Gamesplanet is featuring a new Bad Day LA interview.
GP: Donâ€™t you guys fear that the game will disappear in the mediocre list of games, because it cannot really compete with graphically superior games like FEAR, Quake 4 or Ghost Recon 3? How are you going to convince people this game has a lot more to it?
AM: The Sims didnâ€™t become the best selling PC video game in the world because of a superior graphics engine. It sold because it is a great, fun game that appealed to a wide market of casual, non-hardcore gamers. My hope with BDLA is that it will appeal to a fresh crowd of mass market and casual gamers who are new to 3rd person action titles and looking for something highly entertaining and non-frustrating. Personally, I think that games like the ones you mentioned neglect the wider market possibilities by focusing almost exclusively on the hardcore gamer market. Ultimately, I probably wonâ€™t be able to convince a lot of hard core gamers to even look at BDLA, especially if all they are interested in is next-gen graphics. But, I think even of few of those gamers will be swayed by the originality and comedy of BDLA.
Click here to read more.
Dan Adams over at IGN posted a really informative interview that’s worth checking out. A lot more detail about the game, some new screenshots, and other goodness:
June 8, 2005 – It’s not often that a game really comes along to prove some sort of social or political point. Maybe it’s because gamers don’t really like to think or consider things in regular life while playing games or maybe it’s just because developers are lazy and would like to leave that sort of thing to authors and movie makers. The biggest reason is probably just that it’s hard to make a game fun around something that’s at least a passably serious subject.
Read more here.
A very positive article covering Bad Day LA from E3 was just posted over at Gamespy.
You know, I have to say I really appreciate the response that the press has given BDLA so far. For a while I was fearful that the art style, story, and overall concept would be rejected outright. Original content is a tough thing in the video game market these days.
Wow, that was fast! A BDLA fan site… and not bad looking either.
Check it out
Also, stay tuned, we’ll be launching the official BDLA website soon.
In order to help build awareness during E3 we decided to hand out “terrorist weapons”. These were nail clippers that were manufactured in mainland China, had our BDLA logo and “BDLA 9000” logo afixed to them, and then shipped to Hong Kong. (See the image below) From there I lugged 130 pounds of them to the US in my checked baggage. I had to separate the load into two bags, so each bag ended up at 65lbs. 130lbs in one bad was like trying to pull a dead body around inside of a suitcase!
In Hong Kong no one even looked twice at the two unmarked 65lb brown cardboard boxes containing the deadly cargo. Some guy slapped some “HEAVY” tags on the bags and waved me on. Once I got the to US it was a different story. After collecting luggage I passed through customs. That went something like this:
TSA Guy: You live in Hong Kong. Me: Yes
TSA Guy: You’re a game designer: Me: Yes
TSA: Guy: You’re coming to promote your latest game title: Me: Yes
TSA Guy: And what are you bringing into the country? Me: 130lbs of nail clippers.
At that point the TSA guy did a sort of double take and then demanded that I explain myself.
I felt it would be unwise to tell him the truth, that the nail clippers were used as a weapon in the game and that the whole joke was in the game precisely because of the TSA. I tried to avoid the subject, just saying they were for promotion. He was having none of it.
Ultimately he questioned me into a corner and I had no choice but to fully explain what was going on. “They are used as a weapon in our game, the whole thing is a joke on the TSA, etc, etc.”
I thought for sure I was going to end up on a plane to Guantanamo Bay.
Instead, the guy took a beat, looked at me funny and then began to laugh. He asked if he could have a nail clipper.
Buoyed by this experience I made the mistake giving the second customs guy a straight answer about my name.
TSA Guy #2: Huh, that’s a cool name, how’d you get that?
Me: My mom smoked pot.
He neither laughed, nor asked me for some pot. He just glared at me and told me to move on.
Well, at least one guy working at the airport has a sense of humor.
The Hollywood Reporter ran a nice article on Bad Day LA today. We’ll be launching the website and releasing more info on the game soon… so stay tuned!
Gamespot is running a first look of Bad Day LA featuring an interview with me along with screenshots of the game. Bad Day LA is my latest game project currently in development with Enlight in Hong Kong. Now that we’ve made the first announcement expect to see more updates on the project here and through other outlets.