I’ve often marvelled at the myopic attention that lawmakers give to violence stemming from the consumption of video games. There are examples a’plenty of other sport and entertainment related acts of violence. Here’s a good one:
CNN.com – Brooklyn girl, 9, admits killing playmate – Oct 8, 2005
NEW YORK (AP) — A 9-year-old girl pleaded guilty to second-degree manslaughter Friday, admitting she fatally stabbed her 11-year-old playmate after a tug-of-war over a rubber ball went sour.
Quick! Someone tell Jack Thompson to stop chasing that ambulance and get started on a bill to limit the sales of rubber balls to minors!
I’ve learned through sources that this rubber ball was the “ultra-bouncy” sort, the kind that the marines often use to train for battle. Essentially a murder trainer. The constant up-down motion of the ball combined with its angry red color has been shown to stimulate the violence centers of the brain, vestiges of when humans more closely resembled dogs. These things are a ticking time-bomb, right up there with iPods and hand-held gaming devices. Satan’s own toys.
Seriously, has anyone ever bothered to do a study to compare actual incidents of video games being linked to real-world violence in comparison to other entertainment products (rubber balls included!) causing same such violence? I’d imagine that statistically video games are safer than golf. I say that because, in 15+ years of playing and being around video games I’ve seen *zero* instances of violence as a cause of games. In my less than 5 years of playing golf I’ve seen a half-dozen or more fights or near-fights. Anyone watch soccer lately?