London’s Burning (and Sinking)!

Dear Insane Children, 

Three images from Joey depicting a section of Alice: Asylum where Alice explores the burning/flooding remains of London. This is Child Alice revisiting the places, characters, and memories that served as the challenges that shaped Shadow Alice.

From the Art Brief for these images:

Alice steps from the station into a broken and confused cityscape. The streets of East London snake out before her in large chunks of floating blocks – a mix of flooded and burning buildings suspended – some upward, some downward – under a black winter sky. Snow and ash fill the air. Water floods the streets in many places – suspended in air between the empty abyss in between the islands of buildings.

This is where the final piece of the puzzle will be revealed in Radcliffe’s office… if Alice can find it.

We PLAY as Alice navigates the scene heading towards the direction indicated by her Inner Compass. Along the way, she encounters a variety of Chaos Creatures and London Citizens who attack and taunt her. Navigation between the islands of buildings requires a combination of climbing-jumping-floating and running-swimming-fighting. Some buildings exist in down-is-down gravity; and some in down-is-up gravity. So that jumping up can result in falling down, depending on where Alice jumps from.

The Carpenter is found on one of the islands, frantically repairing a ramshackle dike built of stone and wood. “We must not let London sink, my dear! Civilization is all that stands between us and the consuming chaos. Build! Fix! Build! Fix! Maintain the order or we’re all doomed!”

Alice “There hardly seems any point. This entire place is either on fire or beneath the waves… and whatever else still stands is broken beyond belief.”

Carpenter: Exactly, child! Belief! Belief is what keeps us going despite the burning fires and the rising tides. Belief – that doing something is better than doing nothing even when we all fail in the end. Better to have died trying than lived idly, I say!

Amazing stuff!

Let us know in the comments below what you think! 

From Shanghai with Love, 

-American 

Tentacles On All The Things!

Dear Insane Children, 

You know how much I love tentacle monsters. And you know that The Chaos in Alice: Asylum will be a blob of tentacles that takes over Wonderland creatures and turns them into well… 

So I’m thrilled with the Art Brief that just went into Monday (from Alex)… 

Joey and Omri, in regards to the enemy design for the Burning / Flooding London “Cataclysm” area, American would like this area to be populated with “Chaos Infected London Citizens”.

?Which is really just Chaos-ing normal London Citizens.

?Butchers, Policemen, Chimney Sweeps, Rich People, Poor People, Prostitutes, basically anyone Alice would normally encounter in London, but they are affected by Chaos.

?Some references for existing London Characters are below, as well as the Chaos infected reference. Please do not use Card Guards for the enemies here.

?A specific idea American mentioned, was “A Butcher and a slaughtered Pig being consumed by Chaos together, and then a grotesque, Chaos, Butcher-Pig hybrid is the enemy Alice faces.”

?There will also be regular citizens dotted about in this area, (bystanders, lawyers, nurses etc.) and then this leaves them open to be infected by Chaos, and turned into monsters/enemies.

?Any questions, please fire away but think this explains the concept clearly.

That means we get to see The Chaos converting Alice’s memories of London’s inhabitants into tentacle monsters. Yay. And it’s not so much the final product that I love but the animations and reactions we can build into the concept. London characters who witness their friends being consumed… are going to FREAK OUT. Can’t wait! 

Bye, Bye Bill

I’ve posted some Bill the Lizard images recently… and here’s a new one that’s just getting started: 

This scene shows Alice waving farewell to Bill after kicking his ass and taking away The Brain. Fun stuff!

Let us know in the comments which is your favorite! 

Other Updates

I kept meaning to write some general updates about progress on various fronts… and then a week will pass with tons of tasks, writing, business… and that update never gets written. Lots of this is covered during our live streams but I know not everyone gets a chance to sit through those… 

So here goes: 

Writing the Narrative on Asylum. It’s almost done! Alex and I have been hammering away at the narrative document back and forth for… months(?) now. It’s been a great process and we’ve come up with some fun ideas. I think we should be able to share the PDF of that document for your review next week (the Week of August 16th). 

It will be shared in a PDF format with line numbers and instructions on how to insert your comment INTO the document. We’ll then ask you to email your notes back to us at an address we’ve set up for this purpose: story@mysterious.design 

We’ve also put that document in front of my long-time writing partner, RJ Berg so that he can provide feedback, editing, and help with dialog. Look forward to some epic Crowd Design on that! 

Alice: Asylum Design Bible. Once the narrative stuff is nailed down – should be able to hit that goal in another ~1 month(?) – work can resume in full on the Design Bible. The goal remains the same: Deliver a graphic novel of a game design that allows you to read through our entire vision for the game. You’ve already seen all the elements coming together here. And we’ve shared some Work In Progress PDFs of that document in previous posts (search for Design Bible). I don’t know if it’s realistic to get this done before the New Year but we’ll certainly have a ton of work done by that point. 

Business Development on Mysterious Studios. Since bringing onboard a full-time financial advisor to manage the process of securing funds for our projects, things have become much BIGGER and more complicated than ever before. The vision for what we’re building has grown to include a process whereby we secure 50 million USD (minimum) and use that funding for a trans-media play across games, film, merch, etc. I can’t provide exact details – but Alice is in there somewhere – along with Oz, Scruffy Bumps, Akaneiro(!), and a number of other properties that are owned by Mysterious. 

There are no guarantees that this thing will take off and fly but we aren’t just dreaming on paper here. MOU’s have been signed with potential development partners; potential investors are helping to shape the “ask” (for money, etc); and we have REDACTED 1 (and 2!) at the table and active in the conversation. Meetings with both of those parties in the past 1~2 weeks. All very positive. 

I’m not so much nervous that this won’t happen… I’m nervous that it WILL happen and is going to strap a rocket to all of our projects and send us flying to the moon! WOo, boy. 

Btw, everything we’re building is centered on the concept of Crowd Design. So you’re invited to come along for the ride! 

Random Notes. A variety of our IPs (Scruffy Bumps, Akaneiro, Oz, and REDACTED 3) are being reviewed by potential partners for adaptation to either big or small screen (or both). All this work we’ve been doing – art, story, design, merch – is attracting a LOT of attention. All of it good. 

Um… it’s been incredibly busy! So many bits of art, biz docs, story outlines, and ideas coming to life. I’m sorry if I’ve not been sharing enough of this in writing here on Patreon. I swear, the weeks just get away from me so fast! Guess that means I’m having fun! 

A HUGE THANK YOU to all of our Insane Children. You’re the best. And you’ve made all of this possible. 

From Shanghai with Gratitude and Excitement, 

-American 

Have A Brain, You’ve Earned It

Dear Insane Children, 

We’re making great progress on a number of fronts. Art tasks for all the design stuff we’ve completed so far are cranking along. Above is an image from Adam depicting Alice retrieving The Brain from Bill The Lizard. Alex has finished a solid pass on the Narrative and I’m now working with him to make final edits before we can share it with you all. And our Biz Dev efforts are generating a lot of positive movement. Yay! 

Omri sent over the final version of this Clogged Memory concept for the Memory Mines. Love it! 

I’ll post more art and story stuff later this week. 

From Shanghai with Braaaaiins, 

-American

Don’t Be Late – Live Stream Soon!

Dear Insane Children, 

We’re hosting a Live Stream over on my Twitch Channel at 7PM PST. 

https://www.twitch.tv/americanmcgee 

Lots to discuss and some interesting news to share! 

Plus, we’ll do a sneak peek at the Scruffy Bumps animated theme song! 

And we’ll check out all the latest art from Alice: Asylum… like the image above from Omri. Of which he says: 

these American- UNFINISHED images because tomorrow you got a stream so can use them.

?to remind you guys, these are the “Single clogged memory” and the “Schematics” of the whole location. we don’t have a properly designed location schematics image as we designed this place and changed it as we went along the design area. so i’ll make some kind of cute black and white design, i also think This will present the idea for the clogged area.

?this place is so complex there must be a schematic image, i wouldn’t of understood what goes where just by looking at the art.?

?i want the boss fight to be when the player will need to jump from platform to platform, each platform is a box / memory. so the sky of the mech is full of boxes and everything is very airy.

?the rising up boxes and the clogged area and the underground forest and the brain tree, properly placed in and designed-

Cool stuff!

See you on the stream soon! There WILL BE PRIZES!

From Shanghai with Black Eye Goo,

-American

Simulated to keep you Stimulated

Dear Insane Children, 

I am currently reading through the Narrative Outline for Alice: Asylum – just turned over to me by Alex after his last editing pass. It’s a great read so far and I am really happy with how it’s turning out. 

One line I just read – not even sure if it’s mine or Alex’s (we’re pretty in tune!) – is… 

“Everything here is simulated to keep you stimulated.”

And woo boy what a simulation!

Main image (top, above) is from Joey. It’s from a section where Alice is exploring a submerged vision of London. The second image (above) is from Omri. It’s a vision of the Infernal Train as seen through the lens of Umbraland. 

And if these images don’t stimulate your imagination… you might be dead. 

There WILL BE a Live Stream this week at the usual time. And we can catch up on all this great art, story, and other developments. There’s lots going on! 

Join us over on my Twitch Channel: https://www.twitch.tv/americanmcgee 

From Shanghai with Umbrabrain,

-American