Hysteria Dress – Update (Update)

Dear Insane Children, 

Here’s an update to the updated Hysteria Dress design by Omri.

Of this new design he says: 

i read all the comments and suggestions and the one common theme was to totally ditch the original design and create it a new. because all the comments were about the things i actually KEPT ????. yes it’s based off a straightjacket which they usually have a flat hard front and a complex back. i also believe once i’ll get to the art you’ll understand how i want it in game.

imagine this as a counter for the Harvest dress. In Game: Pure glow White, red shiny puffy and dipped in blood. the “Icon” is the last key received in Madness, for Lizzy’s room. White hair as many of the requests were to go with white hair and boots. If the bottom is white the top should be too.

Let us know in the comments below what you think!

From Shanghai in a Gradually Easing Lockdown, 

-American 

Hysteria Dress Redesign – Crowd Design!

Dear Insane Children, 

This image – is from Omri – and is an attempt at a redesign of the Hysteria Dress for Alice: Asylum.

Omri felt there were certain elements “lacking” in the design seen in Alice: Madness Returns.

I like this new version but I told Omri we really need fan input on this sort of thing so… let us know in the comments what you think!

From Shanghai still in Lockdown,

-American

Lots of Alice: Asylum Artwork!

Dear Insane Children, 

Things have been a bit hectic here in Shanghai since the arrival of the new baby! And I apologize for being a bit slow on posting to Patreon as a result. But just because I’m distracted by Baby Things doesn’t mean our team of artists and designers is slacking off!

Main image above is a collab between Adam and Omri – depicting this scene from the Narrative Outline: 

A FINAL INTERMISSION (HUB-WORLD)

MAD HATTER’S DOMAIN (BARGAINING REALM) – HATTER’S WORKSHOP

Tick-tock.

Alice steps from the Hall of Doors and quickly returns to Hatter’s Workshop. Alice now knows the secrets of the darkness, and what has created it.

Hatter is in a distant state of mind. He explains; Only 1 Moon remains. Tick-tock.

The chaos clock in Hatter’s workshop is nearly completely consumed by the shadow. Everywhere Alice looks in his workshop, darkness is seeping in, through window sills, under doorways. All other entrances and exits from Hatter’s workshop are blocked.

Alice has everything she needs. All that is left to do is complete Alice’s quest and assemble the fragments she has collected and find her way home.

Hatter reveals a sarcophagus, emblazoned with winged beasts.
A mighty Gryphon is carved on its hull.

And it’s a beautiful scene! 

Omri also delivered an illustration where we see Alice gazing upon the memory of her family home – in a place we refer to as Slumber. 

From the Narrative Outline: 

Through a cloudy transition, Alice and her Rabbit enter Slumber and find themselves in scenes last seen at the start of the game – a snowy British countryside with Alice’s family home in the distance. It is a starry night but there is no moon in the sky this time.

Alice

My true home? I’ve been here many times before. What have I missed…?

We PLAY as Alice runs across broken floating islands in the Slumber realm. Her Rabbit plush leads her through an environment that is broken, unstable, and tremors sporadically.

Chaos seeps in through every crevice. This world is dangerous and breaking apart, the Chaos has followed Alice here. They head towards a rising plume of smoke in the distance.

There are some additional elements Omri designed for this that you’ll see in the Design Bible. Really stunning! 

And Norm, Omri, and Alex are working on some action illustrations for some critical scenes towards the end of Asylum where we see Young Alice confront Shadow Alice. 

Awesome stuff!

And last but not least, Adam is working on … um, something that contains a lot of spoilers. 

I’ll just let the gruesome images speak for themselves. Avert your eyes if you feel the need!

And a bit of Oz… Gareth delivered a sketch of Richard Umbra’s lab. And we’ve developed some interesting ideas for his character in general… excited to share those details soon!

In Shanghai… we’re still in a lockdown but things are getting better. The city is reporting 0-Society-Covid which means infections are no longer spreading and most places have no new cases. Today (Monday in Shanghai) marks the start of re-opening. But we probably still have a few weeks (at least) before things are really back to normal. 

Meanwhile, life continues. 

From Shanghai with Love, 

-American 

 

Leeloo McGee – The Littlest Insane Child

Dear Insane Children, 

Say hello to your newest co-inmate in the Asylum!

??? – (Leeloo McGee) arrived at 10PM Beijing Time on Tuesday, May 3rd, 2022!

She was 3.82kg and 51cm at birth. And arrived after an extremely quick labor/delivery of ~2 hours!

We’ve been a little preoccupied (as you might imagine) since her arrival. And just now starting to get back into the regular work groove. That means catching up on emails, clearing out old creative tasks, etc. 

The situation in Shanghai is kinda-still-the-same… we’re still in Lockdown. But things do appear to be improving? We’re hearing rumors that this whole thing should be OVER by the end of May. Certainly hope so! 

But in the meantime… Leeloo’s just started to open her eyes. Lucky is enjoying the lovely weather in the backyard. And Lulu is being a protective big sister. 

From Shanghai with a Lot of Love,

-Lucky & Leeloo & Lulu

End-Game Spoiler Warning – Final Boss Initial Concepts

Hi everyone,

Alex here again (Lead Designer, Co-Writer, + misc.) with something we would like your feedback on. Huge spoilers for anyone who scrolls down on this one, so you’ve been warned. 

—— SCROLL DOWN ——

Still here?

We’re talking final bosses in this one.

Preliminary work is currently being undertaken to land on the visual style and look for our biggest-big-bad of Alice: Asylum.

For those who have read the narrative outline, you’ll know that Alice confronts the last remnants of her Family’s torment in the nightmarish manifestations of Wilton J. Radcliffe.

Alice’s murdered family’s corrupt, rotten lawyer from Madness: Returns, and the other half of the child trafficking syndicate alongside Bumby.

In a first for the game series, during the end-game sequences, Alice resolves her inner conflict inside her own mind, and finds herself in the “Otherland” of someone else.

This area is inside Radcliffe’s mind, and this is where the “final battle” takes place in Asylum and the conflict in the story is settled.

The current design tasks are to;

1. Create the World aesthetic inside Radcliffe’s Mind. Create his “Otherland”. How does it look?

2. Create the appearance for Radcliffe himself and how he appears here. How does Radcliffe appear in his “Otherland”? Is this to Alice… or himself?

Early sketches and design process ideation is below, so in the spirit of open discussion, I’ll walk you through the design decisions and where we’ve landed with some back and forth within the team.

The first sketch above is one I created to get the ball rolling for preliminary art and creative direction.

A huge filthy lawyer with gold teeth. He’s grotesque and surrounded by wealth, gold, and filthy coins. Giant ledgers and books pile around, and the children are in their cages, ready to be sold as livestock above him.

If you want to get more into the initial direction, here is the image above with supplementary design notes. (You can download a high-resolution version of this one in the .zip folder at the bottom of the post if you’re interested in deep diving into this).

Also, books go squish.

It was at this stage, that Omri, Adam, American and I had a back and forth.
I think we were in agreeance that the level design was on the right track, but Radcliffe needed some work.

After talking to American this morning on our weekly touchpoints, I opened the door to find his thoughts and input. 

Here are some snapshots of American’s feedback and creative direction.

• American’s Feedback #1:
American really liked the idea of Calligraphy pens as spikes, and asked me to see if I could work these designs into hands. He loved the “hands” design of the Dollmaker in Madness Returns, and thought including Radcliffe’s hands in a similar manner would enhance the boss design.

• American’s Feedback #2:
American requested that the area for this boss fight area would be like a coliseum.

With Radcliffe placed in the center, and with everything he desired accessible within a 360-degree area, all within arms reach of his greedy mitts.

From that; the second pass resulted in the below level design concept; 
(Might be worth downloading the high res version and zooming into the details on this one).

Now, I really liked the design for the level and “coliseum” area of the first concept.

I drew the second variant of Radcliffe emerging from his “rabbit hole of gold” up to this point as a quick WIP (Work in progress).

Then, I wanted to get working on his calligraphy pen spiked hands.

And as I drew the hands… something else came out of my pen.

A golden masked monstrosity. Calligraphy pens for fingers, dripping gold. 
A crown of gold, ink and endless ledgers. This is how Radcliffe sees himself here.
Powerful, wealthy, a golden god of cunning and words. His ink is mightier than any sword.

But to Alice, we can see his corruption and darkness seeping through the cracks in his veneer.
American had also mentioned that Radcliffe himself would be weak in direct combat and would be classed as a “string-puller” and linked by “webs” to spring traps and do his bidding, in keeping with his character.

The symbology in his crown is representative of the symbol for “sun” and “gold” in alchemy, as well as an allusion to the 8-pointed star of chaos. 

I dig the aesthetic of a golden mask, hiding complete darkness behind it.
Note the doll’s arms and limbs hanging on his shoulders and from the spikes of pens in his crown and shoulders.

American would like the game experience here to be navigating the level to get to Radcliffe in the center of the world, then lobbing a Vorpal Blade into his “center of being” thereby shattering his own effigy of himself, ending the encounter.

I would love to throw a vorpal blade into that big dumb face, and shatter that mask.

Looking at the concept above, I see Radcliffe writing words out with his “fingers” on the book in front of him, where Alice is standing. Having what he writes attack Alice, either by ink taking shape, as lines of spikes, or entrapping her.

Regardless, I think this can be a frantic and high note to finish on if we balance the concepts right and land in the right place.

I think we’re on the right track… or at the least an interesting one here… but what do you think?

—–

You know the drill.

Sound off in the comments, and we’ll see where this one lands together.

I’ll be sharing the WIP sketches with the team, and we may see some more refined passes from other team members as we refine Radcliffe’s Otherland and the final big-bad in Alice: Asylum.

Big props if you get to the bottom of these long posts, we’ll catch you next time!
Alex <3