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Underlying and Invisible
I’m convinced that someone, somewhere, will eventually come out with a game wrapped in a package that is “pure†in terms of art, presentation, interface – something that boils down the essence of what makes a game a game.
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Hiring – Three for Art
Alice in the Swimming Pond Spicy Horse internal headcount broke the 50 mark a few weeks back. As we approach 60 we’re looking for three very special people to fill three very special roles at the studio. These openings are at our Shanghai-based studio – so being hired means living/working in China. Read on if…
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An American Interview
Long-time press friend John Gaudiosi has presented a nice interview with me over on geek.com. In it we discuss Grimm, the new Alice game, and making games in China.
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Grimm Comic Episode #2
Chaos ensues as Grimm enters the romantic comic book world! Join Larry and Sally as they struggle to survive a flesh-craving duck attack, a senile taxicab driver and an army of puppies to be together. Will true love be enough to conquer Grimm? I wouldn’t bet on it!
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The Importance of Story & Character
At last, a game with a truly meaningful story! Check it out HERE.
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Teargas and Plateglass
While working on the Alice sequel during pre-production I’ve been listening to a wide range of music. And one group that has an especially “Alice” tone about them (at least in relation to what I’m thinking about for the new game) is “Teargas and Plateglass”. You can read more and check out their latest album…
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New Office – First Day
Game development studio Spicy Horse has moved to its new home in Shanghai! The new office is inside a cool old warehouse complex in the heart of Shanghai. The buildings here have seen a tremendous amount of history. They were built around 1900 and have housed everything from flour milling operations (hence the name), to…
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EA Partners Interview
“David DeMartini On Biz, Alice, More”, a mention of the new Alice in there: Read on Gamasutra