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Underlying and Invisible
I’m convinced that someone, somewhere, will eventually come out with a game wrapped in a package that is “pure†in terms of art, presentation, interface – something that boils down the essence of what makes a game a game.
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Shared Knowledge = Healthy Growth
I’d like to say “amen” to the idea of shared knowledge! Be it within a development studio where there are multiple teams, or within a publishing organization where there are teams spread around the world, or within the industry – between two “rival” companies who are using the same technology. Honestly, I think the industries “lack of sharing” is one of the biggest spoilers to rapid advancement of games as an art form.
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Suddenly, it may be cool to be an American again
Over the years I’ve seen the “value” of my name, and the concept of America in general declining in the eyes of people around the world. I had more than a few “I spit on your name” events, some people who simply asked, “Why would your mother do that to you?”, and plenty of discomfort and uncertainty about what to say. What do you say to a guy whose name is born from that place where everything is going so wrong? One girl commented, “That’s stupid.” But all that might just have changed…
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Chinese Gaming Boom
China is a fun place to be a gamer. If you aren’t buying 360 games on the street for 10RMB, you’re downloading them from P2P and sharing them with your buddies at work. We had to put a stop to that latter practice at the Spicy Horse offices – we found some of our guys […]