Botanical Mechanical Livestream

Dear Insane Children, 

It’s been a whirlwind of days – showing off the highlights of China and Shanghai. Seeing it fresh through the eyes of uninitiated American tourists… I can’t help but be impressed by all the progress and development made since when I first arrived in Asia 15 years ago. But enough about that…  After a week of carting my parents around the local wonders of Shanghai and surrounding provinces, I’m finally getting back to the care and feeding of our Asylum!

Livestream!

I’ve set up a YouTube livestream for June 13th, 2019 @ 9AM (Hong Kong Time). That’s 6PM on the 12th for those of you on US PST.  Here’s the timetable: 

And here is THE LINK <— hit that to set a reminder! 

We’ll talk about all the latest developments on Alice: Asylum art, narrative, and design. 

Don’t be late! 

Backerkit Emails!

Font Lord says all the Backerkit emails for the Rutledge Asylum Tags have been sent out. 

If you’ve not received one but think that you should then go through this checklist: 

1) Make sure you’ve actually been charged. Several people’s charges have been declined. If your charge was declined, there’s still time to resolve that – just contact Patreon Support and they’ll help you out. 

2) If you’re certain you’ve been successfully charged, then Check Your Spam Folder. Better yet, do a Search of your entire email for the word “survey” and you should see something from Backerkit.

3) If you’ve been charged AND searched your email AND still don’t find your Backerkit survey email – THEN (and only then!) you can hit THIS LINK to PM US. 

Tag Delivery Process

Asylum Tags are being manufactured now. We expect that process to end around June 28th. From there, the tags will start mailing to Insane Children around the world – probably around the start of July. Once mailing starts it’ll take 10~30 Business Days for delivery to most places in the world. That means you might expect your tags to arrive between the end of July and mid/late-August. 

There is tracking on all these shipments but we ask that you not PM US about tracking links until early August. In 99.99% of all cases, the items we ship out arrive without issue… but shipping stuff from China demands a little patience as delivery times can vary widely. 

Yay!

I look forward to seeing you all during tomorrow’s livestream!

From Shanghai with Lulu,

-American

Rutledge Tag Backerkit Email

Hi Everyone

Font Lord here.

Just wanted to let you all know that I have taken all the current data from Patreon, and squeezed it through some 1337 A.I. algorithms (me sitting at my desk with several excel sheets open), and have now sent a big list of everyone who’s getting the Rutledge Tag over to our pals at Backerkit.

So, in the next few days, keep an eye open in your inbox (and certainly check your spam folders) for an email from Backerkit, and all you have to do is simply open the link in the mail and fill in your address as to where you want the tag to be sent. Easy!
(The actual physical sending of the tags will be done nearer the end of the month)

We DO still have a handful of people who’s Patreon charges are currently ‘declined’, so you guys won’t be getting the email until you’re charged, but fret not, I am keeping an eye on this, and Patreon will continue to attempt to charge you as the month progresses.
But you should also keep an eye on your own charge status too.

Please don’t PM me asking where your mail is unless….
A) It’s at least Thursday.
B) You’re sure you’ve been charged this month.
C) You’ve searched your inbox/spam folders thoroughly (try doing a manual search for “Please complete this survey”).

– Cheers !

Exploring, Shock, and Family

Dear Insane Children, 

American here with a long-overdue update. First, an apology for the delay since my last post. As many of you know, my mother, step-father, and Yan’s mom are all visiting Shanghai these days. This is my mother’s first visit to China since I left the US 15 years ago. And we’ve taken them all around the city and surrounding area to view the sights and eat lots of yummy food. They are having a blast but I hardly have any time in the day for work or updates. 

Meanwhile our team of artists continue their efforts on outlining the characters, locations, and other critical elements we’ll see in Alice: Asylum. My work with various biz and finance aspects of the project have also continued – with some good (but unshare-able) progress there as well. 

Slumber and Shock

The art-design team effort is mainly focused on the early stages of Asylum. We’re starting at the beginning with the game starting at Alice’s home…

Where we’ll see Alice and her sister playing in the snow. 

I’m hoping to use the snow/ash motif throughout the game and so we’ll start referencing that imagery from the first frame of the game. 

Now as much as I love a snowman melting into a horror-skull… I don’t think it makes sense to hit this sort of note only a minute into the game. In fact, I’d like to spend quite a bit of time (15~10 minutes?) in solemn exploration of the Liddell family home. 

There will be plenty of time for horror later. And I think it’s important to fully illustrate the happy home life Alice had viciously taken from her. 

So these initial opening scene sketches will need some revisions… but it’s still fun to explore various ways we might open the game. 

What’s your response to the Opening Action trend we see in so many movies/games these days? Do you miss the slow, intentional build-up of traditional horror/drama films (“The Shining” is a great example)?

Work is also being done to establish a look/feel for Alice and her family. Here’s an initial attempt by Norm (left) where Omri (right) has done a bit of editing. This pre-trauma Alice strikes me as a bit “dopey” … but then she’s yet to face the Chaos which transforms her into the heroin we all know and love. So perhaps this is the right direction? 

And here are renders of sister and mom. No sign yet of Keanu-Dad. 

Some preliminary work is also being done on the transition phase between Shock and Denial. The idea here being that Alice spends most of Shock in Stealth-Type game play and ends up being chased from that section by a growing army of monsters. 

The “Shock Manifest” creature pictured at the top of this post is an example of the sort of enemy we might encounter during Shock. I really like the thinking behind this monster and can picture large areas filled with these creatures in their idle state – rocking silently back and forth. In my feedback on these creatures I suggested that we might see them grow to a variety of different sizes – some roughly the same size as Alice while others tower over her. This would echo the reality of Triggers – and how you try to avoid them so that you don’t activate the recollection of a trauma. But a trauma, once activated, might grow to a minor annoyance or blossom into a truly crippling emotional storm. 

Crowd Design

We’ll host another Crowd Design session via Discord tomorrow morning (Shanghai time). That’s at 6PM PST on Monday. 

You can learn about our Discord server via THIS LINK. If you’ve been a Patron for at least a month at $5 (or more) then you’ll have access to Discord. Please join us while we discuss the design, story, and art of Asylum!

Tags & Kittens

The Asylum Tags are being manufactured! And we’re expecting another revision on the Cheshire Kitten Plush design. I’ll post more on these two topics next time – but in the meantime, fear not! Good progress being made on those fronts. 

More to Explore

I’m off to another day of exploring the wonders of China with my family. And I really appreciate your patience while I spend time with them. I’ll post an update about our sightseeing once they’ve left and the dust has settled. These are their last few days before heading back to the US. 

From Shanghai with Love, 

-American (and Family)

The Use of Plush Toys in Performances by American Stand-Up Comedians and Podcasters

In recent years, the American stand-up comedy and podcasting scenes have witnessed a curious and charming trend: the use of plush toys as props, symbols, and even recurring characters. What was once relegated to the realm of children’s bedrooms and toy shops has now taken on new life on the stages and studios of adult entertainment. Plush toys—cuddly, often comically oversized, and unthreatening—are increasingly being employed by comedians and podcasters to disarm audiences, create visual branding, or simply to inject an absurdist twist into their routines. But why has this happened, and what does it reveal about the evolving culture of comedy?

The Rise of Plush Toy Props in Stand-Up Comedy

In traditional stand-up comedy, physical props were often considered gimmicky. Comics like Carrot Top became famous—or infamous—for their reliance on elaborate toolboxes of visual jokes. But plush toys have a different kind of effect. They are not just tools for punchlines; they serve as companions, metaphors, mascots, and even provocateurs.

Take, for instance, the rise of comedians who use soft toys to create dissonance or highlight vulnerability. Plush toys act as deliberate contrasts to the harsh or confrontational content of adult humor. This juxtaposition makes the comedy more memorable and often, more emotionally resonant.

One notable example is Whitney Cummings, who incorporated a robotic sex doll modeled after herself in her routines—a satirical, life-sized plush adjacent that sparked conversation about gender, AI, and control. While not technically a plush toy, the effect was similar: a soft-looking, human-like object used to provoke big questions and laughs alike.

Podcasting and the Birth of Plush Toy Mascots

Podcasting, with its often-visual element on platforms like YouTube or Spotify Video, has embraced plush toys even more enthusiastically than live stand-up. Plush mascots are easy to display on camera, they help with branding, and they often serve as low-maintenance “co-hosts” or in-jokes that loyal audiences adore.

The podcast Your Mom’s House, hosted by comedians Tom Segura and Christina Pazsitzky, occasionally features plush toys in the background as part of a carefully crafted set. These toys are not just decorative; they become part of the podcast’s aesthetic language. Loyal fans recognize them, associate them with certain running jokes, and even request merchandise based on them.

Another standout is Kill Tony, the live podcast/stand-up hybrid show hosted by Tony Hinchcliffe. While the primary focus of the show is comedic performance, the recurring presence of plush toys on the stage or desk—often gifted by fans—serves as a kind of communal tradition. These items connect performers with the audience and symbolize the fluid relationship between host and fandom.

The Appeal of Softness in a Harsh Medium

Comedy is often about contrast. The inclusion of plush toys—objects associated with innocence, nostalgia, and safety—creates a compelling dissonance when placed in the edgy, often explicit world of stand-up comedy. This contrast can make jokes hit harder or offer relief between more intense segments.

In particular, plush toys allow comedians to explore themes of childhood, trauma, and identity in ways that feel emotionally accessible. Comedians like Bo Burnham, known for his theatrical performances and self-aware humor, have used puppets and soft toys in their sketches to reflect mental health struggles or existential dread in a more digestible format.

The soft exterior of plush toys mirrors the psychological texture of many modern comedians: vulnerable, questioning, and critical of traditional masculinity or bravado. As audiences have grown more accepting of introspection and sincerity in comedy, plush toys have served as visual metaphors for emotional openness.

Fan Culture and Interactivity

In the age of participatory media, fan culture plays a significant role in shaping how podcasts and stand-up sets evolve. Plush toys are frequently introduced not by creators but by fans. Many comedians now receive plush toys as gifts, often handmade or customized to reflect an inside joke or character from the show.

For example, comedian and podcaster Bobby Lee of TigerBelly fame often receives plushies from fans, which he showcases on his desk during recordings. These gifts become part of the set and lore of the show, turning the plush toy into a character in its own right. The line between performance and audience becomes blurred—fans shape the content visually and emotionally through their contributions.

Merchandising also plays a role. Limited edition plushies based on podcast mascots or characters often sell out quickly. Shows like Last Podcast on the Left have capitalized on this trend, offering plush versions of cryptids or fictional characters discussed on the show. It’s not just good business—it fosters a sense of belonging and shared language between creators and listeners.

Plush Toys as Political and Social Commentary

Plush toys can also be powerful symbols of critique. When used deliberately, they subvert expectations and make statements. A plush toy on a comedian’s stool might be dressed as a politician, a corporate figure, or a caricature of societal norms. The softness of the object contrasts with the sharpness of the joke, heightening its impact.

Comedian Sarah Silverman has used plush toys in her sets to mock the infantilization of women in media and advertising. By juxtaposing a teddy bear with adult content or political commentary, she challenges the audience to reconcile conflicting ideas about femininity, power, and maturity.

Similarly, plush animals have been used in comedic skits and sketches on Saturday Night Live and Tim and Eric Awesome Show, Great Job! to create surreal, absurdist worlds that critique consumer culture and media. These shows play on the childlike associations of plush toys to make adult viewers uncomfortable—and make them think.

Branding, Memorability, and Visual Identity

From a branding perspective, plush toys are gold. They’re memorable, unique, and translate easily into merchandise. For independent comedians and podcasters building a brand without the backing of major studios, a plush mascot is a low-cost, high-reward visual hook that sticks in the minds of viewers.

Podcaster and comic Theo Von, known for his Southern charm and surreal storytelling, often uses quirky set decorations, including plush creatures and dolls. These oddities are part of his distinctive visual identity and help viewers instantly recognize his content in the cluttered digital landscape.

Even mainstream comedians like Kevin Hart have embraced the branding potential of cartoonish and plush aesthetics in certain projects. His children’s programming and branded merchandise reflect a strategic blending of adult and childlike visuals to appeal across demographics.

The Psychological Effect on Audiences

There is also a psychological layer to consider. Plush toys can help audiences relax. Much like therapy animals or soothing textures in therapy rooms, plush toys evoke feelings of safety and comfort. For anxious viewers or live audiences unfamiliar with a performer, seeing a plush toy on stage can lower defenses and enhance receptiveness.

This can be particularly effective for comedians discussing heavy topics like depression, addiction, or grief. The plush toy serves as a visual cue that “we’re still safe here”—that the performer may get dark, but there’s still softness in the world.

In a world increasingly plagued by digital overload and emotional exhaustion, plush toys signal a return to something simple, tactile, and human. Their inclusion in adult comedy isn’t childish—it’s strategic, therapeutic, and deeply effective.

Conclusion: A Soft Revolution in Comedy

The integration of plush toys into the world of stand-up comedy and podcasting is more than just a cute trend. It reflects shifting cultural values: a greater tolerance for emotional vulnerability, a deeper engagement with nostalgia, and a growing desire for multi-sensory storytelling. Plush toys humanize performers, deepen audience engagement, and inject a surprising visual twist into otherwise word-heavy formats.

Whether as mascots, metaphors, or merchandise, plush toys are here to stay. As comedy continues to evolve alongside the internet, pop culture, and psychological wellness movements, don’t be surprised if the next big comic on Netflix or Spotify has a teddy bear sitting right beside them.

In the end, what could be more revolutionary than using a stuffed animal to tell the truth?

Cheshire Plush – Version 2 Production Sample

Dear Insane Children, 

This morning we received a revised Production Sample for the Cheshire Kitten Plush. 

This is still a Work In Progress. We are still collecting feedback and working towards a Final Production Model. This IS NOT the Final Production Model. 

Quite a few details have updated based on our last round of feedback. Have a look… 

And a side by side shot with the Version 1 Production Sample…

Oh cruel world.

There you have it! 

Let us know in the comments below your feedback on this latest production sample. 

And please remember to provide Constructive and Actionable Feedback that will help to inform any changes we might decide to make with a future Production Sample. 

There will be another Production Sample after this one. 

Two main points I feel we need to address: 

1) The fur is still too long. It hides the detail in the tattoos and doesn’t capture the spirit of the emaciated Cheshire Cat we know from the games. Even if this is the kitten version – we still want shorter fur. Should not be a problem to achieve this goal.

2) Depth contouring of the facial features still needs work. While the overall shape and design of the head is much improved, I’d still like to see the nose and mouth contoured (outward) a bit more. 

On point #2, I think the factory is having a difficult time with this one. While making this model they sent me several concerned messages where they tried to explain they didn’t know how to combine the detail work with the contour requirements. Ultimately, we may never achieve our “ideal” in terms of shape… we need to keep in mind that there are limitations in terms of materials, production ability, and conflicting goals. 

While there may be examples of plush toys in the market where the workshop has managed to achieve more contoured facial details, it seems that the factory we’re currently working with doesn’t have the technology or skill to get there. 

If that’s the case, then we need to ask ourselves – is this aspect of the design important enough to warrant abandoning this workshop and going out to find an alternate who can (attempt to) achieve a more contoured face? That sort of process could introduce many months of searching and prototyping… so… something to think about and discuss.

That’s it from me… Share your feedback and thoughts in the comments below!

PS: My mom (now in Shanghai) says of this Cheshire Kitten, “It’s super cute!” 

From Shanghai with Meow, 

-American