Another week, another episode of Grimm! This time around Grimm visits the well-known tale of “Puss in Boots” - to ridicule the idea that an intelligent, talking cat would be selfless servant to a bumbling imbecile. Click the cat to read more…
After a whole entire WEEK of waiting, Episode 3 is here at last! Amazing how that works, isn’t it? And, best of all, many new game play elements are featured in this episode. See how that works? Ask and you shall receive!
I’m excited to announce that Grimm is now officially available via alternate distribution and download channels (well, one “channel” as of this morning, but more to come). For those of you unable to download from GameTap, please go check out the Grimm, “A Boy Learns What Fear Is” bundled together with “Little Red Riding Hood” available on TryGames.
Episode 2 is OUT NOW and available for free during the first 24 hours! Go check it out on GameTap. This week: Red Riding Hood
Grimm Episode 1 has launched on GameTap! For me and the team here at Spicy Horse this is a momentous occasion. Everything we’ve worked for and built since starting the studio has gone into the Grimm project - and Episode 1 is the first of many offerings to an audience we hope will enjoy the game as much as we enjoyed making it.
A trailer and a review for Episode 1 of Grimm both available today! The trailer looks cool and the review is extremely positive. Read more…
I read on Video Game News this morning that GameTap has added a ton of cool new titles to their service - these coming from THQ.
Two awesome websites go live today: The Official GameTap “American McGee’s Grimm” site, and the Spicy Horse Games’ “Grimm” site.
“Captive Audience” doesn’t cover it.
It’s always exciting at this time of year as we watch the fun unfold at 2008’s E3. I mentioned a couple of days ago that Grimm was mentioned as part of the gallery of awesome art work in the In the Pixel exhibition, but now we’re once again having one [...]
he haz a sad
If you remember the Ars Technica article from June 13th, you’ll remember that they loved our artwork. In fact, one of the things that is setting Grimm apart from most other games is its uniquely stylized presentation. “It’s the Unreal 3 Engine, but you’d never know it from the style…” [...]
Mmmm… burgers…
Gamasutra has a great line in their description of Grimm, and it’s one I wish I’d written myself (it’s so cute):
“… In between those tellings is an unexpectedly gameplay-driven experience that is reminiscent of Katamari Damacy in its dynamic - except, instead of rolling a ball around, you are (apparently) peeing on things and [...]
Squiggy-squiggy-squiggy…
The media response (as we’ve mentioned before) has been enormously positive, and as we inch closer and closer to the release date, we’re bound to see more stories hitting the wires. Try to visit these awesome folks to let THEM know that you’re interested in the game, too, and they’ll be much more inclined [...]
Kotaku says: Grimm has a great, simple graphical style but don’t let that make you think it’s a game for kids. This is a very twisted world and the game will have an M rating. The humor is quite black and may have some players scratching their heads but those of you with a sick sense of humor will absolutely love it.
Recently I did an interview with Gareth Von Kallenbach over at “2404 - PC Gaming”. We talked about Grimm’s game play, challenges faced during development, and the episodic model production and distribution model.
I first met Scott Faye while Alice was in development. He was on his way to a meeting at EA when he caught sight of Alice concept artwork. Scott instantly fell in love with the project and has since worked tirelessly to bring it to the big screen. What follows is an email interview I conducted with Scott where he answers questions about his journey on this project.
Screenshot from Red Riding Hood
Jeff Cork over at GameInformer has a nice preview of Grimm along with a quick Q&A session where myself and Ken Wong answer a few questions. A preview of the preview article:
Playing as a horrible little dwarf named Grimm, players run around a fairy-tale land and ruin everything in [...]
Grimm on the 1up frontpage
Friday the 13th is an appropriate day for the 1st-ever preview of “Grimm” to be released. Head over to 1up.com to read the preview, check out new screenshots, and best of all - see game play videos! The preview takes a look at an episode based on “The Boy Who [...]
Destructoid says: “I might not be the biggest American McGee fan, but I can never pass up a good videogame intro song. Needless to say, the opening number for American McGee’s Grimm does not fail on that front.” Check out the article, and the song HERE.
The Meat Box!
IGN is hosting a bunch of cool new Grimm content: videos, images, and screenshots!
In the videos you can see the latest Grimm trailer and the intro cinematic that starts each new episode. The intro cinematic has a great little song to go along with it, sung by Grimm himself. And the [...]
Grimm “on” the PS3
Grimm’s making #3 on the PS3! It’s a sign of affection, trust me. You really don’t want to know how he displays his love towards the 360. Regardless of how he’s expressing his feelings towards either platform, we’re excited to announce that he is in fact playable on both.
I make [...]