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==In-Game Ideas/Suggestions== | ==In-Game Ideas/Suggestions== | ||
'''Gameplay''' | '''Gameplay''' | ||
+ | #Alice to be put on trial with references from the book about the stolen tarts | ||
+ | #*Sentenced to death | ||
+ | #*Off with her head | ||
+ | #*Go run an errand first | ||
+ | #*Big regal event turns out to be a trial | ||
+ | #*Maybe a game of crochet | ||
+ | #World with procedurally generated exploration zones (Forests, mazes, ect) connect a fixed number of “puzzle rooms” or pre-defined set pieces. This would off Alice a chance to explore, discover, and fight in a larger sand box while also providing structure to the platform/puzzle and narrative element off the game. | ||
+ | #*Wait until after we have tech and budget for procedurally generated exploration zones | ||
+ | #*Maybe a nightmare level | ||
+ | #*Maybe a library | ||
+ | #*Maybe mining or collecting resources | ||
+ | #Library inspired level (Massive stacks of books, floating books, pages as platforms, ect) | ||
+ | #Inception within the library (Seeing recaps of yourself) | ||
+ | #*Could be a hint for what you’re supposed to do | ||
+ | #*Inception mechanic | ||
+ | #*Deathtime dress? | ||
+ | #*Maybe seeing shadow Alice ahead of you | ||
+ | #*Could see the rabbit ahead even though you’re holding him (Perhaps his pocket watch gives him the ability to move through time?) | ||
+ | #Shadow characters beyond just Alice | ||
+ | #*Could this pull away from the importance of Shadow Alice? Or could they act as Shadow Alice's minions? | ||
+ | #*Could explain the March Hare and Dormouse attacking Alice. | ||
+ | #*There are several “fake” white rabbits Alice follows, leading her away from the real Rabbit/Goal. | ||
+ | |||
'''Story''' | '''Story''' |
Revision as of 20:38, 5 December 2018
In-Game Ideas/Suggestions
Gameplay
- Alice to be put on trial with references from the book about the stolen tarts
- Sentenced to death
- Off with her head
- Go run an errand first
- Big regal event turns out to be a trial
- Maybe a game of crochet
- World with procedurally generated exploration zones (Forests, mazes, ect) connect a fixed number of “puzzle rooms” or pre-defined set pieces. This would off Alice a chance to explore, discover, and fight in a larger sand box while also providing structure to the platform/puzzle and narrative element off the game.
- Wait until after we have tech and budget for procedurally generated exploration zones
- Maybe a nightmare level
- Maybe a library
- Maybe mining or collecting resources
- Library inspired level (Massive stacks of books, floating books, pages as platforms, ect)
- Inception within the library (Seeing recaps of yourself)
- Could be a hint for what you’re supposed to do
- Inception mechanic
- Deathtime dress?
- Maybe seeing shadow Alice ahead of you
- Could see the rabbit ahead even though you’re holding him (Perhaps his pocket watch gives him the ability to move through time?)
- Shadow characters beyond just Alice
- Could this pull away from the importance of Shadow Alice? Or could they act as Shadow Alice's minions?
- Could explain the March Hare and Dormouse attacking Alice.
- There are several “fake” white rabbits Alice follows, leading her away from the real Rabbit/Goal.
Story
Dresses
Tarot Cards
Weapons
Enemies
Miscellaneous Ideas/Suggestions
Merchandise
Other