Author: Lilith70

  • In the Pixel, it’s the Bomb

    he haz a sad If you remember the Ars Technica article from June 13th, you’ll remember that they loved our artwork. In fact, one of the things that is setting Grimm apart from most other games is its uniquely stylized presentation. “It’s the Unreal 3 Engine, but you’d never know it from the style…” How…

  • Gamasutra Talks to Rick Sanchez

    Mmmm… burgers… Gamasutra has a great line in their description of Grimm, and it’s one I wish I’d written myself (it’s so cute): “… In between those tellings is an unexpectedly gameplay-driven experience that is reminiscent of Katamari Damacy in its dynamic – except, instead of rolling a ball around, you are (apparently) peeing on…

  • Two New Mentions

    Squiggy-squiggy-squiggy… The media response (as we’ve mentioned before) has been enormously positive, and as we inch closer and closer to the release date, we’re bound to see more stories hitting the wires. Try to visit these awesome folks to let THEM know that you’re interested in the game, too, and they’ll be much more inclined…

  • Exciting Times

    All kinds of new things are happening at the virtual Spicy Horse. Some of you already noticed that the new site has options to eventually purchase Grimm – and you wouldn’t know that if you hadn’t clicked through every. single. page. And that is awesome. As a neat little reward, I’d like to show you…