Gamesplanet is featuring a new Bad Day LA interview.
GP: Donâ€™t you guys fear that the game will disappear in the mediocre list of games, because it cannot really compete with graphically superior games like FEAR, Quake 4 or Ghost Recon 3? How are you going to convince people this game has a lot more to it?
AM: The Sims didnâ€™t become the best selling PC video game in the world because of a superior graphics engine. It sold because it is a great, fun game that appealed to a wide market of casual, non-hardcore gamers. My hope with BDLA is that it will appeal to a fresh crowd of mass market and casual gamers who are new to 3rd person action titles and looking for something highly entertaining and non-frustrating. Personally, I think that games like the ones you mentioned neglect the wider market possibilities by focusing almost exclusively on the hardcore gamer market. Ultimately, I probably wonâ€™t be able to convince a lot of hard core gamers to even look at BDLA, especially if all they are interested in is next-gen graphics. But, I think even of few of those gamers will be swayed by the originality and comedy of BDLA.
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