Bad Day Airport

“The Airport” is one of the disasters in Bad Day LA. We included some nonsense about how the “food” is made, the baggage is searched, and the interrogation process is handled. It’s in the airport that the player acquires the smart-bomb weapon, a pair of nail clippers (The BDLA-9000).

I was going to comment on the recent airport-related nonsense currently gripping the US and UK, but this guy did it better than I could have:

We Have Met the Enemy in the War On Terror. . . and He Is Us, by Doug Newman
Thursday’s news read as follows: “Airline passengers around the country stood in line for hours and airport trash bins bulged with everything from mouthwash and shaving cream to maple syrup and fine wine Thursday in a security crackdown prompted by the discovery of a terror plot in Britain.”

I too keep wondering when Americans are going to wake up to the fact that all of these Bad Days are happening for a reason. And it has nothing to do with protecting freedom or spreading democracy.

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Bad Day LA DEMO – Available NOW!

Worthplaying has news of the Bad Day LA Demo release:

Set in modern day Los Angeles, Bad Day L.A. is a third-person action/adventure combining fantastical art style, groundbreaking collaborative gameplay elements and a heavy dose of dark satire to create a truly unforgettable experience. This demo features the Biological Attack mission where a plane crashes on the Santa Monica Freeway.

You can grab the demo here. Are you prepared!?

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GamesRadar -Bad Day LA Demo- Hands ON

Games Radar is running a hands-on review of the Bad Day LA Demo:

In Bad Day, we controlled the most unlikely of anti-heroes – a former movie producer named Anthony Williams who decided to chuck it all and live the carefree life of a homeless bum. Despite being a big-time Hollywood exec, our hero inexplicably speaks with the thick-tongued Ebonics of a proud fourth grade graduate. We knew it was time to take off our thinking caps – Bad Day L.A. possesses all the subtlety and comedic nuance of getting tasered in the balls.

Nice. One of our internal goals was “make people feel like they’ve been tasered in the balls.” Glad to know we could deliver.

US release date for the game is set for August 29th, 2006. Games Radar will run features every week until the launch. Expect something new from them on the 18th and 25th.

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New Development Studio 上海

We’re building a new develoment team in Shanghai! Our first title will be an episodic game set in a dark, fairy tale universe. I can’t say much about it now, but I do want to put the word out that we’re searching for team members. If you’re an experienced programmer, artist, level designer, writer, musician, producer, or other game related craftsman, and want to help build the best independent development studio in China, then let me know (post your info to the comments).

-edit: the comments section is moderated. your comments don’t post until i read them and decide if they should post. so don’t worry about your info being seen by the public. alternately, you can email me: amcgee (atsymbol) tmiec (dot) communist (minus the “munist”).

Ken Wong is already working on some early concept artwork for the project, which you can check out here:

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Bad Day Bird Flu

The premise for Bad Day LA came out of my frustration with the pervasive “fear culture” that has existed in the US since 9/11 (although, many would say that it reaches back much further than that). The idea is an old one: governments gain control and corporations gain profit when they use fear as a weapon against the citizens. The movie “V for Vendetta” expressed the idea pretty well.

Being that I live in Hong Kong, my friends back home say things like, “Be careful, don’t catch bird flu.” They assume, based on the information that the media feeds them, that everyone in Asia is running around infected with bird flu. Except, that there is no bird flu pandemic here, or anywhere for that matter.
And it seems like worrying that bird flu will suddenly start infecting humans on a large scale is like worrying that the common cold might suddenly mutate into an ebola-like killer:

Bloomberg.com: Asia
“The acquisition of human flu virus genes into H5N1 didn’t make it more transmissible,” said Peter Palese, a Mt. Sinai School of Medicine microbiologist in New York who studies influenza and wasn’t involved in the research, in a telephone interview. “It appears the virus would need significant mutations to transmit easily in people.”

Basically, some (idiot) scientists are purposely trying to mutate bird flu using human flu to make bird flu more easily transmitted between humans. Fortunately, they failed in their mission, and they proved that bird flu isn’t the boogie-germ that the government would like us to believe it is.

This caught my attention, because just a few weeks ago I read this article:

NEW YORK (Fortune) – The prospect of a bird flu outbreak may be panicking people around the globe, but it’s proving to be very good news for Defense Secretary Donald Rumsfeld and other politically connected investors in Gilead Sciences, the California biotech company that owns the rights to Tamiflu, the influenza remedy that’s now the most-sought after drug in the world.

Rumsfeld served as Gilead (Research)’s chairman from 1997 until he joined the Bush administration in 2001, and he still holds a Gilead stake valued at between $5 million and $25 million, according to federal financial disclosures filed by Rumsfeld.

So basically we have government officials scaring the public with a non-threat and profiting hugely off it. But then, I guess that’s business as usual in Bad Day USA.

Double Fusion, Vykarian Partner For 3D Ads

Gamasutra – Double Fusion, Vykarian Partner For 3D Ads
In-game advertising firm Double Fusion has announced that it has entered into a partnership with 3D art production firm Vykarian to make available 3D advertisements to Double Fusion’s clients. This agreement and associated technology will allow marketers to place actual products or other 3D models (like storefronts or celebrity avatars) as part of in-game advertising campaigns.

I strongly believe that advertiser funded game content has the potential to radically improve the way that video games are funded, developed, and distributed. Bottom line for consumers: more and better games for less money. Combine Double Fusion’s industry changing disruptive technology with Vykarian’s large-scale China outsourcing, and you get huge potential for positive change.