Games for Windows is hosting an audio interview they did with me during GDC:
Welcome to GFW Radio, the podcast homepage for Games for Windows: The Official Magazine. Here, through the glorious magic of the Internet, you can listen to the GFW editors and occasional guests pontificate and yammer about all sorts of PC game related issues. Plus [...]
An interview on Gamasutra today posed some interesting questions, including:
American McGee On Creative Outsourcing
GS: What do you think “American McGee Presents:” in front of a game title means in the minds of gamers?
AM: That depends on the gamer. I’ve seen positive and negative responses. For the “fans,” I think they have come to expect something [...]
A great little animation highlighting the ridiculous nature of fear. Thanks to Jacob for the link:
It’s All Around You - Animated Short
An original animated short created specifically for the Final Destination 3: Thrill Ride Edition DVD.
This sort of thinking is what Bad Day LA is based on. The idea that people worry about the big, [...]
Take that war on terror! Although sometimes tells me the war will hardly notice:
MTV News
“I’ve had a unique perspective being American for the last 12 or 13 years, traveling the world,” he said. “I introduce myself. I say my name is American, and it used to be it didn’t matter where I went: From Japan [...]
Love it or hate it, people certainly have strong feelings about the demo. And, as you can see be some of the comments being made, they have pretty strong feelings about me personally. I guess that’s to be expected when a guy puts his name on top of everything he makes.
A couple of thoughts about [...]
What can I say…
Something Awful: The Internet Makes You Stupid
Just as Alice took existing material and showed a lack of creativity by dumbing down and “darkening” an already dark tale, Bad Day LA stubs its toe on the foundation laid by South Park. It has a simplistic style, it has politics, it has poop and [...]
“The Airport” is one of the disasters in Bad Day LA. We included some nonsense about how the “food” is made, the baggage is searched, and the interrogation process is handled. It’s in the airport that the player acquires the smart-bomb weapon, a pair of nail clippers (The BDLA-9000).
I was going to comment on the [...]
Worthplaying has news of the Bad Day LA Demo release:
Set in modern day Los Angeles, Bad Day L.A. is a third-person action/adventure combining fantastical art style, groundbreaking collaborative gameplay elements and a heavy dose of dark satire to create a truly unforgettable experience. This demo features the Biological Attack mission where a plane crashes on [...]
Games Radar is running a hands-on review of the Bad Day LA Demo:
In Bad Day, we controlled the most unlikely of anti-heroes - a former movie producer named Anthony Williams who decided to chuck it all and live the carefree life of a homeless bum. Despite being a big-time Hollywood exec, our hero inexplicably speaks [...]
Living in Hong Kong, I’m constantly frustrated by the complexity of the Cantonese language - what some have called “the most difficult language in the world.” Others call it “WTF?!”.
As an example, take the word “Gau” (say it like “now” with a “G”). Depending on the tone you use, Gau can mean: 9, enough, dog, [...]
In Paris I met with the guys from Gost Publishing, who are publishing Bad Day LA in France. After being relieved of my luggage at Charles de Gaulle airport (honestly, it was too heavy anyway) I made my way into Paris via the train and subway system. One thing I noticed was the French attitude [...]
A new trailer for BDLA was released today. Go check it out:
New Bad Day L.A. Trailer - Xbox
Enlight Interactive released today a new trailer for Bad Day L.A., a third-person action-adventure game that mixes a wild storyline with a unique art style to create a truly unforgettable experience.
A new Bad Day LA interview is up on TotalVideoGames.com. Derek dela Fuente’s article begins…
Over the last few years American McGee has started to establish himself as somewhat of a cult figure and a voice that many are keen to listen to. His latest creation, billed American McGee Presents: Bad Day L.A., is a third-person [...]
A reader recently commented on a previous post entitled “The Goodness of Bad Day LA” as follow:
Wow, I guess school shooting and gang shootings just aren’t enought for some people. I guess there are just too many people out there making good wholesome games and you figured you had to balance the scale a bit [...]
Game development as a creative process has always amazed me. It is an instance of group effort and collaboration similar in my mind to building an airplane while taxiing down a runway towards takeoff. Interdependent systems, assets, and efforts must be combined in the right order and with the right emphasis or the whole endeavor [...]
If you were wondering why it suddenly got so quiet around here… Bad Day LA production is in “crunch mode”. We’re trying to get things finished up soon, then spend some time on polishing and tuning. Progress is good, but crunching is never any fun.
On top of that I’m trying to put the finishing [...]
I’ve often marvelled at the myopic attention that lawmakers give to violence stemming from the consumption of video games. There are examples a’plenty of other sport and entertainment related acts of violence. Here’s a good one:
CNN.com - Brooklyn girl, 9, admits killing playmate - Oct 8, 2005
NEW YORK (AP) — A 9-year-old girl pleaded guilty [...]
I just read an infuriating take on the recent violent video game law passed in California:
Wired News: The Tortured Language of the Law
Interestingly, the one moment of genuine clarity in the California law is when it frets about games where you can “torture” someone. The legislators define torture as when you intentionally cause someone [...]
Ever read an “interjú” before? Well, this is your big chance. The guys over at HC Gamer, a gaming site from the country of .hu, have posted one…
HC.Gamer: You started your career as a level designer at id Software. How did the decision come to leave them and found your own company, to make [...]
Alex Petraglia over at Primotechnology.com has posted a lengthy and informative interview that covers topics from my past, such as Oz and Alice, my present project, Bad Day LA, and a range of other subjects. Worth a read. A truly impressive Bad Day LA concept art/screenshot gallery goes along with it.
McGee’s most current and [...]