Busy, busy…

Dear Insane Children, 

It’s crazy around here! So much going on… 

Lots of effort going into pre-planning for Pirate Jam 2019. I’m drawing up schedules, maps, and activities. We’re aiming to have 20+ Pirates aboard 6 boats, with the event kicking off on March 29th and going for ~10 days. In December I travel to Thailand to check the sailing route and make arrangements for shore support along the way. Arg, matey! Lots to do!

While in Thailand I will also meet with government reps to discuss the Eastern Economic Corridor and how this program would help us build a new development studio in the “Digital Park Thailand (EECd)” located in Sriracha, Chonburi. 

If you know me, then you know I LOVE spicy food – and that’s why I named my previous game studio “Spicy Horse.” The fact that the new studio might be located in the home of “Sriracha Sauce” (Rooster Sauce to many of you)… well, if that’s not a sign from the gods, I don’t know what is! 

Hmmm… what should we name this new studio?

BOXES! TUBES! POSTERS! Oh, my! This month Font Lord and I need to sign, pack, and send nearly 1000 posters! Holy shee-ite! This is the single largest month we’ve ever had to handle. Partly due to last month’s promotion and largely due to many of your “3 for 35” tiers coming due at the same time. Pray for our wrists! 

More artwork from Joey on the way! We’ll take a look at everything tomorrow during the… 


Here’s THE LINK for this week’s livestream. Martin and I will share all the latest art and progress on Alice: Asylum. We’ll also talk about Out of the Woods – which is ALMOST ready to ship! 

This week’s stream is at 9AM, Hong Kong time on 15th, November. For those of you in the US, that’s November 14th at 5PM (thanks, daylight savings!). 

Be sure to set an alarm, a reminder, etc. You don’t want to miss this one – we’ll do a live review of all the Rabbit Plush Dolls and talk about planning for those! 


Again, lots of progress going on behind the scenes. I wish I could say more but…

With Party X, who are responsible for the legal/license aspects of Alice: Asylum – there’s been a healthy exchange of terms, outlines, and other necessary elements.

With Party Y, of whom there are several, and who are responsible for funding, publishing, distribution of Alice: Asylum, also a healthy “flow” of necessary elements. 

And, as mentioned above, we’re making solid progress on the physical (studio) and personnel (dev team) aspects of the new game(s). 

I do hope to have more tangible things to communicate to you all by early 2019. 

But, in short, yay! 

YOU are a major part of why we are where we are today. Without YOU and your support – I honestly don’t think we could have made all this happen so quickly. I am constantly amazed and humbled by this process. I think it’s the favorite thing I’ve ever done in my life (work-wise). And, more and more, I think this could be a large part of the future of game development. We’ve wrapping together so many of the critical elements required for the healthy and successful development of artistic content. 

Another big THANK YOU. I really appreciate everything you’ve help me and our team accomplish. So glad to have you along for the ride! Can’t wait to see where we take this 🙂 

From Shanghai with Tubes, 

-American (and Dog Knight Lulu)

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