
#* Off with her head
 +
#* Go run an errand first
 +
#* Big regal event turns out to be a trial
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#* Maybe a game of crochet
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# World with procedurally generated exploration zones (Forests, mazes, ect) connect a fixed number of “puzzle rooms” or pre-defined set pieces. This would off Alice a chance to explore, discover, and fight in a larger sand box while also providing structure to the platform/puzzle and narrative element off the game.
 +
#* Wait until after we have tech and budget
 +
#* Maybe a nightmare level
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#* Maybe a library
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#* Maybe mining or collecting resources
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# Library inspired level (Massive stacks of books, floating books, pages as platforms, ect)
 +
# Inception within the library (Seeing recaps of yourself)
 +
#* Could be a hint for what you’re supposed to do
 +
#* Inception mechanic
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#* Deathtime dress?
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#* Maybe seeing shadow Alice ahead of you
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#* Could see the rabbit ahead even though you’re holding him (Perhaps his pocket watch gives him the ability to move through time?)
 +
# Shadow characters beyond just Alice
 +
#* Could this pull away from the importance of Shadow Alice? Or could they act as Shadow Alice's minions?
 +
#* Could explain the March Hare and Dormouse attacking Alice.
 +
#* There are several “fake” white rabbits Alice follows, leading her away from the real Rabbit/Goal.
 +
  
 
'''Story'''
 
'''Story'''
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'''Enemies'''
 
'''Enemies'''
 +
 
==Miscellaneous Ideas/Suggestions==
 
==Miscellaneous Ideas/Suggestions==
 
'''Merchandise'''
 
'''Merchandise'''
  
 
'''Other'''
 
'''Other'''

Latest revision as of 20:39, 5 December 2018

In-Game Ideas/Suggestions

Gameplay

  1. Alice to be put on trial with references from the book about the stolen tarts
    • Sentenced to death
    • Off with her head
    • Go run an errand first
    • Big regal event turns out to be a trial
    • Maybe a game of crochet
  2. World with procedurally generated exploration zones (Forests, mazes, ect) connect a fixed number of “puzzle rooms” or pre-defined set pieces. This would off Alice a chance to explore, discover, and fight in a larger sand box while also providing structure to the platform/puzzle and narrative element off the game.
    • Wait until after we have tech and budget
    • Maybe a nightmare level
    • Maybe a library
    • Maybe mining or collecting resources
  3. Library inspired level (Massive stacks of books, floating books, pages as platforms, ect)
  4. Inception within the library (Seeing recaps of yourself)
    • Could be a hint for what you’re supposed to do
    • Inception mechanic
    • Deathtime dress?
    • Maybe seeing shadow Alice ahead of you
    • Could see the rabbit ahead even though you’re holding him (Perhaps his pocket watch gives him the ability to move through time?)
  5. Shadow characters beyond just Alice
    • Could this pull away from the importance of Shadow Alice? Or could they act as Shadow Alice's minions?
    • Could explain the March Hare and Dormouse attacking Alice.
    • There are several “fake” white rabbits Alice follows, leading her away from the real Rabbit/Goal.


Story

Dresses

Tarot Cards

Weapons

Enemies

Miscellaneous Ideas/Suggestions

Merchandise

Other