Continuing this morning’s BDLA posts… John Keefer over at GameSpy has posted his preview thoughts…
GameSpy: Bad Day L.A. Preview
American McGee likes to go against the grain. From his Alice game in 2000 featuring a wonderland on crack to his unfulfilled vision of Oz gone bad, his contrarian views on culture and conventional perceptions definitely cut across the comfort zone of the average person. None of that seems to bother McGee, as he continues to play in the dark, much the way Tim Burton has done in his movies.
John’s understated preview belies the somewhat rambunctious discussion that inspired it. I felt a little uneasy after showing John the game. He didn’t laugh out loud during the preview and didn’t make any immediate comments afterwards. Instead, when I was done, he ushered Sibel (our PR person) and myself out of his office and to some chairs in the GameSpy reception area. Suddenly I felt like I had done something wrong.
I flashed back to when I was in elementary school. I sat outside my house on the front steps with a friend of mine. We were cursing. I can’t remember what we were cursing about; we had only recently discovered these “bad” words and were having a great time playing with them. Suddenly my mother was standing behind us. She startled us badly. We turned to her and she smiled. “Uh-oh”, I thought. I could see “Uh-oh” written on my friend’s face as well. “I have a present for you Americanâ€, she said sweetly. Fear was replaced by happy expectation. My friend asked, “Do you have one for me too?” My mother grinned even wider, “Sure. If you want one.” She then asked me to close my eyes and open my mouth. I obliged. Next thing I knew liquid dish soap was being squirted into my mouth. The last I saw of my friend he was flying across my front yard screaming. He wanted none of this “present”. My dirty mouth had been washed with soap. I spat and burped bubbles for an hour.
Over lunch John and I discussed the game, its inspirations, content, and my hopes for its impact on people. John made several interest points about the concept and was generally positive in his views of it. But there was one issue where he took clear exception: foul language. See, every other word out of our main character’s mouth is either four lettered or four lettered with an “ass” attached to it. John’s strong opinion was that this content does nothing to help the game’s message and it doesn’t do much to help the comedy. If anything it could be seen as a comedic crutch and could seriously limit the mass-market appeal.
So now we’re playing with the idea of bleeping the offending dialog. John and my mom will be happy. Will you?


