Author: Lilith70

  • Patience, Grasshoppers

    We’re going to be tweaking the theme here in a bit, and it may take a little while. Please refrain from fussing about broken links or weird spacing until we’re all done. Actually… refrain from doing it then, too. 😉

  • Alice as a cover girl

    GamePro is going all-out and featuring our very own Alice on the cover of their September 2010 issue.  According to the article on their website, Will Herring will be discussing the early previews of the game during his 14-page feature.  Will visited with us in China recently to get the scoop straight from the Horse’s […]

  • Finally, the official announcement

    Today at the EA Showcase, American finally got to announce the name of the new game, Alice: Madness Returns, and also to show a spectacular 30-second teaser. EA has now opened up the official Alice sequel website, plus there’s a Twitter account, thewhiterabbit you can follow, and we also now have a Facebook page. How […]

  • Our Man Tyler

    “Captive Audience” doesn’t cover it. It’s always exciting at this time of year as we watch the fun unfold at 2008’s E3. I mentioned a couple of days ago that Grimm was mentioned as part of the gallery of awesome art work in the In the Pixel exhibition, but now we’re once again having one […]

  • In the Pixel, it’s the Bomb

    he haz a sad If you remember the Ars Technica article from June 13th, you’ll remember that they loved our artwork. In fact, one of the things that is setting Grimm apart from most other games is its uniquely stylized presentation. “It’s the Unreal 3 Engine, but you’d never know it from the style…” How […]

  • Gamasutra Talks to Rick Sanchez

    Mmmm… burgers… Gamasutra has a great line in their description of Grimm, and it’s one I wish I’d written myself (it’s so cute): “… In between those tellings is an unexpectedly gameplay-driven experience that is reminiscent of Katamari Damacy in its dynamic – except, instead of rolling a ball around, you are (apparently) peeing on […]