Pirate Jam 2017 comes to an end in this final episode where the pirates share their development work and overall thoughts about the jam. 6 developers present 6 unique games based on the idea of “impermanence,” prizes are awarded, and everyones sails off into the sunset.
Thank you, to all of our Pirate Jam participants: Renee Blair, Ed Kay, Danny Day, Evan Greenwood, Tuck Abbott, and Matej Navara.
Thank you, to our sponsors: Unity3D (unity3d.com) and Kenney (kenney.nl)
Special Thank You to Liz Cleere and Jamie Furlong of SV Esper. Follow their continuing sailing adventures: www.followtheboat.com
Want to check out the games or submit your application for the next Pirate Jam?
Visit our online home: www.pirate-jam.com
Want to play the games or submit your own game to the jam?
Visit the Pirate Jam 2017 online space: https://itch.io/jam/pirate-jam-2017
— Epilog —
With Pirate Jam 2017 finished, what comes next?
When we started this jam we weren’t sure where it would go or how it would turn out. There was a lot of nervousness on the part of our guests and ourselves. Would everyone get along? Could game development mix successfully with saiing?
We pushed 6 strangers into a series of unusual environments, introduced them to sailing and life at sea… and the result was, as you can see, quite fantastic. In the end, everyone agreed not only that this was the best jam they’d ever attended, but that they’d be happy to do another Pirate Jam in the near future.
We learned a lot of ways to improve the setup and execution of the jam. We produced 6 great game concepts. And we delivered a daily vlog for each day of the event. With all this content and knowledge in hand, we’re now going to refine the Pirate Jam concept, pitch the idea to potential sponsors, and try to launch another event – bigger and better – ASAP.
If you have suggestions or comments, please share! I’d love to hear your feedback.