Tag Archives: chinese

“Peasant Da Vincis” at Shanghai Rockbund

Chinese Farmer Sub

Chinese Farmer Built Submarine

From ArtObserved:

On May 4, the exhibition titled “Peasant da Vincis” curated by the renowned American-Chinese artist Cai Guo-Qiang opened in Shanghai. “Peasant da Vincis,” featuring a combination of inventions by Chinese peasants and works by the artist that explore the subject of human creativity. It is also the inaugural show for Rockbund Art Museum, the first contemporary art museum in the historic riverfront area of Shanghai, known as the Bund.

Read the full article on ArtObserved.

Over the weekend I visited the new Rockbund Museum to see “Peasant Da Vincis” – a exhibit featuring an array of awesome hand-made inventions created by peasant/farmers from around China. I’d previously read with great interest of home-built inventions like the walking, talking rickshaw-pulling robot, fully functional submarine, homemade airplane and helicopter – but I never thought I’d get a chance to see them up close… much less RIDE ON THEM!

The exhibit allows direct interaction with some of the devices – you can actually ride the robot rickshaw. Other inventions like submarines and airplanes are on display inside an open-air atrium filled with birds. The ingenuity and creativity exhibited in the design, construction and function of these devices is truly inspiring.

If you’re interested in checking it out visit the Rockbund Museum website for more details.


Chinese Review of DexIQ

DexIQ Practice Select Screen

DexIQ Challenge Select Screen

Read my first review of DexIQ in Chinese this morning. Here’s an excerpt (translated by Google Translate):

DexIQ” is a very innovative game, the iPhone screen split in half, left and right side were a single game, while the right-hand man at the same time the player will need to manipulate both sides of the game. I just started can control, behind the barriers in the brain and responsiveness is really a test fails to the same as the name of the game, DexIQ in the English dictionary, and there is no vocabulary, Dex for the people who used to play the game should be very familiar with yes Dexterity (agility) and abbreviations, while the IQ intelligence that we are familiar with, and the producer is to the two together to create a new property of the individual ability to express the same time, the player the ability to think and operate and had to worship the author’s imagination force.

Spicy Horse Games is one of the few development of next-generation games company, I can count on over to Ubisoft, 2K, EA, on the Spicy Horse in the development of next-generation games. The Spicy Horse CEO American Mcgee is a famous figure in the game industry to participate in “Quake 2 & 3” produced by American Mcgee, has been tremendously popular “Terrorist Alice” is named after him. Because he likes China’s customs and currently lives in China and make contributions to China’s gaming industry. Be able to develop the game of such quality, I believe Spicy Horse can make the game more fun, let the world know that Chinese people can be creative and production capabilities. At present, this game is only available in English, with Unicom’s iPhone sales, the Chinese version should be soon on-line.

You can read the full review HERE.

While the translation job done by Google Translate leaves something to be desired – the point is made. DexIQ is a unique app which presents two separate games simultaneously on one screen. To play you have to “split” your brain between the two modes of action – some games are geared towards mental exercise, while others challenge your dexterity. As far as I know it’s a unique proposition in the iPhone gaming arena. Based on the sales and reviews so far it seems to be one people are attracted to.

We developed the game here in Shanghai at Spicy Horse. And our internal team is now looking to make improvements for the next version of DexIQ (including a Chinese version!), plus starting work on their next iPhone game.

If you’ve got a free moment be sure to check it out: DexIQ on iTunes Store

And if you like it, please write a review and give it some stars!

Three Interviews And A Lion

Interviews galore this morning! First there’s one over at NextGen where I talk about Grimm, episodic gaming, and the future of Spicy Horse:

“My hope is that we can maintain a diverse development plan and ability–creating more episodic content, traditional console titles, and games specific to the Asian market,” said McGee. “Episodic content, or whatever it evolves into, will continue to be interesting to us (and to our audience, I hope) for a long time to come. There’s definitely something worthwhile about the process and the result. Grimm is just another step in the evolution of the idea for how to build, distribute, and consume games in an episodic fashion.”

Next, there’s a video interview over at Players Only:

If you’ve ever sat down to construct a city on your computer, control the human race from its infancy, or set up battling moon bases, you’ve probably wondered where such intricate and fun ideas for games manage to come from. In this week’s episode of Player’s Only, Scott Steinberg finds out. He talks to game developers about the creative conception of a game, what type of ideas they think make the best games, and how they’re pushing boundaries.

And finally a little blurb on the LA Times blog, courtesy of Alex Pham:

Once upon a time, there was a game developer named American McGee. He started his career at id Software, the shop that made “Doom” and “Quake” games. He then joined Electronic Arts, where he made a name for himself, quite literally, with “American McGee’s Alice,” a game with a dark twist on the classic “Alice in Wonderland” story. After a brief stint on his own in Los Angeles, McGee got a case of itchy feet and shimmered off to Asia, where he promptly fell off the game industry map. Until now.

Plus, I’ve got a treat for you this morning: A Chinese Lion!

Chinese Lion

A Chinese Lion