Another week, another Grimm, another review. Episode 14 revisits the tale of “Iron John”, a convoluted, confusing, and somewhat dissatisfying tale in its original form. Of course Grimm is all about getting satisfaction and it seems the duller the original tale, the more interesting the Grimm result. John Callaham over at Big Download seems to agree and says,
“It’s been a long time since I have genuinely enjoyed an episode of American McGee’s Grimm. That’s not to say that any have been terrible, but rather that the formula seems to have run its course. American McGee’s Grimm: Iron John doesn’t stray far from the established mechanics of the series, but the way it deviates from the titular fairy tale, as well as how the world changes based on direct player interaction, makes it an enjoyable casual adventure.”
Mr. Callaham’s “dissatisfaction” with some of the more standard episodes is understandable. Grimm as a game has been finding its feet, exploring different game play ideas, and all the while trying to keep the promise of fresh weekly episodic content. Delivering on some areas of this promise is easier than others – innovating on game play can be difficult once the concept gets locked into a core mechanic.
I think a large part of the fresh infusion of cool new ideas has come out of the increased involvement of the studio’s latest Creative Director – Ben Kerslake. With fresh blood comes new ideas and the results are obvious. You can see for yourself in this latest and greatest episode.
Remember, episodes of Grimm continue to be offered for free on the day of launch (for 24 hours), and are then available for free to Gametap subscribers. You can also find Grimm on other download sites like Stimulus and TryGames.