-
Look Ma! No Hands!
This character comes from one of the more gruesome tales we’re dealing with. As you can see she’s been “given the chop” – rendering her handless: Since my days at id Software I’ve been a fan of blood, gore, lava, and guts. Back then we used to revel in “gibs”, laugh when imps were exploded…
-
More Christmas Fun
Christmas Holiday in China isn’t that big a deal. Mostly the Chinese use it as a ploy to push more stuff at retail. Then again, that’s what it’s become in most parts of the world. The Chinese just aren’t as good at masking the underlying capitalistic nature of the holiday. But give them a few…
-
Merry Coconut-mas
Seems I forgot to post a new image yesterday. Things around the office have been hectic. Pushing towards a milestone and preparing for a little Christmas break. In China there’s not usually time off for Xmas – but since we’re an American owned company we feel compelled to honor the St. Nick holiday. In honor…
-
Grimm Buildings – DynoBait
So far all the Grimm concept images I’ve posted have focused on characters. But as I’ve mentioned before, everything in the game is built in twos – light and dark: Characters, vehicles, props, and buildings. Here you see an example of a building from the game. This structure is taken from the episode based on…
-
Headless Bunny
One key rule we’ve learned while building assets for Grimm is to push for more interesting transformations. People playing the game tell us “greater contrast between light and dark = more interesting.” Early on, “light/dark” was communicated with distinctly different textures, but somewhat similar geometry. These days we’re trying to build assets that reflect equal…