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State of the Horse, March 2012
Know what’s incredible? Spicy Horse is preparing to release not one… not two… but THREE new games in 2012! It’s been a wild ride since the end of development on “Alice: Madness Returns”. Back then, the studio escaped certain death. We were lucky enough to secure investment from solid, committed partners. And for all of…
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“Best Art Direction” for Alice: Madness Returns
MSNBC Tech has awarded Alice: Madness Returns a “Best Art Direction” award for 2011. Alice had some serious competition for the honor, going up against some of the year’s biggest and most beautiful games.
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BigHead BASH Gameplay Trailer
The first official gameplay trailer from Spicy Horse’s upcoming online action game, BigHead BASH! The game just went into Closed Beta, which you can sign up for at the BHB Facebook page: www.facebook.com/bigheadbash
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“BigHead BASH” Launching Soon!
BHB is an action oriented, social online game with virtual items. Set in a toy store, the game revolves around side-on multi-player shooting matches. Players purchase toys and weapons from the shop, fight them, collect them and swap them.
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An End of Consoles
…in the not too distant future our mobile devices become everything-devices, able to serve as workstations, play-stations, translators, phones and more.
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Pitching to Angel Investors on TV
Just read on sgEntrepreneurs that our friends over at Vickers Capital Group are involved with a cool new TV program called “The Angel’s Gate”. The premise is simple: Entrepreneurs are given a chance to pitch their dream to a group of Asia’s most successful investors.
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Spicy Horse Gallops in a New Direction
Christian Nutt over at Gamasutra covered the initial announcement of Spicy Horse Games’ new business and development direction.
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Outerlight and Indie Development
Just finished reading an excellent interview with independent game developer Outerlight’s co-founder, Chris Peck. It tells the exciting, then sad story of an indie development team struggling to keep their head above water while maintaining their creative core and staying true to the reasons they got into game development to begin with. An excerpt from…
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Bigger Budgets != More Quality
Read on gi.biz today of an interview with Romuald Capron, COO at Arkane Studios of his views on budgets and team size as they relate to the creation of quality games. He says of smaller teams and outsourcing, “I think that’s a good way to maintain reasonable budgets, and I think a lot of companies…